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Brandonwigwam

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Posts posted by Brandonwigwam

  1. So i'm in the middle of a playthrough and I've noticed a weird ctd issue crop up. Whenever I enter the Moorside Inn (the one in Morthal) or the Nightgate Inn (the one in between Dawnstar, Windhelm, and Whiterun) the game CTD's after a certain amount of time. The biggest issue is that the timing is never consistent and there's about a dozen or so npc's (not including myself and my companions(3 so far)) that it's difficult to tell what causes it. At first I thought it was NPC's using the door to exit because there was a conflict in the navemesh door triangle caused between Distinct Interiors and Immersive NPC AI Overhaul. But fixing that conflict with a merged patch still didn't stop the CTD's. So far it's only affected those two inns (I haven't gotten to the ones in Old Hroldan, Dragon Bridge, Dawnstar, Solsthiem, and Rorikstead), and I can't figure out what's causing it. If anyone can offer assistance that would be great.

     

    - Update: It now occurs in Candlehearth Hall (Windhelm), even though it never occured before).

  2. So it tried out one of my solutions (removing the added references to the navmesh map info and it seems to have solved the problem. I went and loaded all the saves that had these characters acting wierd, and all of them Sunny Smiles, Vulpes Inculta, Orris, and the drunks who bother you during the birds of a feather quest, all worked as they normally did. It's amazing how much one simple change that two new references that shouldn't be there can change the whole game like that. I have no idea why adding two new references to the navigational mesh map info can cause the bugs I saw, but appearently they do, so new lesson to add to the pile. Don't add new stuff to that section.

  3. So starting from the top; I have removed most of my unused plugins before posting this (the ones you see here were just the ones I have yet to get rid out of shear forgetfulness(I have removed them by now)) as a means of solving this problem. Granted I did do this far into the game so that may have something to do with it, but still it didn't fix the problem. I also haven't uninstalled any mods throughout this entire play through except for one. That one being Navmesh Fixes and Improvements which I thought was that cause for my issues. But I only uninstalled it late into my game and the reason it did was because I was reading through the comments section of that mod and one of the first comments was a bug report about someone having issues with Orris(one of the npc's I was having issues with) not being able to go through the gate. They found that after uninstalling the mod the issue was resolved for them so I tried it as well, with no luck with my issue. Now granted I didn't do the clean save method to uninstall it, but that is because I rarely uninstall mods in my playthroughs knowing the risks that causes to my save files (I lost a skyrim SE save file last year do to uninstalling a script heavy mod and trying to solve the problem by simply removing the scripts with a save cleaner. Short version; it only caused my save to be unload-able). Also when I was looking through the mod in fnvedit, trying to undo any edits I may have made to my merge patch to insure I could remove it with all of it's changes removed, I found that it only changed navmeshes and never added any of its own. Granted I could be wrong about this seeing as how I had to look through several navmesh entries, but I'm farely certain it only changes stuff and doesn't add new stuff. So I'm not sure if doing the clean save method would help solve the problem, but I will git it a shot given that It was only a little while ago when I uninstalled it. Onto the compatibility patch topic, I do in fact ensure I grab all the necessary compatibility patches for all the mods I use, including unofficial ones(provided there as up to date with one or both of the mods their trying to solve conflicts for). And while you mentioned the issue of merging compatibility patches not being able to make the necessary changes to their mods, and I was aware of this possibility before even starting my playthrough. So before starting the whole thing I checked each of the merges to see if everything was correctly handled, and found that everything did transfer over correctly, minus the navmeshes info map because they all used the same name. Now granted I did try to resolve the issue by trying to add new entries that had the similar data, which might have not been the best method of getting around that so I may trying removing those new referrences and seeing if that fixes the problem (obviously making a backup esp just incase it either doesn't or makes the problem worse). And for your last point, while you may be right point thinking that 3DNPC_FNV and CSR could be causes as they effect npc's, these mods only add new stuff to the game and effect none of the npc's I listed above. Plus I've used both the 3DNPC mod and the CSR plugin (which came included with Rob-co certified) most recent version in past playthroughs and didn't have these issues so it doesn't really add up why they would all of a sudden start causing problems (in fact very few of the mods listed are new mods to me). Even the conflict issue between "RobCo Certified" and/or "JIP CC&C" doens't add up as logically that would only affect my companions, which all of the npc's listed above are not.

