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Stairs and catwalks for ship exterior?
aurreth replied to JCKING31293's topic in Starfield's Mod Ideas
There are catwalks in the game (and a mod that adds them to outposts), but someone would have to go through and alter the snap points to attach to ships, then add them to the ship builder menu. It's very doable if someone has the time. -
Starborn Space Suit Customization
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Time for the CK to drop. We are getting less and less mods, and many of them are just recycled versions of things that were made ages ago. We're even seeing the return of BAT file mods, which had mostly died out.
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For anyone confused, this is for Starfield. To do this someone would have to decode the biom files (each planet has one, named PlanetName.biom), compare that to the planet record (PNDT) which says which biome record gets assigned to which planet tile, and then convert the entire thing into a graphic overlay for the planet. Possible? Yes, as you say the data is all there. And decoding the biom files would allow for new ones to be made, paving the way for fully custom planets. But so far no one has tackled this. I've looked at the files, but sorting them out is beyond my skill level. I'm guessing anyone actually interested is waiting for the Creation Kit.
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Your country is under sanctions. It doesn't matter what your personal politics are, it is illegal for most in the West to do business with you until those sanctions are lifted.
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New 1.10.31 Crashes trying to load saved games
aurreth replied to Thimbolas's topic in Starfield's Discussion
It's load order. Bethesda has not officially added/enabled modding features yet, which is why we all use SFSE and Plugins.txt. As a result the game is very sensitive to mod load order, and any game update can screw up a previous working list. Vortex aggravates this further by rearranging your order on a whim, such as occasionally moving an updated mod to the bottom of the list for no reason. -
Starfield xEdit for making mods
aurreth replied to Planetmaster's topic in Starfield's Creation Kit and Modders
For god mode just open the console and type "tgm". You can put the command in a batch file and set it to run automatically when the game loads. -
Fallout 4 can't delete plugin or find it in folders
aurreth replied to kesller's topic in Vortex Support
Go to the game directory and delete the ESP. -
I'd settle for a buildable light I could hover over the build site until I was done. I do try and put in lighting in outposts eventually.
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I'm not sure why, in every Beth game, it seems nights last longer than days, no matter what planet you are on. This makes building outposts annoying. Sure, there are mods to make the flashlight better, but it's just not the same. A lot more eyestrain. I have a hotkey for "clear weather", but I'd really like one for "noon" as well. Any ideas?
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Seriously, no case statement in Papyrus? Sad.
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Safe height to spawn around the Outpost
aurreth replied to SameOldBard's topic in Starfield's Discussion
Power was out due to storms, so no coffee -
Safe height to spawn around the Outpost
aurreth replied to SameOldBard's topic in Starfield's Discussion
Sorry, I misunderstood the question I read it as "above the build zone", instead of "above ground, outside the build zone". -
Safe height to spawn around the Outpost
aurreth replied to SameOldBard's topic in Starfield's Discussion
The default Game Setting fWorkshipBuildHeight (002B90E0) is 100.