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dosedela

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  1. That's the game's root problem. Pending a complete overhaul of the story, the game isn't very immersive, and you don't feel like you can influence the fate of the galaxy either. Given that we're talking about emotions, there are a lot of silly / lazy designs, like being able to develop a relationship with one of the crew members. All to be forced to "jump" (trying not to spoil) and then lose everything (including your soul sister). The game struggles to evoke any emotion or develop any kind of relationship between characters, and then cancels everything on the basis of unconvincing statements (I have to ... / it's extremely important to ...), which is just stupid. So yes, I think the problem is more to do with the content (story/emotion) than the technical aspects, nothing that modders can't fix.
  2. It's true that natural disasters are very much missing from the game as it stands. Would be great
  3. Dumb question, do you use the scanner while trying to open doors / lockers ? It looks like it .. scanner doesn't allow these specific interactions
  4. I wonder who is responsible for the development of Vortex and why it is so highlighted here on Nexus. From my brief tests, the software was so unclear on what and how it actually does things. Hardlink, softlink, whateverlink (lol!) wtf are you talking about? I'm far from being a PC novice, but stop talking to me like if I was an engineer or a soft developer. After a huge growing headache I started using Mod Organizer 2, and it was day and light with the previous one. When you launch the soft for the first time, you are greeted with a short tutorial. It is what it is, but it exists, and it tells me a lot on how they want their manager to be user friendly. Beyond this, everything afterward is transparent and easy to use. You also have many folders with mod organiser (consequence of its folders virtualisation I think)... Beth f*#@ed it up from the start, so managers had to deal with it... but it's clear and it actually works...
  5. This one adds some colors https://www.nexusmods.com/starfield/mods/4510 . But as I told in my previous post using scanner for looting purposes doesn't allow you to interact fully with the environment, which is truly annoying
  6. Good idea, it exists in many RPGs, Alt-key highlights interactive items... I would be ok to use my scanner but it doesn't even allow you to open a door lol
  7. I understand, it ask some investment when you start using it, but you will earn a lot of time on the long term. Once you have figured out how it works, you can no longer live without the functions it offers like activate / deactivate a mod in a single clic or modifying priority order with simple drags and drops for instance. Maybe later ;)
  8. For now, I would manually install..... Vortex ain't quite up to the task yet. :D I gave vortex a rapid try at 4.0 release, it was a disaster. HeyYou and many users mention issues and an overall bad job at managing mods and a clean state of the game. So yes either a manual management or Mod Organizer 2, I'm using it and it's fantastic. For instance, these 2 videos should help you to take a serene start with it
  9. Found this one today, I don't understand they are tolerated on Nexus atm. At least the author added a warning in his description but still https://www.nexusmods.com/starfield/mods/4679
  10. Strange times You should be able to do it manually by yourself with this "mod" https://www.nexusmods.com/starfield/mods/716 Just don't tell anyone you used it to change her walk animation lol
  11. More than this to me, the game has needed an interactive encyclopaedia since day 1. The thought of having to go on the internet when I'm looking for a planet is very depressing to me. The same would be a great addition for most possible elements, fauna, flora, equipment, organisations, etc.
  12. Oh I see, you talk about the Astrophysics skill. I may mistake myself, but from the few I know, I don't think it's a real limitation of an hypothetical mod. For instance https://www.nexusmods.com/starfield/mods/4510 , Recolored Scanner Outlines, The purple color will only display if you have the skill level at 4. In brief, here are 2 things I'd like to see modded : - No more zoom in animation after scan activation - This may be more difficult to achieve, but an instant key to do the scan. In the current state of the game you have to press the A key for 1 second ... Again, awful
  13. Hi, thank you for asking. I'm looking for a mod for the first kind of scan you describe. In my example, we just discovered Lantana system, and I want to scan every planet in this system. We are in our ship, map opened as you can see on the screen shot. From there, I want to scan each planets of the system (shortcut = key A). After I press A for a second or so, the game zooms in, making the process awful. Then I press TAB to zoom out and after that A to scan the second planet etc. ZZZzzzZZZ and I'm dying lol If at least we could avoid that stupid zoom in between each scan, that would be a good improvement.
  14. Hello everyone. I've never been a huge fan of mini games in almost every game ... Cyperpunk, skyrim, mass effect ... I just hate them lol. And lets admit Beth is a serious competitors in the most boring mini games category ... So this time I'm looking for something to take care of the painful planetary scans. I mean the one when you are in your ship, map opened with the star and planets. You must know the hell sequence, scan a planet > zoom in (even worse) > zoom out repeat .... I haven't found anything yet, do you know if some mod able to one shot or improve these scans exist ? Thank you for help
  15. This is nothing new unfortunately, but it's abusive on Bethesda part. It seems their sells are still very high though, at the same time they would deserve a wake-up call from the players base. It's like they were leaving on another planet past 10 years. ... I like the game thanks to the insane modding community, but selling an improve development kit at a full price is not possible anymore to me. I probably won't be in for TES 6.
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