     

    I hope that none of this comes across as me being rude or something like that (as I feel like I come across very annoyed while writing this). I just really want to get this issue resolved, because there are only so much that console commands and the groovatron's move npc's function can possibly fix. I myself have been modding my games since I bought Fallout 3 GOTY in 2013 and have learned a lot since then so I'm glad to be speaking to someone who seems to know a lot about modding and can possibly help me with my issues.

  4. Sorry for not including my load order (I thought Nexus had the file saved but apparently not(my luck)) so here is my load order if that helps.

     

    FalloutNV.esm=1
    DeadMoney.esm=1
    HonestHearts.esm=1
    OldWorldBlues.esm=1
    LonesomeRoad.esm=1
    GunRunnersArsenal.esm=1
    ClassicPack.esm=1
    MercenaryPack.esm=1
    TribalPack.esm=1
    CaravanPack.esm=1
    YUP - Base Game + All DLC.esm=1
    oHUD.esm=1
    Interior Lighting Overhaul - Core.esm=1
    New Vegas Redesigned 3.esm=1
    Factions Reloaded - Merge.esm=1
    ELECTRO-CITY - CompletedWorkorders.esm=1
    AWorldOfPain(Preview).esm=1
    NVInteriors_Core.esm=1
    NVInteriors_ComboEdition.esm=1
    SaxxonsQuestPack.esm=1
    CoitoErgoSum.esm=1
    ELECTRO-CITY - Highways and Byways.esm=1
    domecity.esm=1
    MoonQuest.esm=1
    Niner.esm=1
    The New Bison Steve Hotel.esm=1
    AWOPDeadMoney.esm=1
    NVWillow.esp=1
    NevadaSkies.esm=1
    SomeguySeries.esm=1
    Th3OverseerCore.esm=1
    3DNPC_FNV.esm=1
    3DNPC_FNVGeneric.esm=1
    More Challenges.esm=1
    New Vegas Stories.esm=1
    KhanInitiation.esp=1
    Companion Core.esm=1
    RobCo Certified.esm=1
    Project Nevada - Core.esm=1
    Project Nevada - Equipment.esm=1
    Project Nevada - Rebalance.esp=1
    Project Nevada - Cyberware.esp=1
    Project Nevada - Extra Options.esm=1
    Weapons.of.the.New.Millenia.esm=1
    D.E.I.M.O.S..esm=1
    fwv.esm=1
    fwvXoanon.esm=1
    SpeedyResources.esm=1
    YUP - NPC Fixes (Base Game + All DLC).esp=1
    The Mod Configuration Menu.esp=1
    JIP Companions Command & Control.esp=1
    Project Nevada - Cyberware Additions.esp=1
    The Weapon Mod Menu.esp=1
    N.C.A.esp=1
    fwv.esp=1
    fwvXoanon.esp=1
    Loot Vehicles.esp=1
    Pack2.esp=1
    Vendors Containers Respawn Fix.esp=1
    Project Nevada - Rebalance Complete.esp=1
    RetrievableThrowables.esp=0
    Wastelanders.esp=1
    Project Nevada - All DLC.esp=1
    EVE FNV - ALL DLC.esp=1
    Weapons.of.the.New.Millenia.Leveled.Lists.esp=1
    New Vegas Redesigned 3.esp=1
    BLEEDNV.esp=1
    outsidebets.esp=1
    RememberAmmo.esp=1
    Mojave Wildlife (Vanilla-Style).esp=0
    Distributed Necklaces and Chains.esp=1
    TLD_Travelers.esp=1
    Eliza.esp=1
    vault22FloralOverhaul.esp=1
    WeaponModsExpanded.esp=1
    WMX-DLCMerged.esp=1
    WMX-EVE-AllDLCMerged.esp=1
    Lucky38Reloadedv5.esp=1
