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amborgeson

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Everything posted by amborgeson

  1. I'd like to share my ongoing Serial novel, over 100 chapters and continuing to grow: https://www.royalroad.com/fiction/57517/no-need-for-a-core
  2. So far, I'm re-building my mod collection right now. It's slowed by Vortex not over-writing the 'empty' mods, so I had it disable all the empty mods, then am going through one-by-one, opening the mod page by linking from vortex, completely removing the mod (checking the "delete archive" box), then downloading and reinstalling it.
  3. I had not previously, but when I was trying to get everything to work, I launched it as admin once to make sure it could do everything, but that was a right-click action, I haven't set it to always run that way. I took your idea of tweaking Windows Defender settings and went a slightly different direction that I think is safer: I excluded both the vortex program directory and the mod directory I posted above. Thank you, that may be enough to prevent re-occurrence.
  4. So, I had a weird error a week ago and I am trying to figure out what happened. Win7 might have done something weird during an update that changed permissions, or maybe something else happened? Basically, I opened up Vortex, and got error messages about not having access to the hard drive and had to tell windows to give permission to Vortex to write to the mod folders. Then errors about external changes, which I tried to revert, but while the mod folders are there, there is no data in any of them other than the occasional random text file. There are even nested folders, just no files. Now, to make sure, is this the correct default path for Vortex? C:\Users\[LoginID]\AppData\Roaming\Vortex\skyrimse\mods Generated by this string: {USERDATA}\{GAME}\mods 'Local' seems like a better idea than 'Roaming' for a default directory, and it seems that most of my games and programs do use AppData\local\[...], but not Vortex (or zEdit) I don't know where else to begin figuring out what happened. The error has not repeated itself (though I haven't opened up Vortex again until today). No other program has had a similar issue.
  5. Another idea would be to ignore the calculations completely, and when ever a weapon is enchanted, replaces the charges with an amount strictly based off the gem you used (ie, a grand/dark soul gem will always give you 100 charges/uses on a weapon, no matter the enchantment. )
  6. Hmmm, would it be possible to intercept the original calculation and overwrite it's returned value? what I mean is, when you enchant something, a calculation is run and a final charge value is assigned to the weapon. would it be possible to let all the vanilla stuff run, have the mod scripts run their own calculation, and simply block of overwrite the returned value from the vanilla game and place the value returned from the mod on the weapon? It seems this would involve more math (Final value of charges, not just the skill based multiplier) but might be easier to implement?
  7. As most of us are aware, the # of charges on a weapon is effected by this formula while enchanting: skill cost multiplier = (1 - skill/200) / (1 + sqrt(skill/200)) Which is a disaster at 200 (divide by zero) and above 200 (negative numbers, and absolute value of multiplier actually starts increasing) while it's possible to hit/break an effective skill of 200 in vanilla, Uncapper also has to cope with this, limiting max enchanting skill effect for # of charges at 199 to prevent this from breaking. SO I'm wondering if it's possible to create a 'simple' mod to deal with this? 'simple' meaning the specific change is small. I suspect it's less than 'simple' in what needs to be done to implement that single change. However, I have done a little bit of research into this, and have some alternative formulas: y= (e-x/200)/(1+sqrt(x/200)) multiplier = e(Log(1/2)*Skill/50) and finally, this monster: y = 1/(e(x/200)*((x/200)(1/2) + 1)*(e((3*x)/100 - 9/2) + 1)) which models closely to the original formula until past skill 150 So now i need some one who has the modding skills to figure out how to insert/replace this formula in skyrim. Any takers?
  8. Windows XP Service Pack 3 .NET Frameowkr 3.5 SP1 & .NET Framework 4 Client Profile I have not tried running that, but I'll give it a shot when I get back home. Will post Skyrim folder pic in next post.
  9. As I've been having a lot of CTDs lately and what appears to be left over junk from mods pre- my use of NMM, I just did a completely clean install of skyrim. Uninstalled it, then deleted the folder. I re-installed Skyrim and a limited selection of previous mods etc. The only programs I have aimed at affecting performance (In addition to SKSE of course) are Skyrim Configurator (A pre-req for ATTK), HiAlgo, and ATTK. As ATTK does not appear to use d3d9.dll or dinput8.dll, there should not be any compatibility issues. ATTK installed itself to here: C:\Program Files\Steam\steamapps\common\skyrim\Data\ATTK My ATTK.ini is as follow: My config.ini for attk is as follows: Clicking the "ATTK" button in the ATTK GUI still has the same results: cursor briefly has an hourglass, the GUI goes away... and then nothing further happens. The only option seems to be to some how NOT give SKSE Admin rights when running on an admin account in XP (Based on what has worked for others). If running ATTK requires that I switch user profiles just to play the game, it's not worth it. I some one comes up with another possibility, I'm willing to try it. Until then, I'll see if my fresh install and brand new game keeps all the nasty CTDs away.
