I thought i would try my hand at modding by just replacing a beard. I was able to use 3dsmax to import a nif file, and modify the mesh. I then exported the mesh as an obj and put it back into nifscope while i had the original beard mesh selected, so that my new mesh replaced the old one. It imported fine, and i could see the mesh in nifscope, the normals were facing the same way, etc but the mesh in game does not show up. Is there anything else i have to do in nifscope to get the game to recognize my new mesh? I only modified an original mesh to change its size and shape, by moving verts around. I didnt add or remove verts or polys.