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ShurikenKitsune

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Posts posted by ShurikenKitsune

  1. My Fallout game has been having an issue where it will freeze frequently and completely stop for a few seconds. After it freezes, it runs normally and then freezes again causing a long lasting stutter especially in the Wasteland.



    I'm not sure what's causing this but I'd like some help as to how I can stop this freezing from happening. It's borderline unplayable, especially when I'm in combat.



    I've provided a text document of my load order (Thanks LOOT).



    It's been a while since I've modded my Fallout so any sort of refresher on information helps too.



    Thanks!


  2. My Fallout game has been having an issue where it will freeze frequently and completely stop for a few seconds. After it freezes, it runs normally and then freezes again causing a long lasting stutter especially in the Wasteland.

     

    I'm not sure what's causing this but I'd like some help as to how I can stop this freezing from happening. It's borderline unplayable, especially when I'm in combat.

     

    I've provided a text document of my load order (Thanks LOOT).

     

    It's been a while since I've modded my Fallout so any sort of refresher on information helps too.

     

    Thanks!

  3. Little backstory to this one

     

    So I have Breezehome fully customizable, and I have a chest in my basement. I notice when I open it and then close it, it crashes my game. Several frustrating moments later, I effectively delete the entire chest from my game using the console command "markfordelete". Unfortunately it had spread to yet another chest with a ton of my misc loot for crafting. Same thing happened, and I got VERY pissed. At last I had taken out the problem......

     

    But not for long!

     

    As of recent, my gameplay consists of random crashes due to me opening up inventories to enemies I have killed, and me bashing my face onto my keyboard looking for a way out. And it especially bugs me when I have no autosave (for obvious reasons) and I play for a longer time. Now the saving is my issue and clearly I must focus upon that a bit more than I have, but the problem still remains.

     

    For inventory UI, I use Quick loot (The thing where it loots stuff like in Fallout 4) and... That's about it and all that I am aware of. So basically everytime I even look at a corpse let alone a container, I am CTD'd and once more bashing my face into the drum that is my nearly broken keyboard. (Not literally though, but still you understand the frustration, yes?)

     

    Here is my load order:

     

