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Lancer2345

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  1. Yeah, I saw that, but I felt that it was only a stop gap measure. It's really good, but not the crazyness that I was looking for.
  2. Well, it doesn't really make much sense if this hunk of metal magically morphed to fit the wearer's form the moment you step into it. The only way you can fit this into the game is make completely seperate set of armor for female.
  3. Yeah, all the cool things are coding nightmare, but I have faith in our modding community.We've made magic before. All of my ideas for this actually came from existing mods. Even the giant mech part, there was a mod that let you pilot Liberty Prime around, with all the eye laser and nuclear football. The software update can be implement by using items that you keep inside your inventory. They will detect when you are inside power armor and give the bonus, like how PPA did with its power armor modification system. As for taking control of power armor, I think Devil Masion did mind control, but I maybe wrong. There was a mod called Cyberian Dawn that let you take over robots... As for the power armor robots, I think they should just be NPC with power armors and edited lines, not much complication there. It's such a shame that I don't know anything about modding, or I would have give it a shot myself.
  4. So, I really, really loved the way power armors are implemented in this game. They made it feel so much more mechanical, like you're really piloting a high-tech piece of equipment instead of just wearing full plates, Excepts...New Vegas modding community did that. With Powered Power Armor installed, you can do the same thing for your armors. Sure, the system is better implemented in Fallout 4, with much better UI, but we are comparing official, core content to a mod here. I'm not surprised if that mod influenced the power armor mechanic in this game. So, what I'm saying is, if we managed to push Fallout NV into Fallout 4 level content, why can't we go further? There's much more potential for this system. I've recently played a bunch of mecha game, and that gave me an idea: treat the power armor of this game like they're mechs! Make them standalone combat platforms of destruction, with built-in weapons, A.I, make them even more varied, more addons, more features. First off, the weapons. The bread and butter of power armor, arm-mounted weapons and shoulder mounted weapons, are sadly missing from the game. Fortunately, I believe the solution lies in fallout 3 and fallout NV mods. For arm mounted weapons. A NV mod called playable robot race did exactly that. They added a "pistol" with a model that covered the entire forearm. I work relatively well, but there were problems with some certain animation mods and the holstering, as the weapon would appear on the hip like a pistol. For armor, this is not an issue. I'm thinking a piece of arm mod that add a new model to the arm, making it looks like a weapon. (Maybe try it out first with a minigun, then move onto things like gatling laser, plasma cannon, rocket launcher etc, then crazy things like a minigun that, at a press of a hotkey, launches a rocket, sort of like the grenade launcher rifle mods) . As this is an armor piece, holstering isn't an issuse. The actual weapon itself is invisible and is spawned in the player's inventory the moment they enter their armor. It will be modelled to match the hand armor model, with correct posistion for the projectile's origin, firing sparks and all that. The only problem I can think off with this one is the minigun, which won't spin. Maybe we can code the armor to animate and rev up like a minigun would, Another, rather lazy solution is to model it like the Huo-long Heater, as you can see, the spinny bit is concealed behind a protective tube. Next, shoulder mounted variants, like missle and grenade launchers, are a lot simpler in my opinion. If you think back to the day of fallout 3, there was a mod called Devil's Mansion or something of that line. The point of that mod was that it gave you super powers in the form of refilling comsumables, that, once used, blasted out fireballs and the like toward your crosshair. Now, a simple torso mod that add small missile pods to your shoulders. Same as above, you get a comsumable added to your inventory that, once used, sent out the appropriate projectile. In the Devil's Mansion, the projectile originated from your head/chest. Perhaps we can move that to the shoulders. Further, maybe we can do the same thing as project Nevada and add dedicated hotkey for shoulder