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ShurikenKitsune

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Everything posted by ShurikenKitsune

  1. My Fallout game has been having an issue where it will freeze frequently and completely stop for a few seconds. After it freezes, it runs normally and then freezes again causing a long lasting stutter especially in the Wasteland. I'm not sure what's causing this but I'd like some help as to how I can stop this freezing from happening. It's borderline unplayable, especially when I'm in combat. I've provided a text document of my load order (Thanks LOOT). It's been a while since I've modded my Fallout so any sort of refresher on information helps too. Thanks!
  2. My Fallout game has been having an issue where it will freeze frequently and completely stop for a few seconds. After it freezes, it runs normally and then freezes again causing a long lasting stutter especially in the Wasteland. I'm not sure what's causing this but I'd like some help as to how I can stop this freezing from happening. It's borderline unplayable, especially when I'm in combat. I've provided a text document of my load order (Thanks LOOT). It's been a while since I've modded my Fallout so any sort of refresher on information helps too. Thanks!
  3. Little backstory to this one So I have Breezehome fully customizable, and I have a chest in my basement. I notice when I open it and then close it, it crashes my game. Several frustrating moments later, I effectively delete the entire chest from my game using the console command "markfordelete". Unfortunately it had spread to yet another chest with a ton of my misc loot for crafting. Same thing happened, and I got VERY pissed. At last I had taken out the problem...... But not for long! As of recent, my gameplay consists of random crashes due to me opening up inventories to enemies I have killed, and me bashing my face onto my keyboard looking for a way out. And it especially bugs me when I have no autosave (for obvious reasons) and I play for a longer time. Now the saving is my issue and clearly I must focus upon that a bit more than I have, but the problem still remains. For inventory UI, I use Quick loot (The thing where it loots stuff like in Fallout 4) and... That's about it and all that I am aware of. So basically everytime I even look at a corpse let alone a container, I am CTD'd and once more bashing my face into the drum that is my nearly broken keyboard. (Not literally though, but still you understand the frustration, yes?) Here is my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization - Full Version.esm 7 7 Falskaar.esm 8 8 hdtHighHeel.esm 9 9 RSkyrimChildren.esm 10 a MagicDuelReborn.esm 11 b JSwords.esm 12 c Evil Lair of Hydra.esm 13 d BBLuxurySuite.esm 14 e Nock2Tip.esm 15 f Campfire.esm 16 10 EFFCore.esm 17 11 CompanionArissa.esm 18 12 notice board.esp 19 13 mannyDragonhead.esm 20 14 OSA.esm 21 15 TERAArmors.esm 22 16 Cutting Room Floor.esp 23 17 SkyUI.esp 24 18 MainMenu.esp 25 19 Vivid Landscapes.esp 26 1a SRG Enhanced Trees Activator.esp 27 1b EnhancedLightsandFX.esp 28 1c Vivid Weathers.esp 29 1d Vivid Weathers - Extended Snow.esp 30 1e Vivid Weathers - Extended Rain.esp 31 1f ELFX - Exteriors.esp 32 20 immersive roads.esp 33 21 Verdant - A Skyrim Grass Plugin.esp 34 22 Rebirth Monster.esp 35 23 Relationship Dialogue Overhaul.esp 36 24 Skyrim Immersive Creatures.esp 37 25 Beasts of Tamriel.esp 38 26 Helgen Reborn.esp 39 27 RealisticWaterTwo.esp 40 28 Forgotten DungeonsAll.esp 41 29 Breezehome_Fully_Upgradable.esp 42 2a Birdsofskyrim.esp 43 2b OBIS.esp 44 2c Wintermyst - Enchantments of Skyrim.esp 45 2d AMB Glass Variants Lore.esp 46 2e Differently Ebony.esp 47 2f OBISDB.esp 48 30 OBIS Loot.esp 49 31 Guard Dialogue Overhaul.esp 50 32 Immersive Weapons.esp 