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DavinaJo

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  1. I take it you mean HDT PE Physics, thing of it is if your not using the Physic extension or it required mods, the mods with physics support in them won't do anything. Your best bet is to just see if there is a non physic version of the mods available and use those.
  2. As a user of Alternate Start live another life, i can tell you you can play that senario out only thing you need to remember is that after a month in game the dungeons repopulate only thing is if you killed any quest related npc's (IE Arvel the Swift - the Golden Claw) (sorry for the spoiler but most people know about him) they will not respawn however if you never go near a word wall you'll never get the word and it will always be there to get. Note even if you acquire words they don't become unaccessable to you, you just can't use them until you decide to start the main quest and start killing dragons to get the souls needed to unlock them. Another thing the main quest doesn't trigger until you visit Helgen so there is that too, you'll need to avoid that area like the common plague. small side note if you ever end up doing something that only has a one go just remember to save your game before you do it then if you change you mind just reload the save and you can change your mind.
  3. Lovers Lab i presume? if you want something that will allow you to have sex with whatever or whomever you want it's there, The mod you want is called SexLab Zzz version 2.01 this is a LE mod but works flawlessly in SE only thing you need to know is that it choose animations randomly so you may have to choose the option gay filtering in the framework to keep it to girl-girl animations. Another thing to know the spell to choose the actors works thusly cast it once with no one other than yourself in casting range will add you to the "list" casting it while someone is with in range will add them first casting a second time will remove the actor the order in which you cast the spell will decide which actor "leads" casting on just one person will end up with self love animations. note to get two actors involved you need to cast once on yourself and once on yourself . (depending who get's cast on first "leads"). another note this mod doesn't discriminate it works with both male and females. Final Note once installed spells can be found as follows 2 in Illusion and 2 in powers , all 4 are preface with the word Sexlab Zzz
  4. Yeah, a pain and all that and not every mod has patches for other mods and unless your savvy with SSE Edit or Wryebash or simular your stuck with deciding which mod gets love and the other left behind.
  5. Probably not First off , outside of the people who are paranoid about mods and modding there game do without the benefits of modding there game. Secondly depending on what other quest or dungeon mods added by the end user to help out to fill out the museum may or may not delay or cause certain events to happen in LOTD to be trigger (so you may not get the same experience in game from one player to the next. I take it you manage to screw up your playthrough of LOTD and the save files you have to fallback to are quite a ways back before Rkund. Hint/tip make back ups of your hard saves (not quicksaves or autoaves) before attempting something that may cause your play through to bork. another hint when talking to quest npc make a save and then reload that save just before talking to the npc. (it helps with scripts loading correctly) another thing is the version of LOTD your running I'm using v5.x.x all versions of LOTD require SKSE and SkyUI (for MCM menu) as well. As of version 5, any saves made with previous versions will not work .
  6. There is no fast or easy way to "Fix" your problem, Either alter your load order so the desired mod comes after (further down the plugin's list ) of the undesired one and hope this corrects the problem or 2 uninstalled the undesireable mod roll back to a save that doesn't have referances to that mod and play on from there. Depending on what the mod does you'll have to rerun certain utilities after making changes. (in Example FNIS, Wryebash etc.) small hint this is why it's a good practice to get into to take your last save you made prior to add new mods and make a backup of it so you can fall back to it if things go south and you have to uninstall all the new mods. Modding Rule - never change mods mid play no matter what, you want to try mods out create a throw a way character (on a different profile if your mod manager supports it)
  7. you'll need either add mods to your game manually (which i don't recommend for a beginner) or else use a mod manager (IE Nexus Mod Manager ,Wryebash, Vortex) Thing with Wryebash that it's interface doesn't give you a way to add them via the menu you have to basically download the mod from a site then add them to a directory that was created by WB durning it's installation (EG x:\(where x is drive letter you installed Wryebash to - U:\steam\steamapps\common\SkyrimMods\Bash Installers (btw this is my setup it'll most likely vary for yours but the thing is the directory your looking for here is Bash Installers). finally run WB when it finishes loading up click on the installers tab let it do it's thing after it finishes that you can then choose a mod to install, to do so right click the mod and choose Install .
  8. actually it's still needed it's just named differently for SE if you check under bug fixes section on the SE Nexus it's there why anyone wouldn't need the unofficial patch(es) is beyond me since as we know bethesda probably didn't fix a lot of things going forward to 64bit of course i could be wrong.
  9. Mod Packs aren't allowed on the nexus simply put, due to the mod author rights, you'd need to get a lot of permissions to get a bunch of mods put together. secondly, the chance of you getting exact result that mod author got in his or her screenshots will vary by user (not everyone has the same skill sets.) 3. Are you willing to go the extra mile to get skyrim stable before you start to mod (anyone can just download mods activate them and hope for the best). Theoretically speaking if such a thing where possible one you'd be looking at 1000's of Gigs in files 2. you still have to install all those mods which requires a mod manager 3. you'd have to know which mods to install first, 4. and when your done your game may or may not run and no guarntee that it'll be exactly as you seen in the screenies. To close a good mod author has his or her game tweak to show case there mods which means they have a separate profile they use for doing this, and it';s most likely setup to be not usable for playthrough purposes. if you could duplicate that you'd find it unusable for day to day use.