weapons, left and right shoulders both. Other variants could be miniguns, plasma, laser, sniper cannon or railguns. Finally for the addon weapon parts, what kind of power armor doesn't come with built in power fist? I think if we can implement hand weapon, power fists are no problem as it is the same idea, just much, much simpler. But wait, there's even more! Why just weapons? That's not enough. We've talked offensive, what about defensive? Why not shields? First idea that come to my head is a defensive "kinetic pulse" that is, yes, a hotkeyed consumable. The concept: an omnidirection pulse of kinetic force to throw off attacker and deflect projectile, use this if you see a missle heading straight for your face. The execution? An explosion that rag doll and push everything around you. For a split second after using this, you are also completely immune to all damage that is not energy weapon, because you don't blow back laser beam. But that's not what we're here for! We want real deflector shields! How do we do that? I have no idea except for a notion? The idea I have now is this: This armor mod actually spawn a companinon once you step into the armor. The "companion" is actually the shield itself and is actually an small, oval shape thing with very high movement speed as is coded to stay on top of you always. The collision mesh is sorta wonky, being empty inside for the player with collision outside. This thing have some resistance and a big pool of HP, but the real cool thing is that as long as this thing live, you have complete 100% damage resistance from all sources except probably fall damage. This is so that splash damage won't magically affect you through your bubbleshield. The problem is that I have no idea how the heck you're suppose to shoot from the inside of this thing. I'm sure there are better way to implement this concept. Alright, so we talked defense, how do we power all of this? PPA introduced the concept of power depleting, but they also offered a rare module that give infinite armor that, when struck hard from behind, go nuclear. I see no reason why we can't do this. But all of this is just for the standard armor, we can do deeper! Why just armor? Why not real mini-mechas? Giant things that is as big as a behemoth, bristling with on board weapons but cannot actually wield anything. Frankly, they don't need to. On the other side of the spectrum, maybe ultra light, stealth armors, inspired by the Coyote Reflex, that has built in stealth, jumppack, jetpacks,dashes, and cloaking field. That's all hardware though, what about firm and software? The obvious solution is to install AI on your armors that will make combat banter, inform you of stealthy enemy, or even man your shoulder mounted weapons. Imagine if you mounted a railgun on your shoulder, normally you would need to aim with your crosshair as normal. right? Now the AI do it for you, so when a ghoul try to give you surprise buttsex from the side, your trusty binary friend has it covered. Next thing is shits like upgrading your driver, get new Window or something. Better driver will give bonuses like better aim, less spread, consume less power and AP, move faster, regen AP faster, or even high-light enemies like that one mod in New Vegas (or this could be a helmet mod). Finally, there's the whole thing with power armors are machines. Which the right know-how and gears, you should be able to hack opponent's power armor. Don't want to deal with that raider and his armor, hack it, then make it do a breakdance and and pull his limbs off their sockets in the process. Even better, you can force him to watch as his armor move on its on and turn on his friends. Force armors to self destruct, cut off air supply, assume direct control and make it jump off a cliff, delete its driver and turn it into a useless hunk of metal and lock the poor chap inside for all eternity or until his raider friend found away to reinstall the OS. (For added bonus, if you do this, add a faint sound file so that if you walk next to the armor, you can her your victim screaming inside. With every four hours that passes, replace it with another one that is fainter and less frantic. After 24 hours, play no sound, cause he probably collasped.) Finally, do you have fourty bazillion power armors in your collection that you will never touch because none of them hold a candle to your X-01? Do you wish there's a use for them? Do you want your own army of killer robots? Why not modify the armor a little bit, get a custom AI install, do some tech voodoo, and voila, your very own army of animated power armors. s#*! that was a lot, what do you guys think?
