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Menorius

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  1. I have an odd problem with ENB that I can't figure out. When i use ENB, the bottom half of my screen is blurry when i'm looking straight ahead. If i look up, it's not blurry anymore so only the area around the ground is blurry. It is also not blurry when i go into interior cells. I am using Nehrim, and Cyrodiil ENB and i have the built in Nehrim DOF off and the ENB DOF off. Here are some images of what is happening: http://imgur.com/a/sanii I've attached my enbseries.ini (in a zip file) and have tried changing its settings in it to no avail.
  2. That was it! Once i added those things worked fine. Thanks for the help
  3. I have recently installed mods for Oblivion and the game works fine and starts up if I load any of my existing saves. However if i try to start a new game, I get a CTD when the loading bar is about 99% complete. I am not sure what would be causing it. My computer should not be the cause, I have a 660Ti, FX-8350 and 16GB of RAM, so i think its probably some kind of game start script that is doing it. I tried running the game on low settings and a low resolution just to be sure and the game still crashed. This is my current load order: 0 0 Oblivion.esm 1 1 All Natural Base.esm 2 2 Francesco's Leveled Creatures-Items Mod.esm 3 3 Francesco's Optional New Items Add-On.esm 4 4 Cobl Main.esm 5 5 Oscuro's_Oblivion_Overhaul.esm 6 6 Mart's Monster Mod.esm 7 7 FCOM_Convergence.esm 8 8 Better Cities Resources.esm 9 9 Unofficial Oblivion Patch.esp 10 a Oblivion Citadel Door Fix.esp 11 b DLCShiveringIsles.esp 12 c Unofficial Shivering Isles Patch.esp 13 d Better Cities .esp 14 e Francesco's Creatures and Items Resources.esp 15 f Francesco's Optional Chance of Stronger Bosses.esp 16 10 Francesco's Optional Chance of Stronger Enemies.esp 17 11 Francesco's Optional Chance of More Enemies.esp 18 12 Francesco's Optional Leveled Guards.esp 19 13 FCOM_FrancescosNamedBosses.esp 20 14 All Natural.esp 21 15 All Natural - SI.esp 22 16 All Natural - Real Lights.esp 23 17 DLCHorseArmor.esp 24 18 DLCHorseArmor - Unofficial Patch.esp 25 19 DLCOrrery.esp 26 1a DLCOrrery - Unofficial Patch.esp 27 1b DLCVileLair.esp 28 1c DLCVileLair - Unofficial Patch.esp 29 1d DLCMehrunesRazor.esp 30 1e DLCMehrunesRazor - Unofficial Patch.esp 31 1f DLCSpellTomes.esp 32 20 DLCThievesDen.esp 33 21 DLCThievesDen - Unofficial Patch.esp 34 22 DLCThievesDen - Unofficial Patch - SSSB.esp 35 23 Cobl Si.esp 36 24 Bob's Armory Oblivion.esp 37 25 Oblivion WarCry EV.esp 38 26 Oscuro's_Oblivion_Overhaul.esp 39 27 Mart's Monster Mod - Additional Enemy NPC Vars.esp 40 28 FCOM_Convergence.esp 41 29 FCOM_RealSwords.esp 42 2a Mart's Monster Mod - More Wilderness Life.esp 43 2b Mart's Monster Mod - Hunting & Crafting.esp 44 2c Mart's Monster Mod - Farm Animals.esp 45 2d DLCBattlehornCastle.esp 46 2e DLCBattlehornCastle - Unofficial Patch.esp 47 2f DLCFrostcrag.esp 48 30 DLCFrostcrag - Unofficial Patch.esp 49 31 Knights.esp 50 32 Knights - Unofficial Patch.esp 51 33 xuldarkforest.esp 52 34 xulStendarrValley.esp 53 35 xulTheHeath.esp 54 36 xulEntiusGorge.esp 55 37 xulFallenleafEverglade.esp 56 38 xulColovianHighlands_EV.esp 57 39 xulChorrolHinterland.esp 58 3a xulBeachesOfCyrodiilLostCoast.esp 59 3b xulBravilBarrowfields.esp 60 3c xulLushWoodlands.esp 61 3d xulAncientYews.esp 62 3e xulAncientRedwoods.esp 63 3f xulCloudtopMountains.esp 64 40 xulArriusCreek.esp 65 41 xulPatch_AY_AC.esp 66 42 xulRollingHills_EV.esp 67 43 xulPantherRiver.esp 68 44 xulRiverEthe.esp 69 45 xulBrenaRiverRavine.esp 70 46 xulImperialIsle.esp 71 47 xulBlackwoodForest.esp 72 48 xulCheydinhalFalls.esp 73 49 xulAspenWood.esp 74 4a xulSkingradOutskirts.esp 75 4b xulSnowdale.esp 76 4c OOO-Snowdale Patch.esp 77 4d xulCliffsOfAnvil.esp 78 4e OOO-CliffsOfAnvil patch.esp 79 4f xulSilverfishRiverValley.esp 80 50 xulJerallGlacier.esp 81 51 OOO-JerallGlacier patch.esp 82 52 xulTheEasternPeaks.esp 83 53 P1DkeyChain.esp 84 54 Oblivion_Character_Overhaul.esp 85 55 Better Cities Full.esp 86 56 Better Cities - IC Imperial Isle.esp 87 57 Better Imperial City.esp 88 58 All Natural Real Lights - Better Cities IC Patch.esp 89 59 Better Cities - All Natural.esp 90 5a Better Cities - Unique Landscape Barrowfields.esp 91 5b Better Cities Anvil Open - Knights of the Nine.esp 92 5c Better Cities Chorrol - Knights of the Nine.esp 93 5d Better Cities - Unique Landscape Cheydinhal Falls.esp 94 5e Better Cities Bravil - Unique Landscape Panther River patch.esp 95 5f Better Cities - Unique Landscape Skingrad Outskirts.esp 96 60 Better Cities - Unique Landscape Snowdale.esp 97 61 Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp 98 62 Better Cities - Leyawiin Flooded.esp 99 63 Better Cities - Open Better Cities.esp100 64 OblivionReloaded.esp101 65 Bashed Patch, 0.esp
  4. I exported a obj file from 3dsmax and imported the obj into nifscope, when it asked if i wanted to replace the selected mesh with the new one i said OK and the mesh was replaced. Im not sure if that is the right way to do it or not, but I attached the nif file to this post for reference.
  5. I thought i would try my hand at modding by just replacing a beard. I was able to use 3dsmax to import a nif file, and modify the mesh. I then exported the mesh as an obj and put it back into nifscope while i had the original beard mesh selected, so that my new mesh replaced the old one. It imported fine, and i could see the mesh in nifscope, the normals were facing the same way, etc but the mesh in game does not show up. Is there anything else i have to do in nifscope to get the game to recognize my new mesh? I only modified an original mesh to change its size and shape, by moving verts around. I didnt add or remove verts or polys.
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