  10. I can see one small hitch to getting this sort of thing into a mod first off is getting Permissions from Camille and Kennerly as it's their likeness you want to see in this mod secondly would be music as copyrights on it require permission to use as well. If you can get in writing said permissions then someone might consider your request. of course you could just learn to how to create the mod yourself (if you can get decent tutorial (s) and have the greenery to pay for the programs).
  11. @ Colt17752, just what is it exactly are you trying to do (obviously you want to install UNP into your game ). First off don't manually install files (at least don't manually install anything that goes into the data folder) a good mod manager will take care of what goes where in data directory and also help deal with restoring files back if you decide to remove a mod. 2. Do read all Descriptions for all the mods you want to install, (mod author has instructions how to install . 3. If you're going to use animation mods you'll need FNIS, and for sorting load order you'll need LOOT 4.) as for order you install stuff (either CBBE or UNP) if base body replacer you don't need to do much more than install UNP with the mod manager , check to see if the .esp file has been check and you should be good to go. if you're 2attemping to add animations specifically BBP or HDT there is a bit more to it i would suggest using a mod like HDT Bounce and Jiggles for UNP (mod author has a very detail install section and exact order of everything.) small note on game folder, specifically the data folder - by default there isn't very many folders in there but as you add mods it adds to what is there, a good chunk of mods go into folders Meshes and Textures these folders aren't there when you first install the game (reason for this is bethesda has all it core stuff in BSA files) . What i would suggest is grabbing the Utilities need to mod your game. 1. Mod Manager there are four programs to mention but only two are currently worked on so they have support . NMM, MO2, Vortex and Wryebash - NMM is the easiest of the lot , followed by Wryebash then MO2 and finally Vortex (the last 2 are written by the same guy and have a bit of a learning curve, NMM is the easiest but was replaced by Vortex 2 . SKSE, this is help with scripts in game 3. TES5Edit - you'll need this to help with CTD's, cleaning the DLC 4. LOOT - this is for Load Order (not to be confused with order in which you install your mods) 5. FNIS - this tool is used in conjunction with Animation Mods. 6. Bodyslide to be used in conjuction with your body replacer . eg this allows you to setup how your body looks in game it also allows to you to generate morphs to use with HDT or BBP 7. Wryesmash aka WryeBash - it's use as a modmanager is secondary but I list WB here because it used to create bashed patch not to be confuse with a compatibilty patch. Final suggestion get your hands on a good tutorial get the basics down before going for something that can be fairly complex. Unfortuantly with Modding specifically modding a Bethesda Game, there is no such thing as a mod pack everything has to be installed seprately, build upon the last. eg- SKSE, SkyUI (with this example you can see you need to install SKSE first then SkyUI (one of the reasons that SKSE is listed as a core Utility With that said Modding can be rewarding but you need walk before you run, learn the basics and the rules, NB one thing i didn't mention but is sort of crucial is the Unoffical Skyrim Legiondary Patch or USLEP .
  12. @Subtled0ct0r, i've tried in the pass to use ENBoost with mixed results, might have not been installing it right or else i just don't know how to setup ini files to make it work, right now i'm just following the guide and so far, i've tried playing the game with Quarl's Texture pack and Bomret's Texture pack for SI and so far, (knock on wood) = ) the only thing it's done is just froze for a few seconds and then came back, however if it continues to do so i'll look into More heap and ENBoost , i'm using Bevilex's recommandations for now. (stutter remover + Cleanup 0p +Engine Bug Fixes + NVSC (the last supposedly works on Oblivion and skyrim to lesser degree (it's meant for NewVegas). Btw i'm using Nvidia 10 series cards in both rigs but right now it's my 1050ti i need to make sure it working well with Oblivion.
  13. Here the thing, i'm cleaning mods via SEEDit aka XEdit and LOOT and one of the mods needs manual cleaning , so I'm thinking no problem I'll just follow the links and just use the guide here's the problem the guide in question, the pictures used are too small to be able to read where they want me to be in SEEdit and two they don't point out where in a ESM file (this case Hearthfires) where i'm to take the fix from. here's the link to guide Link> https://cptmcsplody.github.io/xGuides/#-moon-and-star- Now the request does anyone know who you report such problems to. Problem starts at step 2 (pass the part about open SSE Edit , clear all the files and choosing Moon and Star and setting the cleaning filter. Thanks in Advance
  14. I too have Quarl's texture pack version 1.3, this came down as a multiparted Omod, I don't think i can just install them one after another and i'm not sure how OBMM handles such things is there a way to revert omod files back into directories so i can create a normal mod archive? update found what i was looking for left click mod then right click and and choose export from
  15. Well I finished the first part of Bevilex's Guide Let's hope as i add mods this will keep Oblivion from giving me grief going forward.
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