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Popcornman68

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  1. I feel like bumping to see if this is possible. Horses for Followers mod is cool and all, but what if you and your companion only want to take 1 horse for the journey?
  2. Quick answer is no. The way you would need to do this is add some sort of item inheritance field in each race instance that can effect the death loot for all characters with the according race. Probably possible, but I have no idea how to make custom fields to accomplish this. Then you also have to worry about guests getting screwed up that have quest specific death loot. Good luck with this if you're still interested.
  3. Well no thanks to any of you guys, but I did manage to correct this by using the old skyrim npc editor program to generate the nif with the appropriate weight I needed. Thanks for nothing :) http://dl.dropbox.com/u/28514698/1345575718434.gif
  4. http://dl.dropbox.com/u/28514698/ScreenShot7.png This happens after I fixed the head/body color difference This is what i have modified Her hair via .nif Her default items and weight via .esp Skills/spells via forceav UNP skinny /w HD normal No more blocky faces Better females - no makeup just better faces After a lot of troubleshooting myself i have narrowed it down to the head mesh not syncing with the new weight. If I set her weight in game via setnpcweight to 10 (her default value in skyrim.esm), save and reboot, it fixes the issue. So what I'm asking is.... Am I missing the values in the .nif that control weight? Here is my current .nif and .esp http://dl.dropbox.com/u/28514698/Brel.esp http://dl.dropbox.com/u/28514698/0001c196.nif
  5. yeah its pretty complicated. and i wouldnt try editing the hair in the NPC editor because it always screwed up the mesh making for me. which "tanned" the npcs skin color. i actually had to copy and paste from 1 mesh to another to get it right XD
  6. There are ways to do it, but without the creation kit you need some knowledge of FOMM and Nifskope to properly do this. Do you have this?
  7. Ok so I really suck at nifskope once I import my .obj from blender and add my normal .dss I get this... Yet in Blender it looks like this... Idk how lighting works in nifskope but through the render settings it looks like i have the lighting on sunny day.... hmmmmm
  8. Idk if that would be possible, but perhaps a mod to make her ride her own horse could be possible. Idk how you would have her horse fast travel her around tho. Most scripting like that is outside my scope.
  9. It does for me.... :-\ SKSE runtime: initialize (version = 1.4.2 030A0000 01CCC79FA21C89A6) imagebase = 00400000 runtime root = C:\Program Files (x86)\Steam\steamapps\common\skyrim\ plugin directory = C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\ checking plugin C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\\TESVAL.dll plugin C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\\TESVAL.dll (00000001 TESVAL 00000002) loaded correctly init complete Note lines 4-6, the log is recording skse's check and load of my TESVAL plugin
  10. If skse is loaded properly there should be some kinda log skse leaves in its directory that should say what plugins it found and if they loaded correctly.
  11. hey dragon claw I'd like to give your texture map a whirl but your layout is a little too bunched up. If its ok, can I request a more spacious, white background, black outlined sketch? and have two triangles for the top and bottom caps separately?
  12. Well they need to hurry up with the tools... idk why devs (in general, not just Beth) take so long to release tools that they already had to have had to create the damn game. Also, we're modders! I think most of us can suck it up with a buggy alpha then rather have nothing to do simple stuff life replace a body texture for a specific NPC
  13. That's what I suspected. Thank you for sharing your results with me. Glad it's not just me doing something wrong XD
  14. would this be strictly textures like walls and items or body textures too cause I really suck and body textures
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