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asherdog

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  1. Yo I did some scavenging and found this from one of the mod supporters who ported it himself. Follow these instructions i guess ANNOUNCEMENT: I managed to get this mod working for Skyrim SPECIAL EDITION and it is somewhat stable. Here is my guide: SKSE AND SKY UI ARE REQUIRED FOR MCM FUNCTIONALITY I first downloaded the CORE, CBBE, 1.3.4 Update files as well as the XP32 Compatible Skeletons files (ALL OF THESE FILES ARE FROM THE DEADLY MUTILATION SKYRIM CLASSIC NEXUS PAGE) and merged them all into one folder (Let the 1.3.4 update overwrite the CORE and Let the XP32 compatible skeletons overwrite everything. I then optimized ALL the .NIF's in the folder using SSE NIF Optimizer. Then I launched CK and resaved the .esp to update it for SSE. Then I zipped the mod using the file structure DM.zip --> Inside the zip it is "Data" --> Inside that are all the files and .esp I installed the .zip using NMM I OVERWROTE the XP32 Skeleton since I already installed the compatible Skeletons provided by Lamer1000 Finally, I loaded DM AFTER XPMSSE.esp in the load order and Launched the gameSlaughtered all the guards in Whiterun using various weapons and all the effects were working as intended. Here is my complete zip so you guys don't have to do some of the work I listed above: http://www.mediafire.com/file/7ufg737avvs011i/Deadly_Mutilation_-_CBBE_-_AIO_-_Classic.zip ALL YOU HAVE TO DO is install my .zip and let it overwrite XP32 (IT IS A REQUIREMENT FOR MY ZIP) and CBBE (ALSO A REQUIREMENT) and Load the Mod's .esp AFTER XPMSSE.esp in the load order. That should make everything work fine. Please report back on this thread if you get CTD's or if there are any incompatibilities with other mods that you find (especially ones related to XPMSSE and CBBE) Credits to Radiomasson for helping me out and Lamer1000 for the original mod.
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