51 33 aMidianborn_Skyforge_Weapons.esp 52 34 prettypotions.esp 53 35 Thunderchild - Epic Shout Package.esp 54 36 Skyrim Immersive Creatures - DLC2.esp 55 37 JKs LITE - Cities.esp 56 38 I5K Treasure Hunt.esp 57 39 Holidays.esp 58 3a Skyrim Immersive Creatures - Patch.esp 59 3b Realistic HD Beverages.esp 60 3c Beards.esp 61 3d Brows.esp 62 3e Eyes of Aber.esp 63 3f KS Hairdo's.esp 64 40 RaceMenu.esp 65 41 RaceMenuPlugin.esp 66 42 XPMSE.esp 67 43 FISS.esp 68 44 AMatterOfTime.esp 69 45 iHUD.esp 70 46 The Ordinary Women.esp 71 47 Bijin Wives.esp 72 48 PrvtI_HeavyArmory.esp 73 49 Serana.esp 74 4a RSChildren - Complete.esp 75 4b TreaclemanFalskaarPatch.esp 76 4c FCO - Follower Commentary Overhaul.esp 77 4d zMirai.esp 78 4e SkyrimSewers.esp 79 4f WayshrinesIFT.esp 80 50 RealisticWaterTwo - Legendary.esp 81 51 Heimfeigr.esp 82 52 Run For Your Lives.esp 83 53 Cloaks.esp 84 54 Skysan_ELFX_SMIM_Fix.esp 85 55 SMIM-Merged-All.esp 86 56 fallentreebridges.esp 87 57 buildablehouse.esp 88 58 JSwordsDistributionBalancePlugin.esp 89 59 Immersive Patrols II.esp 90 5a LostLongSwords.esp 91 5b Males of Skyrim.esp 92 5c Immersive Horses.esp 93 5d Skyshards.esp 94 5e Frostfall.esp 95 5f SofiaFollower.esp 96 60 AgentOfRighteousMight.esp 97 61 I5K Skull Hunt.esp 98 62 Nock2Tip.esp 99 63 LIAT - Sounds.esp 100 64 IB - All-in-One.esp 101 65 Bijin NPCs.esp 102 66 Avelyn Follower.esp 103 67 The Pit.esp 104 68 HallsOfDovahndor.esp 105 69 Immersive Citizens - AI Overhaul Lite.esp 106 6a ApotheosisDemo.esp 107 6b dD - Realistic Ragdoll Force - Realistic.esp 108 6c FNIS.esp 109 6d Dual Sheath Redux.esp 110 6e FNIS_PCEA2.esp 111 6f DeadlyDragons.esp 112 70 ogDiverseDragons2.esp 113 71 Immersive Horses - Hearthfire Patch.esp 114 72 VioLens.esp 115 73 FalmerBikini.esp 116 74 The Paarthurnax Dilemma.esp 117 75 Magic of the Magna-Ge.esp 118 76 Sneak Tools.esp 119 77 HoldBorderBanners.esp 120 78 itsatrap!.esp 121 79 LIAT - NPCs.esp 122 7a Populated Imperials Stormcloaks Battles.esp 123 7b Equipping Overhaul.esp 124 7c SteelPlateBikini.esp 125 7d notice board - dragonborn patch.esp 126 7e BandedIronBikini.esp 127 7f DragonBoneBikini.esp 128 80 FNISspells.esp 129 81 Dwarvenbikini.esp 130 82 Apocalypse - The Spell Package.esp 131 83 Apocalypse - More Apocalypse.esp 132 84 ShadowSpellPackage.esp 133 85 ShadowSpellPackage_DragonbornStaffCrafting.esp 134 86 Tempest.esp 135 87 Immersive Sounds - Aural Assortment.esp 136 88 RUSTIC SOULGEMS - Unsorted.esp 137 89 Immersive Sounds - Footsteps.esp 138 8a Metal Gear Detected Sound.esp 139 8b Immersive Sounds - Weaponry.esp 140 8c Combat Evolved - Core.esp 141 8d dD - Enhanced Blood Main.esp 142 8e dD-Dragonborn-Dawnguard-EBT Patch.esp 143 8f dD-Larger Splatter Size.esp 144 90 dD-Reduced Wound Size.esp 145 91 ISWeaponry Enhanced Blood Patch.esp 146 92 UltimateCombat.esp 147 93 HitStop.esp 148 94 TKRecoil.esp 149 95 TKcombat.esp 150 96 hmkLockOn.esp 151 97 DragonbornAscendant.esp 152 98 TavernGames.esp 153 99 TradeBarter.esp 154 9a WetandCold.esp 155 9b Chesko_WearableLantern.esp 156 9c SimplyKnock.esp 157 9d TakeNotes.esp 158 9e towConversation.esp 159 9f vImmersiveBeds - HFDG.esp 160 a0 PC Head Tracking - MCM.esp 161 a1 PC Head Tracking - Patch.esp 162 a2 sandboxcylinderheight.esp 163 a3 Bounty Gold.esp 164 a4 Remodeled Armor - Underwear.esp 165 a5 Remodeled Armor.esp 166 a6 Remodeled Armor - Dawnguard.esp 167 a7 Remodeled Armor - Dragonborn.esp 168 a8 SteelBikini.esp 169 a9 Wolfbikini.esp 170 aa zzArmormashups.esp 171 ab CrimsonTwilightArmor.esp 172 ac ScarletDawnArmor.esp 173 ad Gwelda Red Riding Hood.esp 174 ae Merta Black Rose Armor.esp 175 af imp_helm_legend.esp 176 b0 Sneak Tools Vanilla Masks.esp 177 b1 Sneak Tools Vanilla Hoods.esp 178 b2 ICH - Helgen Reborn Patch.esp 179 b3 WWW.esp 180 b4 Gizmodian-Obliviweapons.esp 181 b5 Tenebrae.esp 182 b6 Insanity's