    Identity Crisis Part I - Silent Struggle V2.esp=1
    G.R.A.esp=1
    AG Supplementary Uniques-AllInOne.esp=1
    CaveHome.esp=0
    Mojave Rooftops.esp=1
    Unofficial Patch Plus.esp=1
    Weapon Retexture Project.esp=1
    NewVegasBounties.esp=1
    Economy Overhaul.esp=0
    Y.M.C.esp=1
    NewVegasBountiesII.esp=1
    TheInheritance.esp=1
    CIB Supermutants - Overlords.esp=1
    1nivVSLArmors.esp=1
    Russell.esp=1
    CourierCacheWSE.esp=1
    Headhunting.esp=1
    C.L.A.esp=1
    NorthRoad.esp=1
    BLMedical.esp=1
    More Perks Merged.esp=1
    Identity Crisis Part 2 - Long Night.esp=1
    ADAM Complete.esp=1
    ADAM - MERGE.esp=1
    OldWorldBlues - Keep Big MT Active.esp=0
    Mojave Rooftops Clutter and Enemies.esp=1
    Mojave Rooftops - Old World Blues.esp=1
    fwvXoanon_PersPref.esp=1
    Cazador Companion.esp=1
    Lucky Shades use Authority Glasses Model.esp=0
    WorkingCapPress.esp=0
    Unofficial Patch Plus - Addendum.esp=1
    MoreNiner.esp=1
    3DNPC_HopeLies.esp=1
    Honest Hearts Workbench Crate Luck.esp=0
    Limitless Stats.esp=1
    AutumnLeaves.esp=1
    Alternative Repairing.esp=1
    FNV NPCs Travel.esp=1
    AG Supplementary Uniques-GRA.esp=1
    KingOfTheRing.esp=1
    NewVegasBountiesIII.esp=1
    B.P.J.esp=1
    AWOP-WMX-EVE AllDLCMerged.esp=1
    Mojave Arsenal.esp=1
    Project Nevada - EVE All DLC.esp=1
    Crashed Vertibird Interior.esp=1
    WMX-POPMerged.esp=1
    RestoredCaravanPlayers.esp=1
    NVBabyDeathclawCommander.esp=1
    Project Nevada - Better Sprinting.esp=1
    CheckpointGary.esp=1
    Ragdolls.esp=1
    The Groovatron NV.esp=1
    Interior Lighting Overhaul - Ultimate Edition.esp=1
    NevadaSkies - Ultimate DLC Edition.esp=1
    FNV Merged.esp=1
  5. So I've been replaying New Vegas for a while now and I keep having a recurring issue in which npc's seemingly refuse to move. It started out with Sunny Smiles during the tutorial quest, but then it kept happening with other examples including Manny Vargas and the doc/her mercenaries in Novac, the drug addled people in the high times quest in Freeside, Orris and Pacer during the G.I Blues quest (the Latter after the shootout thank god, and what's caused me to finally report this issue, the people who come up to you during the birds of feather quest during the guard portion which is causing a problem with the quest. This has also with the legion in Nipton, but in that instance several of them were bunched up together near one of the crucifixes close the general store (along with Vulpes Inculta) and again refused to move except Vulpes (who is most likely scripted to leave). I'm not sure if it's a navmesh issue given that it doesn't effect all the NPC's in a given cell, but for all I know it could be. I'll have load order linked below for reference. Also in the load order I have about 6 merged plugins mod I'll have the plugins inside those linked below as well.

