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covadonga

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Everything posted by covadonga

  1. Hi man, the process of getting the model from the 3d software to nifskope is similar to the old one, check the mikemoore tutorial about that https://www.youtube.com/watch?v=ppTXCJ0SZ88
  2. Hi, I´m working on various great coat outfits, and I need some info about the FO4 clothes physics system, can I use the vanilla ones or do i have to create new ones, really, I don´t know how it works so any information is wellcomed
  3. Good day everyone. As the title says we are recruiting 3d artist for a big project. If you are interested, please contact me.
  4. Yeah I know about normal map, just a little bit lost in this subject, thanks for the info.
  5. Can somebody point me out on the recommended polycount of an outfit? thanks
  6. Well, once you do the model, pick a vanilla weapon that would fit yours ( animations for example if you have done a bolt action rifle, choose the hunting rifle) then extract it with B.A.E, you´ll find it here on nexus, later, study the parts that compose the weapon itself, ( receiver, barrel, stock...) and detach your model to fit the parts that the vanilla weapon has (for example: vanilla receiver has a bolt and a receiver so you have to detach the receiver of your weapon into these two parts and export them as a single nif to get the receiver). Now follow this tutorial : https://www.youtube.com/watch?v=ppTXCJ0SZ88 and do the same with all the parts.
  7. In nifskope, right click on your mesh , click on mesh, then face normals, right click again on the mesh, select mesh again an then click on update tangent space, that sould work
  8. Recently saw, perfume: story of a murderer
  9. Hi, this is a free 3d software : https://www.blender.org/ dds plugin for gimp: http://libregraphicsworld.org/blog/entry/normalmap-and-dds-plug-ins-updated-for-gimp-2.8
  10. Hello, first of all, don´t know if this post have its place here, if don´t I´m sorry. The point is I want to know if the special edition will be like FO4, I mean in technical aspects. Exactly if it will use the main shader (allows PBR) and If the body system will be like the FO4 one, one body for male and female.
  11. Hi, that is because the weapons are not implemented in that way. They are implemented through the object template window by adding the OMODS to construct the weapon.
  12. yes it is going to be wear around the neck and resting over the chest
  13. http://i.imgur.com/SruJ6yw.png Its a early wip
  14. Hey, I´m working on something like that, but with a vietnam style, with a kevlar vest of that era
  15. Hello, could someone point me please how can I do a replacer of the frag grenade with the CK? I
  16. As any custom weapon, you have to "choose" a nif vanilla weapon as template, so your weapon will use the animation of the vanilla weapon nif you have choosen, now if you use the flare gun as template for the double barrel shotgun you´ll have what bdsm wants, a one handed shotgun
  17. It can be done perfectly with the flare gun nif template
  18. Does anyone point me about a good map export preset for this software?
  19. Yeah, ehm, I see that the BAR and other weapons I´m working on don´t have aligned iron sights, and I know that I can add a custom aiming model in the CK, but once in the AM_XX (XX is the name of the weapon) i don´t know what I have to tweak to align the sights
  20. Hello, I need that somebody could tell me what do I have to tweak in the AM_XXX to fit the weapon
  21. Well, seeing this, I´ll give it a try.
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