Pale Blade.esp 183 b7 JSwords_Load_Screens.esp 184 b8 BBLuxurySuiteENM.esp 185 b9 BladesBikini.esp 186 ba Insanity's Umbra Sword.esp 187 bb Daedric Reaper Armor.esp 188 bc Insanity's Ice Blade of the Monarch.esp 189 bd TheEyesOfBeauty.esp 190 be ELFX_2_0_BFU_Patch.esp 191 bf Blindfolds_of_Skyrim.esp 192 c0 Cloaks - Dawnguard.esp 193 c1 Faction Crossbows.esp 194 c2 Tembtra Thief Armor.esp 195 c3 Dr_Bandolier.esp 196 c4 Illustrious HDT Cloaks.esp 197 c5 ExpandedJewelryCrafting.esp 198 c6 cpkinokopose.esp 199 c7 Bathing in Skyrim - Main.esp 200 c8 BW Beleval.esp 201 c9 Frea.esp 202 ca BW Ingjard.esp 203 cb Adelaisa.esp 204 cc Aela.esp 205 cd Annekke.esp 206 ce BW Aranea.esp 207 cf BW Borgakh.esp 208 d0 BW Brelyna.esp 209 d1 BW Delphine.esp 210 d2 BW Eola.esp 211 d3 BW Illia.esp 212 d4 BW Iona.esp 213 d5 BW Jenassa.esp 214 d6 Jordis.esp 215 d7 BW Lydia.esp 216 d8 Mjoll.esp 217 d9 BW Njada Stonearm.esp 218 da Rayya.esp 219 db BW Ria.esp 220 dc Ugor.esp 221 dd Uthgerd.esp 222 de EFFDialogue.esp 223 df UIExtensions.esp 224 e0 CaesiaFollower.esp 225 e1 Dual Wield Parrying_RandomAttacks_Dawnguard.esp 226 e2 DwemerCoins.esp 227 e3 Vivace.esp 228 e4 Toccata.esp 229 e5 Chaconne.esp 230 e6 zMirai_DB.esp 231 e7 ContinueGameNoCrash.esp 232 e8 Customizable Camera.esp 233 e9 Death Souls.esp 234 ea vImmersiveBeds.esp 235 eb TERAArmors_CBBE.esp 236 ec Alternate Start - Live Another Life.esp 237 ed Dual Sheath Redux Patch.esp I would love to hear feedback and support because I am desperate. Restarting this character is a "hell to the f$%k no" for me. I have honestly no idea what is causing this and I would love to know what so I can nix that and go on with my game. Oh and also, here you will find the last bit of my papyrus log. If you need the rest, just ask and I shall post. [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:26:27PM] VM is freezing... [05/13/2017 - 09:26:27PM] VM is frozen [05/13/2017 - 09:26:28PM] Saving game... [05/13/2017 - 09:26:29PM] VM is thawing... [05/13/2017 - 09:26:55PM] Error: Cannot call GetSlotMask() on a None object, aborting function call stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:26:55PM] Warning: Assigning None to a non-object variable named "::temp14" stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:26:55PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:26:55PM] Warning: Assigning None to a non-object variable named "::temp35" stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:26:55PM] Error: Cannot call GetSlotMask() on a None object, aborting function call stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:26:55PM] Warning: Assigning None to a non-object variable named "::temp14" stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:26:55PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:26:55PM] Warning: Assigning None to a non-object variable named "::temp35" stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:40PM] Error: Cannot call GetSlotMask() on a None object, aborting function call stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:40PM] Warning: Assigning None to a non-object variable named "::temp14" stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:40PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:40PM] Warning: Assigning None to a non-object variable named "::temp35" stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:40PM] Error: Cannot call GetSlotMask() on a None object, aborting function call stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:40PM] Warning: Assigning None to a non-object variable named "::temp14" stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:40PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:40PM] Warning: Assigning None to a non-object variable named "::temp35" stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:41PM] Error: Cannot call GetSlotMask() on a None object, aborting function call stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:41PM] Warning: Assigning None to a non-object variable named "::temp14" stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:41PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:41PM] Warning: Assigning None to a non-object variable named "::temp35" stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:41PM] Error: Cannot call GetSlotMask() on a None object, aborting function call stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:41PM] Warning: Assigning None to a non-object variable named "::temp14" stack: [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:41PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:27:41PM] Warning: Assigning None to a non-object variable named "::temp35" stack: [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567 [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74 [05/13/2017 - 09:28:31PM] Error: None is not a valid inventory item stack: [ (FF001C31)].ObjectReference.GetItemCount() - "<native>" Line ? [alias Gambler02 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 10 [05/13/2017 - 09:28:31PM] Error: None is not a valid inventory item stack: [ (FF001C2F)].ObjectReference.GetItemCount() - "<native>" Line ? [alias Gambler03 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 10 [05/13/2017 - 09:28:31PM] Error: None is not a valid inventory item stack: [ (FF001C30)].ObjectReference.GetItemCount() - "<native>" Line ? [alias Gambler05 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 10 [05/13/2017 - 09:28:31PM] Error: Cannot add None to a container stack: [ (FF001C31)].ObjectReference.AddItem() - "<native>" Line ? [alias Gambler02 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 11 [05/13/2017 - 09:28:31PM] Error: Cannot add None to a container stack: [ (FF001C2F)].ObjectReference.AddItem() - "<native>" Line ? [alias Gambler03 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 11 [05/13/2017 - 09:28:31PM] Error: Cannot add None to a container stack: [ (FF001C30)].ObjectReference.AddItem() - "<native>" Line ? [alias Gambler05 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 11 [05/13/2017 - 09:28:31PM] Error: None is not a valid inventory item stack: [ (FF001C32)].ObjectReference.GetItemCount() - "<native>" Line ? [alias Gambler04 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 10 [05/13/2017 - 09:28:31PM] Error: Cannot add None to a container stack: [ (FF001C32)].ObjectReference.AddItem() - "<native>" Line ? [alias Gambler04 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 11 [05/13/2017 - 09:28:31PM] Error: None is not a valid inventory item stack: [ (FF001C2E)].Actor.GetItemCount() - "<native>" Line ? [alias Gambler01 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 10 [05/13/2017 - 09:28:31PM] Error: Cannot add None to a container stack: [ (FF001C2E)].Actor.AddItem() - "<native>" Line ? [alias Gambler01 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 11 [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:03PM] THUNDERCHILD DEBUG: Kyne's Animal died! Grats! [05/13/2017 - 09:29:04PM] Error: Array index 3 is out of range (0-2) stack: [TC_Questline_Quest_ChampionOfKyne (3506EB90)].tc_kynefaithquest_script.GrantEnhancement() - "TC_KyneFaithQuest_Script.psc" Line 81 [Active effect 4 on (000AC481)].TC_KynesAnimal_Script.OnDying() - "TC_KynesAnimal_Script.psc" Line 15 [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:32PM] Error: Cannot call IsBow() on a None object, aborting function call stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 [05/13/2017 - 09:29:32PM] Warning: Assigning None to a non-object variable named "::temp12" stack: [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71 Thanks for your time!