  5. I have a 25 hours save file, with plenty of good gears going. My game have about 110 plugins, and thank to several mods, enbosst, and 4gb, was running smooth. Recently, I entered an AWOP location called Zed's mart. The game crashed half way through after I died from a bunch of ghouls. I took a break and installed a personal mod of my own to alter the Demilition Expert's value a little bit, I already have this perk. The game loaded fine, no problem, but I start noticing some hiccups, sometime it stopped responding, the cursor got replaced by the standard Window's loading symbol, ect... I exited the game and disabled my mod. The hiccups didn't go way however, and now, whenever I loaded a save, any save, it freeze right after I clicked on the load button, didn't even show me the loading screen. I though this is because my save got too large, so moved all but 5 of them to the bin, didn't help This can't be a mod problem, because I litterally disabled every single plug in and try to load a novac save, still didn't work. Is there anyway to fix this? if not can if I reinstall fallout new vegas then paste the current data folder over it will it work? I don't want to hunt down all the mods again
  6. I need to at least know what is causing the problem, and I can't use Geck for this, I barely know how to make an NPC
  7. Ok, so I got back into Fallout NV after a while, and installed a whole bunch of mods, only until recently have I noticed that I aiming down sight doesn't zoom in, which I guess is ok, but when i got a rocket launcher(Anabelle, to be precise) I noticed that I can't aim with it at all, the same problem happen with a Tesla Cannon, can some one help? This is my mod load order FalloutNV.esmGunRunnersArsenal.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmLonesomeRoad.esmHonestHearts.esmDeadMoney.esmOldWorldBlues.esmNVEC Complete.esmYUP - Base Game + All DLC.esmMikotoBeauty.esmAmbient Temperature.esmInventory Access.esmCFWNV.esm=1Project Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espAWorldOfPain(Preview).esmAWOPDeadMoney.esmMomod.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmNVR-Strip.esmMore Perks.esmMore Perks for Dead Money.esmMore Perks for Honest Hearts.esmMore Perks for Old World Blues.esmMore Traits.esmMore Perks for Companions.esmNVWillow.espNovac Public Library.esmYUP - NPC Fixes (Base Game + All DLC).espZan_AutoPurge_SmartAgro_NV.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espPN_Cyborg_Trait.espRadiiHairFix.espDeadMoneyFemaleTuxedo.espReadius_NV.espMikotoBeauty.espFellout.espThe Mod Configuration Menu.espRoberts_NewVegas.esp1nivVSLArmors.esp1nivPNSLPatch.espTag Skills Improved.espXVSharlArmour.espPowered Power Armor.espJump Fall Fixer.espXVEnclaveBunker.espXV Enclave Remnants.espProject Nevada - XV Enclave Bunker Patch.espColossusBOSXV.espAmbient Temperature - PPA.espCFW-PN.espCFW-PN-DLC.espAutoCannonPort.espNVR-Version_10.espNVR-ELECTRO-CTIY_Patch.espFellout-OWB.espEVE FNV - ALL DLC.espAWOPDeadMoneyVendorPatch.espWeaponModsExpanded.espWMX-POPMerged.espWMX-DLCMerged.espWMX-ArenovalisTextures.espProject Nevada - WMX.espAWOP-MoMod.espTheLozza's_Gasmasks_V2.espNeckchains.espDistributed Necklaces and Chains Neck Seam Concealer.espGas Masks of the World - PN Patch.espNCR Rearmament v1.5.espCNR_Beta.espKaya47GlacierGlasses.espMadScience02.espNVR-NPCs.espConvenient Fast Travel Markers.espMore Perks Update.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espMore Perks for Old World Blues Update.espMore Perks for Companions Update.espMore Traits Update.espUnlimitedTraits.espThe Weapon Mod Menu.espA Better Veronica.espCASM.espMail Order Catalogs.esp ( I actually uninstalled this mod but somehow the esp is still there, but I deactivated it)Energy Weapons Amplified.espProject Nevada - EVE All DLC.espWMX-EVE-AllDLCMerged.espAWOP-WMX-EVE AllDLCMerged.espWeightlessAmmo.espGoodsprings Filler.espSPECIALer_DLC03.espImp's More Complex Needs.espAmbient Temperature - IMCNNV.espImp's More Complex Needs - JA - SORTED.espIMCNNV - Sorted.espIMCNNV - HUD and Hotkeys.espLeatherBackpack - eng.espLeather backpack - rus.espXFO - 4bb - Perks - Two per level.espFetishFishnetNV.espFetishLingerieSetNV.esp