    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Dawnguard.esm
    3 3 HearthFires.esm
    4 4 Dragonborn.esm
    5 5 Unofficial Skyrim Legendary Edition Patch.esp
    6 6 Skyrim Project Optimization - Full Version.esm
    7 7 Falskaar.esm
    8 8 hdtHighHeel.esm
    9 9 RSkyrimChildren.esm
    10 a MagicDuelReborn.esm
    11 b JSwords.esm
    12 c Evil Lair of Hydra.esm
    13 d BBLuxurySuite.esm
    14 e Nock2Tip.esm
    15 f Campfire.esm
    16 10 EFFCore.esm
    17 11 CompanionArissa.esm
    18 12 notice board.esp
    19 13 mannyDragonhead.esm
    20 14 OSA.esm
    21 15 TERAArmors.esm
    22 16 Cutting Room Floor.esp
    23 17 SkyUI.esp
    24 18 MainMenu.esp
    25 19 Vivid Landscapes.esp
    26 1a SRG Enhanced Trees Activator.esp
    27 1b EnhancedLightsandFX.esp
    28 1c Vivid Weathers.esp
    29 1d Vivid Weathers - Extended Snow.esp
    30 1e Vivid Weathers - Extended Rain.esp
    31 1f ELFX - Exteriors.esp
    32 20 immersive roads.esp
    33 21 Verdant - A Skyrim Grass Plugin.esp
    34 22 Rebirth Monster.esp
    35 23 Relationship Dialogue Overhaul.esp
    36 24 Skyrim Immersive Creatures.esp
    37 25 Beasts of Tamriel.esp
    38 26 Helgen Reborn.esp
    39 27 RealisticWaterTwo.esp
    40 28 Forgotten DungeonsAll.esp
    41 29 Breezehome_Fully_Upgradable.esp
    42 2a Birdsofskyrim.esp
    43 2b OBIS.esp
    44 2c Wintermyst - Enchantments of Skyrim.esp
    45 2d AMB Glass Variants Lore.esp
    46 2e Differently Ebony.esp
    47 2f OBISDB.esp
    48 30 OBIS Loot.esp
    49 31 Guard Dialogue Overhaul.esp
    50 32 Immersive Weapons.esp
    51 33 aMidianborn_Skyforge_Weapons.esp
    52 34 prettypotions.esp
    53 35 Thunderchild - Epic Shout Package.esp
    54 36 Skyrim Immersive Creatures - DLC2.esp
    55 37 JKs LITE - Cities.esp
    56 38 I5K Treasure Hunt.esp
    57 39 Holidays.esp
    58 3a Skyrim Immersive Creatures - Patch.esp
    59 3b Realistic HD Beverages.esp
    60 3c Beards.esp
    61 3d Brows.esp
    62 3e Eyes of Aber.esp
    63 3f KS Hairdo's.esp
    64 40 RaceMenu.esp
    65 41 RaceMenuPlugin.esp
    66 42 XPMSE.esp
    67 43 FISS.esp
    68 44 AMatterOfTime.esp
    69 45 iHUD.esp
    70 46 The Ordinary Women.esp
    71 47 Bijin Wives.esp
    72 48 PrvtI_HeavyArmory.esp
    73 49 Serana.esp
    74 4a RSChildren - Complete.esp
    75 4b TreaclemanFalskaarPatch.esp
    76 4c FCO - Follower Commentary Overhaul.esp
    77 4d zMirai.esp
    78 4e SkyrimSewers.esp
    79 4f WayshrinesIFT.esp
    80 50 RealisticWaterTwo - Legendary.esp
    81 51 Heimfeigr.esp
    82 52 Run For Your Lives.esp
    83 53 Cloaks.esp
    84 54 Skysan_ELFX_SMIM_Fix.esp
    85 55 SMIM-Merged-All.esp
    86 56 fallentreebridges.esp
    87 57 buildablehouse.esp
    88 58 JSwordsDistributionBalancePlugin.esp
    89 59 Immersive Patrols II.esp
    90 5a LostLongSwords.esp
    91 5b Males of Skyrim.esp
    92 5c Immersive Horses.esp
    93 5d Skyshards.esp
    94 5e Frostfall.esp
    95 5f SofiaFollower.esp
    96 60 AgentOfRighteousMight.esp
    97 61 I5K Skull Hunt.esp
    98 62 Nock2Tip.esp
    99 63 LIAT - Sounds.esp
    100 64 IB - All-in-One.esp
    101 65 Bijin NPCs.esp
    102 66 Avelyn Follower.esp
    103 67 The Pit.esp
    104 68 HallsOfDovahndor.esp
    105 69 Immersive Citizens - AI Overhaul Lite.esp
    106 6a ApotheosisDemo.esp
    107 6b dD - Realistic Ragdoll Force - Realistic.esp
    108 6c FNIS.esp
    109 6d Dual Sheath Redux.esp
    110 6e FNIS_PCEA2.esp
    111 6f DeadlyDragons.esp
    112 70 ogDiverseDragons2.esp
    113 71 Immersive Horses - Hearthfire Patch.esp
    114 72 VioLens.esp
    115 73 FalmerBikini.esp
    116 74 The Paarthurnax Dilemma.esp
    117 75 Magic of the Magna-Ge.esp
    118 76 Sneak Tools.esp
    119 77 HoldBorderBanners.esp
    120 78 itsatrap!.esp
    121 79 LIAT - NPCs.esp
    122 7a Populated Imperials Stormcloaks Battles.esp
    123 7b Equipping Overhaul.esp
    124 7c SteelPlateBikini.esp
    125 7d notice board - dragonborn patch.esp