  4. So before I begin, I have no intention of getting an "ENB Preset" at the moment, I merely want to improve my game's memory usage. That being said I immediately went to ENBoost because of people saying how reliable it can be. I seem to get quite a bit of crashes going into certain cells after certain periods of time. I got into a cave with two (2) trolls, fast traveled back to Whiterun, then went to Dragonsreach to disenchant something and left. Afterwards I tried going into Belethor's shop, and I got a CTD because of "Skyrim Failed to Allocate memory!" or something like that. And so here I am. Immediately upon downloading and extracting the required files (Wrapper Version, as I read in the ENBoost Guide), I went to launch my game, and the Launcher crashes with a "Skyrim Launcher is not responding" message. And this only happens with d3d9.dll still inside the folder. If it is removed, it works as normally as it ever would. Clearly this file is part of what I need, but I find it odd how it can't operate correctly. Could somebody explain and maybe help me configure this whole thing here? Thanks
  5. So ever since I started my playthrough, I've noticed that the chandelier and candle holder textures are entirely missing. I'm no expert on searching specific game files for such things (And I followed both Ultimate Skyrim Modding guides for Graphics and Gameplay). I have Optimized Vanilla Textures, NobleSkyrimMod HD 2K textures, and Book of Silence (Even though that shouldn't interfere with that sort of texture. Right?) Right here, you will find the screenshot that could probably explain better than I could: http://i.imgur.com/lLxOlBP.jpg I have my load order here: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 SkyTEST-RealisticAnimals&Predators.esm 8 8 Nock2Tip.esm 9 9 WM Flora Fixes.esp 10 a MagicDuelReborn.esm 11 b Campfire.esm 12 c ClimatesOfTamriel.esm 13 d Gray Fox Cowl.esm 14 e notice board.esp 15 f mannyDragonhead.esm 16 10 moonpath.esm 17 11 ETaC - RESOURCES.esm 18 12 OSA.esm 19 13 TERAArmors.esm 20 14 EFFCore.esm 21 15 hdtHighHeel.esm 22 16 HighResTexturePack01.esp 23 17 HighResTexturePack02.esp 24 18 HighResTexturePack03.esp 25 19 Cutting Room Floor.esp 26 1a SkyUI.esp 27 1b iHUD.esp 28 1c TreaclemanFalskaarPatch.esp 29 1d TreaclemanMoonpathPatch.esp 30 1e TreaclemanTGCONPatch.esp 31 1f Rebirth Monster.esp 32 20 EnhancedLightsandFX.esp 33 21 ETaC - Complete.esp 34 22 ClimatesOfTamriel-Dungeons-Hardcore.esp 35 23 Immersive Citizens - AI Overhaul.esp 36 24 Relationship Dialogue Overhaul.esp 37 25 immersive roads.esp 38 26 Complete Crafting Overhaul_Remade.esp 39 27 Complete Alchemy & Cooking Overhaul.esp 40 28 Skyrim Immersive Creatures.esp 41 29 Beasts