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About Tidus44
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Wallis and Futuna Islands
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Why, yes I am.
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Life
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The Quiet Man, a 1954 John Ford movie starring John Wayne and Maureen O'Hara.
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An utterly brilliant critique of Beth and FO76
Tidus44 replied to zanity's topic in Fallout 76's Discussion
Fallout series synopsis Fallout 3 - where's my dad? Fallout 4 - where's my son? Fallout 76 - where's my refund? -
Bethesda and other game companies could take a lesson
Tidus44 replied to Tidus44's topic in Other Systems
Didn't say that they were unique or new. Sad to see another "didn't read, didn't understand, but just has to say something" response lacking any purpose other than to be rude and obtuse. And one wonders why almost every other forum I go to says the Nexus community has become a place to avoid. -
Bethesda and other game companies could take a lesson
Tidus44 replied to Tidus44's topic in Other Systems
Been playing Breath of the Wild for lots of hours and there is still lots to do in the game. A few more observations that makes this game surpass by a huge amount any game I have purchased since 2011 (as a start point) for any system including PC. Wearing armor and carrying weapons - Link clinks and clanks like someone who is wearing armor and carrying weapons. Foot prints in the snow, in the sand, in the dirt, with different sounds (in really cold areas the snow "squeeks' just like in real life) and puffs of dust in dusty areas and puffs of snow when walking and running. Wet foot prints on the ground after being in the water. Snow, rain, fog, wind that is realistic including Link gets wet when it rains but when he is under shelter, the rain doesn't come through. Trees, grass, bushes react to the wind, and how fast/slow or gusty the wind is. Ground cover is diverse, not the same tiles over and over and over. Even the sand in the desert is different in areas with wind ridges and dunes and smooth sand and items in the desert have sand drifts that change with the wind. And about another 100 or so things that just make the game a pure pleasure to play and enjoy. It has proven to me that game makers for the most part could care less about quality or the gamers who buy their games. They are willing to put out any piece of crap and hype it to the extreme simply to make money. -
Bethesda and other game companies could take a lesson
Tidus44 replied to Tidus44's topic in Other Systems
Speaking of subjective biased opinions or wrong absolute statements.... -
Bethesda and other game companies could take a lesson
Tidus44 replied to Tidus44's topic in Other Systems
I wonder why it is unfair to compare Breath of the Wild to the Elder Scrolls or Fallout series games? Because even though they might fall in the same genre, Skyrim and Fallout has more of a game in terms if content IMO (I haven't played BotW but I've seen gameplay footage). It has more quests, more characters, more gameplay, more content basically. They might be the same game in terms of genre but they are very different as a whole. So when you compare the two and say "Hey, why isn't this like this instead", I would argue it isn't really fair because of these reasons. So, if one game has more content than another game of the same genre, it permits developers and publishers to release the game with numerous problems? I don't follow the reasoning. While admittedly there is a greater chance for technical error in a game with more content, that doesn't mean there cannot be comparisons between the quality of the content. Having the same activity in a game over and over again just so the game can be said to have a large amount of content (Skyrim and the repetitive Thieves Guild quests to become Guild Master is an example) shouldn't limit the comparison of quality of content. As for the games being "different", I don't follow what that means. While games of the same genre have different stories and have different quests, they are still the same genre and should have the same elements involved. And in my mind the content should be interesting, fun and present some challenge to the player. While I have enjoyed and do enjoy playing pretty much all games I own, it was much more enjoyable playing those that had a much better quality of content than quantity. -
Bethesda and other game companies could take a lesson
Tidus44 replied to Tidus44's topic in Other Systems
I wonder why it is unfair to compare Breath of the Wild to the Elder Scrolls or Fallout series games? -
I do enjoy playing games on my PC, PS4, Xbox1 and WiiU and play too many. However, I recently got Breath of the Wild for the WiiU and have been blown away. What impressed me most is; 1. Not one crash or failure while playing 2. No stuttering or hesitation 3. Good steady FPS 4. Awesome graphics; no weird shadows or colors 5. Works flawlessly with either controller 6. No glitched quests 7. Main quest is interesting 8. Side quests are interesting and fun to do 9. Puzzles are difficult but fun 10. Skills take practice and are difficult but fun 11. No long, long, long and yet again long loading screens 12. No save game issues (bloat or missing or glitched) 13. NPCs all look different and have personalities 14. NPCs have extensive conversations 15. No NPCs with repetitive stupid comments 16. RPG elements as well as action and adventure 17. 360 square miles of open (and actually open) world to explore and enjoy 18. The game doesn’t get boring or end in a few hours 19. No quest markers and no “lead by the hand to exactly where you must go” on quests 20. Combat is complex and has various moves for attack and defense 21. Weapons are varied and do what they are supposed to do 22. Crafting is interesting and fun and experimental 23. Money means something and is useful 24. Armor and clothing mean something besides something to wear 25. Upgrading clothing and armor is beneficial I could go on, (and on and on) but the game is phenomenally well done and entirely fun to play from every aspect one can think of when looking for a great action and adventure RPG game. The only thing missing is mods, but the only mod I think the game needs (if it were possible to mod a Nintendo game) is one where you can decorate the house you buy; but the vanilla house is better than the ones in other games because at least things stay where they are placed. So disappointing to see game developers and publishers putting out mediocre games. From what I see, Nintendo is the GOLD standard in games and all the others have a huge amount of work to do to catch up.
