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HouseofAlbert

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Everything posted by HouseofAlbert

  1. Iv got over a hundred mods So skyrim now keeps ctd in certain locations repeatedly so im reinstalling skyrim but i dont want to reinstall the mods from the site since some of the mods i have are no longer on there. Will i have to back them up? How if so? Or will it not and the manager will keep them for me to install again.
  2. The guy who made the tribunal mask uses an unused slot for the AA and regular form. How dose that work? I want to have so i can be worn with the dragon carved helm, like the tribunal mask.
  3. Armor addon? Armor addon? Cant find the AA for the Hoodless mask. Would i have to make an AA?
  4. I have the hoodless Masks mod. But how can i make them wearable with helmets? I tried editing one of the DragonMasks by changing the item slot from circlet to ring. Didnt work. Any one know how or if im doing something wrong?
  5. I aint a mod maker but just an idea. The elder scrolls is a world of high magic with battle mages and spell swords of all the sorts. Since the mages guild is abolished in most areas, most of these battle mages must have gone rogue with no job. Who deals with Mages? Not the guards , i know that much. They hire spell swords and battle mages and other mage hunters to do it. Magic beats magic. Since The College was always away from fighting mages (they originally had a radiant quest to kill a rogue mage but it was lame and cut out) i thought it could be its own separate guild of Skyrim's magic police. The quests would involve fighting notorious BattleMages and SpellSwords whom were defectors of the thalmor and imperial forces and some that left the College of Winterhold to become bandit lords or form rogue mage cults. The gameplay idea is to fight fast and destructive with SpellSwords using spells like Augment Speed to blitz you or use Armor spells and enchantments to be more close combat focused as well as some one handed spells if their forced into range but the BattleMages would be more ranged destruction magic heavy. So the quests would basically go from named special Rogue BattleMages with there own special abilities and gimmicks to radiant quest with hunt the Rogue SpellSword or BattleMage and maybe even a kill a necromancer coven too. The idea is to bring the destruction of magic combat and the sword and spell combat into the game more and give magic its own taste of practicality. Also to give something more action oriented for all the mage players to do then The College. It would also give the player a lore reason to have magical enemies that could keep up with the speed and fighting prowess of a dragonborn. What do you think, any inspiration? Just an idea.
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