of Tamriel.esp 42 2a Immersive Orc Strongholds.esp 43 2b Helgen Reborn.esp 44 2c RealisticWaterTwo.esp 45 2d OBIS.esp 46 2e Immersive Solstheim.esp 47 2f RemoveAmbientInteriorFog.esp 48 30 Holidays.esp 49 31 ETaC - Complete Holidays Patch.esp 50 32 Thunderchild - Epic Shout Package.esp 51 33 Skyrim Immersive Creatures - DLC2.esp 52 34 Immersive Whiterun.esp 53 35 MoonAndStar_MAS.esp 54 36 Undeath.esp 55 37 Hothtrooper44_Armor_Ecksstra.esp 56 38 Hothtrooper44_ArmorCompilation.esp 57 39 Guard Dialogue Overhaul.esp 58 3a SkyrimSewers.esp 59 3b The Haven From The Cold And Dark.esp 60 3c Heimfeigr.esp 61 3d RealisticWaterTwo - Legendary.esp 62 3e Run For Your Lives.esp 63 3f Cloaks.esp 64 40 fallentreebridges.esp 65 41 moonpath_questdata.esp 66 42 moonpathimproved.esp 67 43 RealisticWaterTwo - Waves.esp 68 44 Hunterborn.esp 69 45 Immersive Patrols II.esp 70 46 Immersive Horses.esp 71 47 ETaC - Dragon Bridge South.esp 72 48 AgentOfRighteousMight.esp 73 49 Agent of Righteous Might - Chapel + Fixes.esp 74 4a Agent of Righteous Might - Typo Fix.esp 75 4b Agent of Righteous Might - Easier Lighting Fires.esp 76 4c Hunterborn_CACO_Patch.esp 77 4d Frostfall.esp 78 4e DawnguardArsenal.esp 79 4f ELFX - Moonpath.esp 80 50 OBISDB.esp 81 51 OBIS Loot.esp 82 52 FCO - Follower Commentary Overhaul.esp 83 53 Immersive Weapons.esp 84 54 Nock2Tip.esp 85 55 RealisticWaterTwo - Dragonborn.esp 86 56 EFFDialogue.esp 87 57 Darrow.esp 88 58 Immersive Citizens - MTE patch.esp 89 59 Immersive Citizens - AI Overhaul Lite.esp 90 5a ApotheosisDemo.esp 91 5b FalmerBikini.esp 92 5c Magic of the Magna-Ge.esp 93 5d HoldBorderBanners.esp 94 5e Dwemertech - Magic of the Dwarves.esp 95 5f RealisticWaterTwo - Waves - Dawnguard.esp 96 60 RealisticWaterTwo - Dawnguard.esp 97 61 Agent of Righteous Might - Notice Board Start.esp 98 62 MoonAndStar_Undeath_compat.esp 99 63 dD - Realistic Ragdoll Force - Realistic.esp 100 64 FNIS.esp 101 65 XPMSE.esp 102 66 Falskaar - Notice Board.esp 103 67 FNIS_PCEA2.esp 104 68 DeadlyDragons.esp 105 69 ogDiverseDragons2.esp 106 6a Immersive Horses - Hearthfire Patch.esp 107 6b DSAMG - Miraak Music Fixes.esp 108 6c Followers_StealthKills.esp 109 6d Hunterborn_Campfire_Patch.esp 110 6e VioLens.esp 111 6f Equipping Overhaul.esp 112 70 SteelPlateBikini.esp 113 71 notice board - dragonborn patch.esp 114 72 BandedIronBikini.esp 115 73 DragonBoneBikini.esp 116 74 FNISspells.esp 117 75 Dwarvenbikini.esp 118 76 Apocalypse - The Spell Package.esp 119 77 Apocalypse - More Apocalypse.esp 120 78 Combat Evolved - Core.esp 121 79 UltimateCombat.esp 122 7a attack commitment movement speed fluid 3.esp 123 7b Combat Evolved - Enemy Poison.esp 124 7c Combat Evolved - Magic and Spells.esp 125 