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As I read through the various posts, and play through the game, I have become more and more convinced that the gen3 synths are not synths, are not clones and are sentient. From the wiki and what can be learned in the game – Generation 3 synths are physically and mentally indistinguishable from ordinary humans, having lab-grown bodies of real human flesh, bones, and organs instead of plastic and metal. The “synth component” that can be found in dead Gen3 synths is; “a small device of unknown function found only on synths of all three generations. The actual location of the synth component on the bodies of synths is unknown.” But is assumed to be in the brain or some vital organ. The Gen3 synths are built in a lab and the lab can be visited. It isn’t exactly cloning as the synths are being manufactured. The synths are being built on Shaun’s uncontaminated DNA and the way I see it, this is similar to the movie The 5th Element. The Element is killed in a crash and the small remains (a hand) is placed in a 3D BioPrinter and the Element is rebuilt. Not cloned, but rebuilt back to original in a BioPrinter using DNA. This is why the Institute needed Shaun’s DNA. The purpose is to build a better human and that would not be possible with contaminated DNA. This is also why Shaun is seen as “Father” as all Gen3 synths come from his DNA. The programming the synths get after being built is like that of Total Recall. The character Quaid/Hauser in the movie is programmed not only with memories, but a complete different personality. One need look at the institute after the capture of the rogue synth in “Synth Retention”. The rogue synth is in the lab being reprogrammed. Wipe the “bad” personality that made them a raider and program a new one as a “better” human being. As for the “synth component”, it isn’t a brain or programmed AI, it’s an emergency shut down the scientists made to address synths who become self aware and run away. A “safe word” if one will allow, such as that used on River Tam in Serenity, that triggers a form of unconsciousness. The reason it is mechanical is to ensure it always works in case the synths brain forgets or eliminates the memory of the safe word due to illness, injury or development of other memories/personality. While I am sure fault can be found in the above reasoning, it is after all a game and science fiction where anything is possible.
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While the question of the synths ultimate purpose is rather vague given the information one can glean from the game, it can be as easily argued that their intelligence is limited by programming and there is no possibility they could evolve to a superior intelligence. As is pointed out elsewhere, the 3rd generation are closer to clones than robots and a visit to the robotics lab in the Institute seems to suggest this rather strongly. Given the advanced technology of the Institute scientists to create a human replica it is not impossible that the programming of the synths limits their ability to evolve beyond the level of intelligence the scientists program into the synths. This can be somewhat borne out by DiMA who has worked for a significant period of time to overcome its programming without much success. I have a difficult time with the assertion that the BoS is the least racist faction. In looking at any other faction in the game there is no evidence of racism, fascism or misogyny, so I’m not clear on how the BoS is the least racist. In my mind the BoS is much worse than racist. A racist only dislikes a segment of society based upon that segments race. The BoS is elitist and anyone who is not a member of their “cult” is looked upon with distain. The BoS arrives in the Commonwealth and announces they intend to be peaceful, but then land troops and kill everyone and anyone who isn’t a member of their cult. While slightly more benevolent to peaceful settlers by not shooting them immediately, their means of gaining “donations” from the settlers suggests they are not the “good” guys and even less so the faction one would want to have in charge of others. In the question of factions present in the game, it is obvious what the game developers intended in establishing the “personalities” of any given faction. The player is placed in a position to make a choice and the choice is not based on logic backed by fact, but much more on emotion based upon the players personal preferences and perhaps even prejudices. I do not (and honestly cannot) find fault with any choice a player has made, but I do question the means they may have used to make their choice. It was a very good video, but it left me wondering how some of the ideas presented were evidenced within the game.