     

    Pack2.esp (F.T.R was added after the goodsprings incident) = Tales from the Burning Sands.esm, NewVegasRailroads.esm, TheREPCONNBlues.esp, TripToTheBank.esp, AlienExterminator.esp, FiveAcesGunShop.esp, NewVegasRailroads-PNPatch.esp, NewVegasRailroads-AWOPPatch.esp,YUP-TBS.esp, YUP-Railroads.esp, TheCollector.esp, TankHome.esp, MM Headhunter.esp, Aliens&MiniBlasters.esp, housepresence.esp

    G.R.A.esp = M1905.esp

    BT87.esp
    BHPM1935.esp
    MSR556.esp
    M16A2.esp
    CZ805.esp
    SVU.esp
    FAMAS.esp
    Galil.esp
    Pernach.esp
    PKM.esp
    Serbu.esp
    Scout.esp
    KP31.esp
    TOZ66.esp
    WA2000.esp
    M1897.esp
    PN_DEagle_Replacer.esp
    ilbuonorevolver.esp
    clintsfistfulrevolver.esp
    DLC Weapon Integration - WMX.esp
    Camon & Scottmack Weapons.esp
    Crossbow.esp
    Walther SMG.esp
    GyrojetCarbine.esp
    M1903A3Springfield.esp
    R700.esp
    Campo_Giro.esp
    SPARMAMENTARIUM.esp
    SPRearmed.esp
    CloudGrenades.esp
    FO4_PipeRifle.esp
    TLOUHomemadeFlamethrower.esp
    Classic10mmSMG.esp
    weapon patch.esp (merged patch to deal with conflicts)

    N.C.A.esp = A Difference of Opinion.esm

    Transcendence.esm
    Abandoned Complex.esm
    Finality.esm
    Sweet Home.esm
    Folly of the Old World.esm
    rotfacetoriches.esp
    avangraffscorned.esp
    athornysituation.esp
    awilderwasteland.esp
    Pacersgambit.esp
    TMCOTT - Restored.esp
    Beyond The Beef Tweaks.esp
    OldWorldBlues - Keep Big MT Active.esp
    OWB-Path Lights.esp
    Cut Sewers Restored.esp
    Pickable Cave Fungus with OWB.esp
    Uncut Wasteland.esp
    NVR3_UncutWastelandPlusNPCs Patch.esp
    Rewarding Exploring.esp
    OWB_CazaclawFacility.esp
    Courier's Stash Scattered.esp
    The Law Won.esp
    CaveHome.esp
    VertibirdCrashSites.esp
    AutoFac.esp
    A Guide To Revenge.esp
    NationalGuardCheckpoint.esp
    BibleHuntingQuest.esp
    RagsToRiches.esp
    ChemControl.esp
    quest patch.esp (merged patch to deal with conflicts)

    B.P.J.esp = Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp

    ILO - A World of Pain.esp
    ILO - D.E.I.M.O.S.esp
    ILO - NVWillow.esp
    ILO - Nevada Skies Patch.esp
    ILO - YUP Patch.esp
    WMX-ArenovalisTextures.esp
    Project Nevada - WMX.esp
    AWOPDeadMoneyVendorPatch.esp
    AWOP WRP Patch.esp
    ILO - New Vegas Bounties.esp
    NVR3_AWOP Patch.esp
    NVR3_ElectroCity Patch.esp
    NVR3_ProjectNevadaEquipment Patch.esp
    NVR3_YUP Patch.esp
    Willow by Dracomies v2.esp
    Alternative Repairing - Honest Hearts.esp
    Alternative Repairing - Lonesome Road.esp
    NVR3_OutsideBets Patch.esp
    AWOP - Russell.esp
    outsidebets_meyersfix.esp
    Someguy Series Tweaks.esp
    NVR3_UnofficialPatchPlus Patch.esp
    Unofficial Patch Plus - PN Cyberware Patch.esp
    Unofficial Patch Plus - Project Nevada Patch.esp
    Unofficial Patch Plus - PN Rebalance Patch.esp
    NVR3_VendorContainersElaborate Patch.esp
    NVR3_TLDTravelers Patch.esp
    YUP - AutumnLeaves Patch.esp
    RobCo Certified Friendly Hit Fixer.esp
    Enhanced NPC Awareness.esp
    CraftableWeaponMods-WeaponsOfTheNewMillenia.esp
    fwvXoanon_QuestSounds.esp
    fwvXoanonOutfitBonuses.esp
    fwvXoanonGamepadWeaponMenu.esp
    fwvXoanonGamepadProtocols.esp
    fwvXoanonRevisedCompanions.esp
    YUP-Khan.esp
    YUP-OutsideBets.esp

