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Posts
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Everything posted by covadonga
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Hi man, the process of getting the model from the 3d software to nifskope is similar to the old one, check the mikemoore tutorial about that https://www.youtube.com/watch?v=ppTXCJ0SZ88
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Hi, I´m working on various great coat outfits, and I need some info about the FO4 clothes physics system, can I use the vanilla ones or do i have to create new ones, really, I don´t know how it works so any information is wellcomed
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Good day everyone. As the title says we are recruiting 3d artist for a big project. If you are interested, please contact me.
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Yeah I know about normal map, just a little bit lost in this subject, thanks for the info.
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Can somebody point me out on the recommended polycount of an outfit? thanks
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Thinking of making an FG-42 but I need some help
covadonga replied to warfang's topic in Fallout 4's Discussion
Well, once you do the model, pick a vanilla weapon that would fit yours ( animations for example if you have done a bolt action rifle, choose the hunting rifle) then extract it with B.A.E, you´ll find it here on nexus, later, study the parts that compose the weapon itself, ( receiver, barrel, stock...) and detach your model to fit the parts that the vanilla weapon has (for example: vanilla receiver has a bolt and a receiver so you have to detach the receiver of your weapon into these two parts and export them as a single nif to get the receiver). Now follow this tutorial : https://www.youtube.com/watch?v=ppTXCJ0SZ88 and do the same with all the parts. -
Recently saw, perfume: story of a murderer
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Just finished Frankenstein
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Hi, this is a free 3d software : https://www.blender.org/ dds plugin for gimp: http://libregraphicsworld.org/blog/entry/normalmap-and-dds-plug-ins-updated-for-gimp-2.8
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Hello, first of all, don´t know if this post have its place here, if don´t I´m sorry. The point is I want to know if the special edition will be like FO4, I mean in technical aspects. Exactly if it will use the main shader (allows PBR) and If the body system will be like the FO4 one, one body for male and female.
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yes it is going to be wear around the neck and resting over the chest
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http://i.imgur.com/SruJ6yw.png Its a early wip
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Hey, I´m working on something like that, but with a vietnam style, with a kevlar vest of that era
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Hello, could someone point me please how can I do a replacer of the frag grenade with the CK? I
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One-handed sawed-off shotgun aka "Mad Max Style"
covadonga replied to bdsm's topic in Fallout 4's Mod Ideas
As any custom weapon, you have to "choose" a nif vanilla weapon as template, so your weapon will use the animation of the vanilla weapon nif you have choosen, now if you use the flare gun as template for the double barrel shotgun you´ll have what bdsm wants, a one handed shotgun -
One-handed sawed-off shotgun aka "Mad Max Style"
covadonga replied to bdsm's topic in Fallout 4's Mod Ideas
It can be done perfectly with the flare gun nif template -
Does anyone point me about a good map export preset for this software?
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thanks
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Yeah, ehm, I see that the BAR and other weapons I´m working on don´t have aligned iron sights, and I know that I can add a custom aiming model in the CK, but once in the AM_XX (XX is the name of the weapon) i don´t know what I have to tweak to align the sights
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Hello, I need that somebody could tell me what do I have to tweak in the AM_XXX to fit the weapon
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Well, seeing this, I´ll give it a try.
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Need help with automatic sounds please
covadonga replied to covadonga's topic in Fallout 4's Creation Kit and Modders
Worked, thanks hoover -
Need help with automatic sounds please
covadonga replied to covadonga's topic in Fallout 4's Creation Kit and Modders
thanks I´ll try