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All the power armor was without FCs. Any FCs that I have found I have in my inventory, so I have no idea where any NPC would have obtained a FC. I did ring the bell to gather the settlers and there was only 12 in Sanctuary. I did note one of the settlers had been on guard duty and the guard post was empty and did show it needed someone to be assigned to it. Food production is also down so it seems most of the settlers who left were assigned to that. I did go around the Sanctuary are to see if any settler was stuck somewhere, but nothing. I have the entire Sanctuary settlement area fenced off except the entry at the bridge, so I would think they must have left the area, unless they could get through the fence. It is entirely weird that this would happen and I am thinking it has to be some unusual glitch as a settler taking power armour would be something that is rare and I seem to have lost 6 settlers and 6 power armors all at once. I have looked though a number of web sites and it seems that a settler might take a power armor in a rare circumstance, but 6? Doesn't seem likely so it must be some sort of a glitch.
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Sanctuary is my primary base and where I keep everything I have collected in game. I went exploring and collecting some new items and was gone for a fair bit of time. When I left, Sanctuary had 18 settlers and a Happiness of 82 with an up arrow. I was gone for about 3 in game days and returned to find 12 settlers and a Happiness of 32 with a down arrow. I also found that 6 sets of power armor I had on display in my house were gone. I looked all around the house, but nothing I have placed in the house on display or as decoration is displaced and the only things missing are the power armors and 6 settlers. I even used the command TCL in console to search just in case the armor had dropped, but it doesn't appear that happened. Not sure if it is just a coincidence, but 6 settlers and 6 sets of power armor have disappeared from Sanctuary in my game, all at the same time. Did I just suffer the weirdest glitch ever or is it possible the settlers got adventurous and took off with my power armor?
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Pleonasm: the additional and extra use of added, spare, unnecessary, redundant (superfluous or surplus), unneeded and uncalled for words in addition to, and on top of, what is necessary, essential, required, obligatory, vital, requisite or crucial.
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I was in Calgary last week for the Congress of the Humanities and Social Sciences and one of the sessions involved the Conference of the Canadian Game Studies Association (CGSA) on research conducted regarding the choice of avatar in video games. Four papers were presented: “Shut up, and play or get out: A Pedagogy of gendered digital identities in video gaming” “Identity Tourism in Virtual Space: The Virtual Identity Play Dress up Box” “The Play is the Thing: Virtual Embodiment and the Player/Avatar Relationship in Digital Games” “Playing in Drag: A Study on Gender Choice in Virtual and Non-Virtual Gaming” While esthetics is a part of the reasoning for males to choose a female avatar, the research found much more complex reasoning behind player choices. Part of the research identified the age and gender of gamers (based research by the Centers for Disease Control and Prevention, Emory University and Andrews University). The highest percentage was 30% for 18-35 year olds. 26% of gamers are 50+ years old. 26% under 18 years. 18% 36-49 years. The average age of a gamer is 35 years old for males and 43 for females. The gender of gamers is 56% male and 44% female. The bad part is gamers were more likely to be socially withdrawn, sacrificing real-life social activities to play video games, and were more likely to lead a sedentary lifestyle and be overweight. Add that females tend to suffer from depression more than non-gaming females. The largest reason for a gender swapped avatar was to experience the game differently followed by fantasy role-play allowing the individual to choose their own narrative in the game. Individuals who practice alternative lifestyles were the most likely to choose a gender swapped avatar, followed closely by older and more experienced gamers. The significant difference in regards to choice of avatar was for on-line games as females were the most likely to choose a swapped avatar to avoid harassment or unwanted attention and “fit in” assuming that many games are male dominated. Statistics are apparently skewed in this area as researchers found many females would not admit to gender swapping avatars due to the stigma of being a gamer. However, there appears to be more and more females coming forward as the Gamergate controversy fades into memory and the stigma associated with female gamers becomes less and less. Males tended to choose a female in order to gain certain advantages, especially in aggressive type games. Other players tend to expect less of females, especially in mostly male guilds, and accept a female member quicker than a male that isn’t a significantly good player. While there are a number of unanswered questions about avatar selection I would think it safe to surmise that the reasons for avatar choices are as diverse as the persons who game. It all comes down to why one plays and what they enjoy while playing.
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The mod is packaged with omod conversion data to allow the selection of options on installing the mod. At the point in the picture, select "YES" and allow the omod to be created by OBMM. On activating the mod in OBMM you should get a window open that asks you to select an option (only one) out of 4 possible options - each being a different type/style of map. There will be a description and an image of each option. Select the one you want and click "OK".
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- mod manager
- dynamic maps
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