    Y.M.C.esp = SafeAutoSave.esp

    NukaCola-Ojo.esp
    Cowboy Perk Complete - New Vegas Bounties.esp
    Delay DLC - DM + HH + OWB + LR + GRA.esp
    CraftedMantisGauntlet.esp
    Burning Campfire.esp
    Burning Campfire - HH Patch.esp
    Glasses Fix.esp
    Rebreather Tweaked.esp
    Asterra's Many Fixes.esp
    Bathroom Doors Fix.esp
    Caleb McCaffery NPC and Hat Bug Fixes.esp
    Female White Glove Society Mask.esp
    FIXforLegionArmors.esp
    MeleeReachFixed.esp
    Nightkin Scripts Corrected.esp
    Perks Day Tripper and Chemist Survivalist Style Fix.esp
    CassFix.esp
    NV_IFR.esp
    Lucky Shades use Authority Glasses Model.esp
    Camp Grills.esp
    Camp Grills - Honest Hearts.esp
    CounterfeitCaps.esp
    Honest Hearts Workbench Crate Luck.esp
    Snowglobes Redone.esp
    migWellRested.esp
    WorkingCapPress.esp
    WorkingCrimsonCaravanTraders.esp
    Motion Sickness Reduction Mod.esp
    Better Hollowed-Out Rock Loot.esp
    BetterNCRSupplyCache.esp
    Dead Money Surprise Items.esp
    Eddie Hears An Explosion.esp
    Logic and Consistency Fixes.esp
    Lonesome Road Roughin It Bedroll Kit Fix.esp
    RadscorpionEggRestoration.esp
    Strip Wall Billboards.esp
    MojaveSandyDesert.esp
    Mother Lupa.esp
    Vicious Violetta.esp
    STDG.esp
    Boones Machete is a Broad Machete.esp
    ImmersivePickupSoundsFNV.esp
    Combat Music.esp
    RetrievableThrowables.esp
    ThrowableFixes.esp
    Rain Fix.esp
    WeightlessAmmo.esp
    Unlimited Traits.esp
    Economy Overhaul.esp
    Gifted.esp
    Near Death.esp
    NPCs Can Miss.esp
    Stealing -1 Karma.esp
    Casino Exchange All.esp
    Convenient Fast Travel Markers.esp
    JokerineKarmaGraves.esp
    No more giant manhole covers.esp
    lexx_brahmin-variant.esp
    Laurens_Bathroom_poetry.esp
    Lucky 38 intro poster.esp
    SpoonRedone.esp
    Tutorial Killer.esp
    GasPumpsOfNV.esp
    Teas.esp
    SimpleRoastedFood.esp
    NVAnimatedTerninalScreenSaver.esp
    misc patch.esp (merged patch to deal with conflicts)

    C.L.A.esp = Armored Duster.esp

    Dark Justice Duster.esp
    JRougeRangerCoats4Loot.esp
    manwithnoname.esp
    I Got Spurs.esp
    courierpowerarmor.esp
    Fiendish Power Armor.esp
    Book of Steel.esp
    ILO - New Vegas Bounties II.esp
    ArmoredVault21JumpsuitRestoration.esp
    Combat Leather Jacket.esp
    LonesomeRoadScorchedSierraPowerHelmet.esp
    DeadMoneyMoreCraftedKnifeVariants.esp
    CasinoHeistPack.esp
    CasinoBankMoney.esp
    FO2CombatArmor.esp
    DragonskinTacticalOutfit.esp
    DragonskinNCRPersonnelWearingOutfits.esp
    TheLozza's_Gasmasks_V2.esp
    Tribal Power Helmet.esp
    JustAnArmorPack_NV.esp
    Classic Leather Armor MkI MkII.esp
    ClassicMetalArmorMkI.esp