7d HitStop.esp 126 7e hmkLockOn.esp 127 7f Immersive Sounds - Aural Assortment.esp 128 80 Immersive Sounds - Footsteps.esp 129 81 Immersive Sounds - Weaponry.esp 130 82 IS-AA Complete Crafting Overhaul Patch.esp 131 83 ShadowSpellPackage.esp 132 84 ShadowSpellPackage_DragonbornStaffCrafting.esp 133 85 Skytest Immersive Creatures.esp 134 86 Thunderchild - Dragon Language Words Patch.esp 135 87 TKcombat.esp 136 88 TKDodge.esp 137 89 TKRecoil.esp 138 8a UltimateDragons.esp 139 8b Wintermyst - Enchantments of Skyrim.esp 140 8c DragonbornAscendant.esp 141 8d TavernGames.esp 142 8e MainMenu.esp 143 8f WetandCold.esp 144 90 Chesko_WearableLantern.esp 145 91 Hunterborn_WearableLantern-Patch.esp 146 92 SimplyKnock.esp 147 93 LootandDegradation.esp 148 94 TakeNotes.esp 149 95 towConversation.esp 150 96 Modern Brawl Bug Fix.esp 151 97 CACO_CRF.esp 152 98 CACO_Immersive Creatures Patch.esp 153 99 ClimatesOfTamriel-Interiors-Cold.esp 154 9a ClimatesOfTamriel-Nights-Level-2.esp 155 9b ClimatesOfTamriel-Dawnguard-Patch.esp 156 9c ClimatesOfTamriel-Dragonborn-Patch.esp 157 9d RevampedExteriorFog.esp 158 9e TrueStorms.esp 159 9f TrueStorms-ClimatesOfTamriel.esp 160 a0 RealisticWaterTwo - Waves - Falskaar.esp 161 a1 RealisticWaterTwo - Falskaar.esp 162 a2 AMB Glass Variants Lore.esp 163 a3 Differently Ebony.esp 164 a4 Animations.esp 165 a5 PC Head Tracking - MCM.esp 166 a6 PC Head Tracking - Patch.esp 167 a7 RaceMenu.esp 168 a8 RaceMenuPlugin.esp 169 a9 Brows.esp 170 aa Beards.esp 171 ab KS Hairdo's.esp 172 ac Dr_Bandolier.esp 173 ad Cloaks - Dawnguard.esp 174 ae Illustrious HDT Cloaks.esp 175 af ExpandedJewelryCrafting.esp 176 b0 HDTPhysicsWeaponSling.esp 177 b1 aMidianborn_Skyforge_Weapons.esp 178 b2 ContinueGameNoCrash.esp 179 b3 Insanity's Pale Blade.esp 180 b4 SteelBikini.esp 181 b5 Wolfbikini.esp 182 b6 Ghorza's Armor.esp 183 b7 Cuteunitized Twohanded Dawnbreaker.esp 184 b8 KCEScytheOfDeath.esp 185 b9 lilithseviscerator.esp 186 ba Red Bane Redone V1.esp 187 bb SeraphineHuntedArmor.esp 188 bc UIExtensions.esp 189 bd Bijin Warmaidens.esp 190 be Serana.esp 191 bf Bijin Wives.esp 192 c0 Bijin NPCs.esp 193 c1 ElderOutfit.esp 194 c2 FlameAtronachArmor.esp 195 c3 FullBootForKKSA.esp 196 c4 Overknee_Nadia.esp 197 c5 ShandarStandaloneFollower.esp 198 c6 Lex.esp 199 c7 _aya_zelaII.esp 200 c8 Bounty Gold.esp 201 c9 Mavari Armor.esp 202 ca TheEyesOfBeauty.esp 203 cb vImmersiveBeds.esp 204 cc vImmersiveBeds - HFDG.esp 205 cd Dual Sheath Redux.esp 206 ce Alternate Start - Live Another Life.esp 207 cf ASIS-Dependency.esp 208 d0 Dual Sheath Redux Patch.esp If I could have a bit of guidance on how to sort my order (if that is the problem) or whatever may be wrong, I'd very much appreciate it.
