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Posts
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Everything posted by FO4RP
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Does anyone know if Fallout 4's Crime system logic is somehow hardcoded? I tried to implement a bounty system into it, but the characters seem to just respond with agression. If it is indeed hardcoded, has anyone tried to mod the .dlls or game exe? Thank you
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I prefer to use NMM as mod manager and let the sorting be handled with LOOT
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Fallout 4 Enhanced Edition is a good choice
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Can someone help me in animating the monorail doors? I have tried using the tutorial by darkfox127 for a ready made door, he just tweaked the door values. I'm creating the animation .nif file from scratch the door just wont animate! Thanks for all the help! Link to nif file: https://dropmefiles.com/AOjs6
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Was thinking a little more deeply into it and my intial thought would likely break quest references and stuff but i just meant. Hold control and drag around sections of the whiterun world space and then hit "ctrl + C". Then go to tamriel world space where white run should be and "ctrl + V" to paste in the sections you copied. rinse and repeat as needed but again, thinking more into it im pretty sure youd end up breaking some things in doing so. I don't mind breaking any quests or anything whiterun related, I want to make a clean slate of it, but with all the buildings and people and stuff. Thanks for the tip. How do I select a section of the worldspace? As far as I know, I can only select the things inside it, I never tried copying the whole section.
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Hi guys, thanks for all the help! I contacted the author of Open Cities and hopefully he'll tell me how to. I understood what you said maxarturo, do you perhaps have any idea of how to link the real tamriel into the empty space of whiterun? I would guess TesVEdit would be the way to do it, but I have no experience in it... As for this override option I found a video showing how to duplicate a cell but I found it very coonfusing and not sure if all in the tutorial should be done in my case... I guess I'll have to try it anyways.
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Thanks for the answers guys. I'm not very experienced with Creation Kit scripting, could you explain why you had get these angles? also how do I create such a new race to use as a mount? I tried including a static fence right next to my sit marker as a barrier, but the player goes right through during translation :wacko: :dry: Also does anyone know how much impact on performance would tranlasting multiple characters cause?
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I'm trying to make the Player Sit on my marker while it being being translated. But the player keeps on moving ( the player goes a bit to the left, like in real life, the momentum pushes the actor against the direction the translation goes, in this case right). I already Tried using SetMotiontype with motion_keyframed or motion_fixed Here's my Script: Scriptname MovingChairScript extends ObjectReference Const ObjectReference Property TranslateWho Auto Const{Who to Translate?} Event OnActivate(ObjectReference akActionRef)Utility.Wait(5.0)if (game.getplayer() == true) Game.GetPlayer().SetMotionType(Game.GetPlayer().Motion_KeyFramed)TranslateChair.SetMotionType(TranslateChair.Motion_KeyFramed)TranslateWho.SetMotionType(TranslateWho.Motion_KeyFramed)TranslateWho.TranslateToRef(TranslateDest, 500, 10)TranslatePlayer.TranslateToRef(TranslateDest2, 500, 10)TranslateChair.TranslateToRef(TranslateDest2, 500, 10) Endif EndEventObjectReference Property TranslateDest Auto Const ObjectReference Property TranslatePlayer Auto Const ObjectReference Property TranslateChair Auto Const ObjectReference Property TranslateDest2 Auto Const The Chair is on a platform which moves with the chair which the player sits. The platform is referenced in my script as "TranslateWho". I gave a marker for the player and chair and another marker for the platform, so the chair wont move from its position on the platform closer to the marker, and it goes on a straight line. My issue is exactly like this guy had with the player "always falling": https://www.reddit.com/r/skyrimmods/comments/5sf2ee/problem_with_translateto_translatetoref_when_used/
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My custom mesh is crashing the CK
FO4RP replied to FO4RP's topic in Fallout 4's Creation Kit and Modders
Nevermind I redid the mesh and this time it worked -
Paste the esp file here through Google Drive Link
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Hello again, I'm in need of help I created a custom mesh by assembling all the Monorail parts ( Fornt Mid and Connector) but when I try to load it in, my CK is crashing. https://drive.google.com/file/d/18WUXlgf0akC1tDpaN0D3BtN1ngg4u6_6/view?usp=sharing Above is the Link to download the mesh I created and look at it. Thanks again for all the help guys
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I first generate geometry in current cell for world, then generate visibility for current cell, then generate precombines for current cell. After that, I load up my Fallout 4 to check my mod and the floor, tables, walls are missing. What am I doing wrong? is it missing a DLC to be loaded up? The cell I'm editing is FensKenmoreStation I am sure that I didn't use any DLC specific objects EDIT: It's a mod causing the issue. How do I fix that? I'm going to update post when I find out which one is the culprit. EDIT 2: The mod is Interiors Enhanced