    Wastelanders.esp = kochandbohr.esp

    Sentry Bot Toy Attacks.esp
    CIB Bighorners Var.esp
    CIB Bighorners - HH.esp
    NVGustsyHandyAnimatedEyes.esp
    Mojave Raiders.esp
    NVR3_MojaveRaiders Patch.esp
    Mojave Wildlife (Vanilla-Style).esp
    BartonThornTrigger.esp
    Sheriff Meyers.esp
    VincentVincent.esp
    3DNPC_Velius.esp
    Alien Merchant.esp
    Irradiared Radroaches.esp
    NVFeralGhoulChildren.esp
    khanpresence.esp
    ncrandlegionpatrols.esp
  6. So I just completed the College of Winterhold Quest "Good Intentions", but after Savos Aren finishes dialogue with me, tells me to talk to Mirabelle about the staff of Magnus, The quest that's supposed to follow up afterward "Revealing The Unseen", but for some reason or another it won't for the life of me start. I've tried reloading (Several Times), Going through console commands to get it working(From trying to force Mirabelle to start the dialogue with the "Say" Command To trying to reset both quests with the "reset" command, to the set stage command to try and the quest, but nothing seemed to work). Now I have the Unofficial Patch installed, which is supposed to fix this issue, but from what I found it seems to only fix one thing that causes the bug (that being the death of Sergius Turrianus, prior to the quest), and that apparently this bug can also be caused by accidentally clearing Mzulft prior to doing quest, which I, unfortunately, have done. Problem is, the save file prior to entering Mzulft is A; Long before I even got to this point in the questline (essentially before I completed both the Dragonborn and dawnguard DLC's, the main quest, civil war quest, Companions quest, etc.), and B; I have long since deleted the save file, to begin with(All my save files are stored on an SSD, and they take up far too much space), and I've been spending hours online trying to find a solution to my issue and found nothing. So I'm hoping someone here will something that could help me, cause right now I'm totally stumped.

  7. I have the same issue, only this time it's weirder. I encountered it after I just retook The Castle, and like you, I tried fast traveling to and walking to it and the same issue occurs. I tried to disable all my mods, but the issue still persisted. However, during one of my attempts to fix the issue, I completed a settlement quest given t me by radio freedom (I was trying to see if resetting the cell would fix the issue), when I discovered a different stranger problem when I turned the quest into Preston (who was my companion at the time). Instead of giving me another random radiant quest or no quest at all, he instead gave me the quest to retake the castle, after I just retook the thing. I don't know what's causing that issue, but I think it might have something to do with this whole CTD at the castle both you and I are experiencing.

  8. So my map marker locations are messed up. Almost all of them are centering around where Diamond City would normally be. Now at first I thought it was my map mods (which are Immersive Maps 2k, 4k, 6k, & 8k [Terrain 4k no blocks option], zoomed out extended unofficial, & cartographer's map markers), but even after I uninstalled all of them, my map was stilled messed up. I've been at this for like 4 hours now, and I haven't found anything, so can someone please help me?

  9. I'm Having The Same Problem Don't Know Why, It Seems to be(for Me at least) Non ESP based mods(texture mods, possible ui mods, ect.), and when I checked the NMM Folder all the mods that I activated were stored in(The Virtual Install folder) I Saw That That mods were installed, but instead of seeing the title or the download title nmm chooses for it(for example main file 65743298), it was a bunch of random numbers that had all the same files that were included in the mod, but for some reason they still show as deactivated in My Nexus Mod Manager, and when I Load my game the mods aren't activated either, so even if I don't restart NMM, all my mods still don't work.

     

    Does Anyone Have A solution, because this is very irritating.

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