  6. So I seem to have a small problem where a certain sound doesn't play whatsoever, that being a regular sword (Imperial Sword, Iron sword, etc) All my other SFX work perfectly fine, and not a single sound is broken for Axes, Great swords and so forth. To explain this better: The equip sound for regular swords does not play yet all other sounds work perfectly fine. Surely this doesn't seem like MUCH of a big deal, but for me being a mix of 2H and 1H, and also paying SERIOUS attention to detail sometimes, it sometimes can be irritating. And it is only this sound effect that doesn't play (regardless of what the SFX may be, a modded in one like in Immersive Sounds or something of the sort). The only sort of change I made to my skyrim before this happened was switching to XMPS from XMPSE. (Just personal preference really.) I tried installing Immersive Sounds - Weaponry to see if that would overwrite the sound and fix the problem yet it did nothing. Can anyone help me on this?
  7. I realize that getting a request done on the forums is a very slim chance, though I do not have the time to get into modding mainly because other stuff besides Skyrim. (NOTE: This is really just, I think, an impossible idea and I don't really expect this to be made considering how Skyrim's original formula is. But if it is possible and somebody made this, that would be a nice little experiment) I've noticed there are 1st person camera mods, bobbing for realism. That's cool and all, but remember playing in a hack and slash game like METAL GEAR RISING, or DMC 2? Maybe even a little of Dark Souls? The camera didn't feel attached to the player, it was following the player slowly. In Skyrim, the Third Person View is directly attached to your character and doesn't move unless you make the movement yourself (Mouse/Analog Stick). A good example of the kind of camera sway I'm speaking of is a regular HnS game like MGR. As you attacked, the camera wasn't directly facing in the direction you attacked, it instead followed you smoothily and you could free form through combat. Even out of combat it slowly followed behind you. I am aware these games had lock on systems, but thankfully we already have a mod for that. ^_^ While this does sort of break Skyrim's original feel, this I would love to see. While Skyrim doesn't have DMC like combat (Which would be AMAZING IMO), it would be nice to at least have the camera movement of one. Is there any way somebody could do this?
  8. http://imgur.com/xvFtUZl My apologies, here ya go.
  9. So this only occurred today and I have changed absolutely nothing about my game (Save a couple follower mods that clearly should have nothing to do with the maps themselves). It appears the actual embers in the fire are stretched? For example, take an HDT cloak. Every now and again there's a moment where the cloak is stretched to the literal end of the map. Then it is fixed if you re-equip it. It appears the actual fire mesh is stretching to no end when I'm in Whiterun. Yet when I'm outside, it is completely fine with no issue. And this does not occur with any other towns or villages. It is only Whiterun. And I do not remember getting anything else for fires except "Better Embers". What sort of glitch/bug is this and how should I go about fixing it?
  10. Wow, that's awesome! Thanks, I'll look into this!
  11. Really? Well I would love to have a trail effect on my Dwarven Greatsword. Or does it have to be a specific item that is not craftable like the daedric artifacts?
  12. While I know it has been requested before, I feel it must be asked again. Would it be possible to make sword trails like they had in SoulCalibur? I realize it is quite a hassle to create considering limitations in the engine if I'm not mistaken. But I do believe it would be able to work somewhat. Hell, even if it doesn't look like SoulCalibur, it would still be cool. Of course if it is not possible could somebody tell me why? I'm also eager to know the limitations of Skyrim's engine as well.
  13. Okay I apologize, it's not just Followers, it's EVERY type of mod. Any sort of mod I extract from the ZIP or RAR never shows up in the Add-On list. PLZ Help
  14. So I installed a few new followers (All standalone) and none of them show up where they're supposed to be. Even when I spawn them using the "player.placeatme <ID> <#>" Command, they do not show up. And they are not in the mod manager in the launcher of the game. I do not have NMM so I have installed them all manually and placing them in the Data folder. Is there any sort of help to this? I'm completely lost...
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