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HouseofAlbert

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Posts posted by HouseofAlbert

  1. Armor addon?

     

    This is probably not going to be overly helpful, because it's one of those things that I have to use trial and error, 34962876 times, every time I try to make an item, but...

     

    If you look at piece of headgear in the creation kit, for example a helmet, there is a section on the form, where you choose what the item covers. Full helmets may say "head", where as others may say "circlet" or "ears," etc., depending on how much they cover. Down at the bottom of the form, there is the Armor Addon, which also has a section where you assign where it is worn as well as priorities. (Whether it will sit under or over something with a certain priority, to avoid clipping.)

     

    I don't know if there are any good tutorials out there, to help you avoid the same trial and error, but I believe your main work is going to be in those two sections, one on the item form itself, and the other on the associated armor addon (AA) form.

     

    You might download a mod which allows something like masks and helms, or circlets and helms, and open it up in creation kit, so you can see the difference between it and vanilla, in those forms.

    Armor addon? Cant find the AA for the Hoodless mask. Would i have to make an AA?

  2. I aint a mod maker but just an idea. The elder scrolls is a world of high magic with battle mages and spell swords of all the sorts. Since the mages guild is abolished in most areas, most of these battle mages must have gone rogue with no job. Who deals with Mages? Not the guards , i know that much. They hire spell swords and battle mages and other mage hunters to do it. Magic beats magic. Since The College was always away from fighting mages (they originally had a radiant quest to kill a rogue mage but it was lame and cut out) i thought it could be its own separate guild of Skyrim's magic police. The quests would involve fighting notorious BattleMages and SpellSwords whom were defectors of the thalmor and imperial forces and some that left the College of Winterhold to become bandit lords or form rogue mage cults. The gameplay idea is to fight fast and destructive with SpellSwords using spells like Augment Speed to blitz you or use Armor spells and enchantments to be more close combat focused as well as some one handed spells if their forced into range but the BattleMages would be more ranged destruction magic heavy. So the quests would basically go from named special Rogue BattleMages with there own special abilities and gimmicks to radiant quest with hunt the Rogue SpellSword or BattleMage and maybe even a kill a necromancer coven too.

     

     

    The idea is to bring the destruction of magic combat and the sword and spell combat into the game more and give magic its own taste of practicality. Also to give something more action oriented for all the mage players to do then The College. It would also give the player a lore reason to have magical enemies that could keep up with the speed and fighting prowess of a dragonborn.

     

     

     

    What do you think, any inspiration? Just an idea.

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