  10. Your main page is long, and not terribly neat I'm afraid. Those who are good with technical stuff are not always good with visual design :) you should have vBasic and AutoHotKey listed under prerequisites. Might I recommend the following? Now, that said, I did not have autohotkey. It is now installed, but with no change in behavior, so I am going to go over your main page again. It's 28 pages long, I think You need to clean it up a bit. :)
  11. That straight forward, yet so terribly complex to do. I just want to be able to hand off my poisons to my followers and let them have at it. Or hand off Fortify health/potion/stamina/[combat skill]/resist[X] potion and have them use it. Possibly even eat food!
  12. Is there any way to readily identify script files that are no longer used by any active mods, and delete them? I have a crap load of .psc and .pex files and am 99% certain that a lot of them are mods from my pre-NMM modding, and I want them to go away with out wiping everything and restarting.
  13. http://skyrim.nexusmods.com/mods/27959 There's a running conversation in the threads with me and owner. I'm just baffled. For what ever reason, my computer doesn't always take well to skyrim, and I want to improve this relationship. SKSE and HiAglo work just fine, but ATTK just... fails to launch. GUI starts up, and when I click the ATTK button the GUI, a brief pause, the config GUI goes away, and... then nothing happens. bleh? Using winxp and in an admin account. Tired and I just want this to finally work. Going to go take a shower for now.
  14. I for one find the load screens dead boring and long. I have a nice mod for music during the initial start screen, but it's not like I spend a lot of time there. I would like to see something that plays the start screen music during load screens. Is this as simple as I hope it is?
  15. Well, having gotten more information today, i found out the keyboard/mouse issues were happening in other programs too, so the stronger, faster computer which works less well in Skyrim, may have something bad going on with it. So I'll have to see if I can clean it up... *sighs* time to make a boot USB with cleaning programs.
  16. Ok, but then this is the weird part.. the above is my GF's computer. My own computer has no major issues. But... My PC has the same video card, but even older, with only 1 GB of ram. Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.101209-1647) Language: English (Regional Setting: English) System Manufacturer: n/a System Model: n/a BIOS: n/a Processor: Intel® Pentium® Dual CPU E2200 @ 2.20GHz (2 CPUs) Memory: 3326MB RAM Page File: 1180MB used, 4029MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce 9500 GT Manufacturer: NVIDIA Chip type: GeForce 9500 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_C9593842&REV_A1 Display Memory: 1024.0 MB Current Mode: 1360 x 768 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0012.9053 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 12/17/2011 13:03:00, 4290816 bytes
  17. Problem: It will start up and run, no functional issues. But frame rate is low and video is choppy/jerky, and it keeps dropping continuous control commands (Like movement) which requires re-initiating movement, and not always taking every intermittent input (attack, etc), requiring hitting buttons multiple times for one action. Stats: Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 06/10/09 14:14:21 Ver: 08.00.14 Processor: Pentium® Dual-Core CPU E6300 @ 2.80GHz (2 CPUs), ~2.8GHz Memory: 8192MB RAM Available OS Memory: 8192MB RAM Page File: 2503MB used, 13876MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce 9400 GT Manufacturer: NVIDIA Chip type: GeForce 9400 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0641&SUBSYS_236E1682&REV_A1 Display Memory: 4069 MB Dedicated Memory: 997 MB Shared Memory: 3071 MB Current Mode: 1680 x 1050 (32 bit) (59Hz) Monitor Name: Acer LCD Monitor V223W Monitor Model: Acer V223W Monitor Id: ACR0027 Native Mode: 1680 x 1050(p) (59.954Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 8.17.0012.9053 (English) Driver Version: 8.17.12.9053 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 12/17/2011 16:05:00, 17483072 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-4501-11CF-6F56-62031FC2C535} Vendor ID: 0x10DE Device ID: 0x0641 SubSys ID: 0x236E1682 Revision ID: 0x00A1 Driver Strong Name: oem23.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.12.9053:pci\ven_10de&dev_0641 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
  18. That would be perfect I think. Great compromise for the ideals.
  19. Quiet frankly, all I want is the same level of lock on that the NPCs have, and mostly in melee. I have seen the NPCs twist in mid swing to keep their attacks aimed at you. I have no option to do the same sort of thing if they side step.
  20. A way to create spells. With drawbacks to reduce costs, possibly some sort of backlash damage, and the ability to create a spell that consumes items when cast. Non of that item = spell can't be cast (as if you did not have enough magika) Spells should be able to multi target, at added cost multiplier. If a spell created a spellward AND attacked with an energy stream at the same time, the final cost would be ([spellward] + [energy spell]) x 1.5 A personal spell + a ranged attack spell + an area around you spell at the same time would be a x2 cost. This does not apply to multiple effects used at the same time, which are simply additive, such as multiple spell resistances, mage armor, and healing combined in one spell. So, everything you could do in oblivion, and a whole lot more.
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