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ArmedKevin117

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  1. This is a request either for someone to make this mod, or point me in the right direction to make it myself. Long story short, there is a player home mod called Leaf Rest which includes a pet fox that uses the animations for dogs. Since said fox is scripted to stay in and around the house and not follow the player very far, I thought to make a standalone mod either adding such a fox as a follower, or simply turning an existing dog (Meeko, probably) into a fox while retaining dog animations. However, my "skills" proved inadequate for this, and my attempts to dissect how this worked from Leaf Rest. Can anyone help me out?
  2. Unlikely without weird scripts. One-handed equipped to the right hand always show in a specific spot on the character (depending on what skeleton you use) and a second sword doesn't show up unless you're using something like Dual Sheath Redux. That said, it could be possible (I don't know specifics) to set the left-hand sheath on the back and rig it so if a left-hand sword is equipped, the right hand sword shows up in the greatsword's slot on the back. Modders?
  3. A thought I had. Would it be doable to rig the menu (skills/items/map/magic) so it couldn't be opened while in combat? It would make it more realistic if you couldn't open the menu and fiddle around with whatever, then drink 20 potions just when someone's about to bash your skull in. I know, I know, "just don't, it's your choice" and all, but it sure would add more tension if it wasn't even possible. Is there a mod that does that, or could someone make it?
  4. Lately in Skyrim, I've been having trouble with merchants; I keep winding up with loads of loot that's so expensive they don't have enough gold to buy it even when they're freshly restocked. I did some searching, and while there are some "rich merchant" mods out there, I'm leery of doing something that gives merchants loads of gold because of the bug where they get enough gold and stop paying you when you sell them something. After thinking about the problem, I thought why not make a chest where you put what you're looking to get rid of into it, push a button, and the items are replaced with 1/2 - 1/4 their stated value? I'm no good at scripting or anything, so I wouldn't know how to do it, but I figured I'd put the idea out there in case someone who knows how would be willing to make it. Any takers?
  5. It's a thought I had. I'd like to be able to enchant weapons with fortify block and/or spellbreaker effects. I dug around in the CK, but couldn't find anything. Can anyone help me figure this out, or is it impossible?
  6. Got bad news for you. Someone already tried that, and the owners of SAO came down on him for copyright infringement. Not gonna happen.
  7. I like Skyrim. It's fun, addictive, and keeps you busy. But it's not filling out it's whole potential. Picture this: A multi-floored world. Each floor has a scattering of towns, cities, and small-to-mid size dungeons. Then each floor has one large dungeon-maze with an extra-tough floor boss that has to be beaten before moving on to the next level. Dungeon size and complexity, as well as the number, type, and difficulty of enemies, would scale with what floor the player is on rather than their level. One could expect to find wolves and skeletons on lower floors, scaling through bandits, draugr, tougher beasts, mages, and dragons (to give examples). The quality and types of weapons and armor would vary, too. One could find iron swords or hide armor on lower floors, but would have to wait until the higher ones to find ebony or glass. Forges would be few and far between, and limited in what could be made based on what floor they were on. This would preserve the progression aspect. I would make all this myself, but for a couple of problems; I have no skill with the creation kit, and as a college student I have much less time than I'd like to learn. I will, however, do what I can to learn it and develop. In the meantime, I'm posting this here in hopes of getting together a group of people more skilled than myself to make this happen. Please let me know if you are interested and can help!
  8. Anyone else thinking this? For example, why does the library have to go in that one spot? What if I don't like any of the addons that go on the back of the house and want to put it there? Could we design the layout of the rooms better? What if I wanted to put spiral stairs around the library, or have the double bed in the bedroom on a floor above the kids beds instead of having a porch? Why not have a porch in front of the house? Unfortunately, I have zero modding skill, so... anyone?
  9. It's a thought I had. When Skyrim came out, people wanted horses for their followers so they wouldn't get left behind. Now that that's available, followers still get left behind when the player puts the horse through manuevers that the riding AI can't or won't duplicate. So why not just have followers get on the same horse behind the player, and never get left behind again?
  10. Basically, I read there's a specific script that keeps followers from going into certain areas like the Dark Brotherhood Sanctuary and such, and I was wondering if there's a mod to fix that and let them in. Does anyone know of one?
  11. An idea I have for combining and recoloring the Nightingale and Steel armor sets. Basically, start off with the Nightingale armor. Take the shoulder pauldrons, belt, and side leg plates from the steel armor, and put them over that. For bonus points, take the outer part of the "Steel Imperial Bracers", take off the Imperial logo, and put that on the nightingale armor. Finally, recolor either the Nightingale armor or Steel parts to go with the other. I'd do it myself, but I don't have the first clue of how to do it, or the time to learn. Feedback/takers?
  12. Alright, issue solved. A tutorial for people who have the same problem: Download TESVsnip. Open your esp file in TESVsnip. Click save, select Master file. Make sure not to click on the esp to copy its name when saving. This will make it save as an esp. Open the esp in CK. Select the character in the Object Window and press ctrl+f4. Answer yes. You should now have an esp and an esm with the same name. In CK's dump folder, you should also have a "meshes" and a "textures" folder. Go into both of those until you come to a folder called Skyrim.esm (both should have it) and rename each after your custom esm. Take the esp, the esm, and the two folders. Put them all in a zip folder by the name of your mod. Now use the NMM to add your custom mod and enjoy your Khajiit with the face you intended.
  13. Alright, found the option in TESVsnip to make it an esm... but when I try to it gives me the error "plugin has no TES4 record" and refuses to be useful. Help?
  14. Basically, I'm trying to make a mod that adds a Khajiit NPC, but the face color isn't changing. I have the basic skin tone just the way I want it, but right at the neck line the color changes back to the default gray and it's driving me nuts. I tried changing the colors of all the different "face parts" and changing the complexion setting around, but nothing. What am I doing wrong?
  15. Unfortunately I have zero modding skill of my own so this is just here in hopes someone who does know what they're doing will pick it up.
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