  8. So, I was shooting some raider (they may have been from Willow's quest) when one of the bad guys dropped a note called "Rainy Day". It say that someone hid a weapon, possibly a power fist, in Boulder City Railroad Station. I went there to look but found nothing. I have project nevada's EM vision so it's doubtful that I missed any activatable. I suspect this is from AWOP because this seem similar to how some of its other quest. The content is this: Hank I'm going to pay back the cap I own you soon. I've been following this guy who have a bizzard looking piece of Pre-war weaponry; I saw him take out a Fire Gecko with one punch. Kind of rediculous when you think about it, but I bet this think worth a mountain of caps. He has been stashing it in the Boulder City train station, I haven't been able to found it yet but I will keep lookking when he isn't there. It has to be in there somewhere! My mods are: GameMode=FalloutNV FalloutNV.esmGunRunnersArsenal.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmLonesomeRoad.esmHonestHearts.esmDeadMoney.esmOldWorldBlues.esmNVEC Complete.esmYUP - Base Game + All DLC.esmMikotoBeauty.esmAmbient Temperature.esmInventory Access.esmCFWNV.esm=1Project Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espAWorldOfPain(Preview).esmAWOPDeadMoney.esmMomod.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmNVR-Strip.esmMore Perks.esmMore Perks for Dead Money.esmMore Perks for Honest Hearts.esmMore Perks for Old World Blues.esmMore Traits.esmMore Perks for Companions.esmNVWillow.espNovac Public Library.esmYUP - NPC Fixes (Base Game + All DLC).espZan_AutoPurge_SmartAgro_NV.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espPN_Cyborg_Trait.espRadiiHairFix.espDeadMoneyFemaleTuxedo.espReadius_NV.espMikotoBeauty.espFellout.espThe Mod Configuration Menu.espRoberts_NewVegas.esp1nivVSLArmors.esp1nivPNSLPatch.espTag Skills Improved.espXVSharlArmour.espPowered Power Armor.espJump Fall Fixer.espXVEnclaveBunker.espXV Enclave Remnants.espProject Nevada - XV Enclave Bunker Patch.espColossusBOSXV.espAmbient Temperature - PPA.espCFW-PN.espCFW-PN-DLC.espAutoCannonPort.espNVR-Version_10.espNVR-ELECTRO-CTIY_Patch.espFellout-OWB.espEVE FNV - ALL DLC.espAWOPDeadMoneyVendorPatch.espWeaponModsExpanded.espWMX-POPMerged.espWMX-DLCMerged.espWMX-ArenovalisTextures.espProject Nevada - WMX.espAWOP-MoMod.espTheLozza's_Gasmasks_V2.espNeckchains.espDistributed Necklaces and Chains Neck Seam Concealer.espGas Masks of the World - PN Patch.espNCR Rearmament v1.5.espCNR_Beta.espKaya47GlacierGlasses.espMadScience02.espNVR-NPCs.espConvenient Fast Travel Markers.espMore Perks Update.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espMore Perks for Old World Blues Update.espMore Perks for Companions Update.espMore Traits Update.espUnlimitedTraits.espThe Weapon Mod Menu.espA Better Veronica.espCASM.espMail Order Catalogs.esp ( I actually uninstalled this mod but somehow the esp is still there, but I deactivated it)Energy Weapons Amplified.espProject Nevada - EVE All DLC.espWMX-EVE-AllDLCMerged.espAWOP-WMX-EVE AllDLCMerged.espWeightlessAmmo.espGoodsprings Filler.espSPECIALer_DLC03.espImp's More Complex Needs.espAmbient Temperature - IMCNNV.espImp's More Complex Needs - JA - SORTED.espIMCNNV - Sorted.espIMCNNV - HUD and Hotkeys.espLeatherBackpack - eng.espLeather backpack - rus.espXFO - 4bb - Perks - Two per level.espFetishFishnetNV.espFetishLingerieSetNV.esp
  9. Hey, guy, I just encountered this really frustrating problem. I was playing skyrim very smoothly, as in no conflict whatsoever, aside from a little head butting between skyui and cartegorized fav menu. However, the power went out, and I when I restarted the computer, the main menu won't show up after around three minutes, At best, it will showing after 10 minutes, along with massively increased loading time, as in, go read a book or something, long. I didnt installed any new nids after the power failure, I had fixed this before using texture optimizer, but it caused a serious bug that made all the option on the menu screen became square boxes the last time. (this usually happen when my computer tries to display Chinese or something along those lines) Is this a performance thing? or Skyrim just decided that I had murdered it entire family in cold blood? Also, for those who are thinking, no I can't select the boxes like they were normal text, using mouse and arrow keys proved futile so far
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