    126 7e BandedIronBikini.esp
    127 7f DragonBoneBikini.esp
    128 80 FNISspells.esp
    129 81 Dwarvenbikini.esp
    130 82 Apocalypse - The Spell Package.esp
    131 83 Apocalypse - More Apocalypse.esp
    132 84 ShadowSpellPackage.esp
    133 85 ShadowSpellPackage_DragonbornStaffCrafting.esp
    134 86 Tempest.esp
    135 87 Immersive Sounds - Aural Assortment.esp
    136 88 RUSTIC SOULGEMS - Unsorted.esp
    137 89 Immersive Sounds - Footsteps.esp
    138 8a Metal Gear Detected Sound.esp
    139 8b Immersive Sounds - Weaponry.esp
    140 8c Combat Evolved - Core.esp
    141 8d dD - Enhanced Blood Main.esp
    142 8e dD-Dragonborn-Dawnguard-EBT Patch.esp
    143 8f dD-Larger Splatter Size.esp
    144 90 dD-Reduced Wound Size.esp
    145 91 ISWeaponry Enhanced Blood Patch.esp
    146 92 UltimateCombat.esp
    147 93 HitStop.esp
    148 94 TKRecoil.esp
    149 95 TKcombat.esp
    150 96 hmkLockOn.esp
    151 97 DragonbornAscendant.esp
    152 98 TavernGames.esp
    153 99 TradeBarter.esp
    154 9a WetandCold.esp
    155 9b Chesko_WearableLantern.esp
    156 9c SimplyKnock.esp
    157 9d TakeNotes.esp
    158 9e towConversation.esp
    159 9f vImmersiveBeds - HFDG.esp
    160 a0 PC Head Tracking - MCM.esp
    161 a1 PC Head Tracking - Patch.esp
    162 a2 sandboxcylinderheight.esp
    163 a3 Bounty Gold.esp
    164 a4 Remodeled Armor - Underwear.esp
    165 a5 Remodeled Armor.esp
    166 a6 Remodeled Armor - Dawnguard.esp
    167 a7 Remodeled Armor - Dragonborn.esp
    168 a8 SteelBikini.esp
    169 a9 Wolfbikini.esp
    170 aa zzArmormashups.esp
    171 ab CrimsonTwilightArmor.esp
    172 ac ScarletDawnArmor.esp
    173 ad Gwelda Red Riding Hood.esp
    174 ae Merta Black Rose Armor.esp
    175 af imp_helm_legend.esp
    176 b0 Sneak Tools Vanilla Masks.esp
    177 b1 Sneak Tools Vanilla Hoods.esp
    178 b2 ICH - Helgen Reborn Patch.esp
    179 b3 WWW.esp
    180 b4 Gizmodian-Obliviweapons.esp
    181 b5 Tenebrae.esp
    182 b6 Insanity's Pale Blade.esp
    183 b7 JSwords_Load_Screens.esp
    184 b8 BBLuxurySuiteENM.esp
    185 b9 BladesBikini.esp
    186 ba Insanity's Umbra Sword.esp
    187 bb Daedric Reaper Armor.esp
    188 bc Insanity's Ice Blade of the Monarch.esp
    189 bd TheEyesOfBeauty.esp
    190 be ELFX_2_0_BFU_Patch.esp
    191 bf Blindfolds_of_Skyrim.esp
    192 c0 Cloaks - Dawnguard.esp
    193 c1 Faction Crossbows.esp
    194 c2 Tembtra Thief Armor.esp
    195 c3 Dr_Bandolier.esp
    196 c4 Illustrious HDT Cloaks.esp
    197 c5 ExpandedJewelryCrafting.esp
    198 c6 cpkinokopose.esp
    199 c7 Bathing in Skyrim - Main.esp
    200 c8 BW Beleval.esp
    201 c9 Frea.esp
    202 ca BW Ingjard.esp
    203 cb Adelaisa.esp
    204 cc Aela.esp
    205 cd Annekke.esp
    206 ce BW Aranea.esp
    207 cf BW Borgakh.esp
    208 d0 BW Brelyna.esp
    209 d1 BW Delphine.esp
    210 d2 BW Eola.esp
    211 d3 BW Illia.esp
    212 d4 BW Iona.esp
    213 d5 BW Jenassa.esp
    214 d6 Jordis.esp
    215 d7 BW Lydia.esp
    216 d8 Mjoll.esp
    217 d9 BW Njada Stonearm.esp
    218 da Rayya.esp
    219 db BW Ria.esp
    220 dc Ugor.esp
    221 dd Uthgerd.esp
    222 de EFFDialogue.esp
    223 df UIExtensions.esp
    224 e0 CaesiaFollower.esp
    225 e1 Dual Wield Parrying_RandomAttacks_Dawnguard.esp
    226 e2 DwemerCoins.esp
    227 e3 Vivace.esp
    228 e4 Toccata.esp
    229 e5 Chaconne.esp
    230 e6 zMirai_DB.esp
    231 e7 ContinueGameNoCrash.esp
    232 e8 Customizable Camera.esp
    233 e9 Death Souls.esp
    234 ea vImmersiveBeds.esp
    235 eb TERAArmors_CBBE.esp
    236 ec Alternate Start - Live Another Life.esp
    237 ed Dual Sheath Redux Patch.esp

    I would love to hear feedback and support because I am desperate. Restarting this character is a "hell to the f$%k no" for me. I have honestly no idea what is causing this and I would love to know what so I can nix that and go on with my game. Oh and also, here you will find the last bit of my papyrus log. If you need the rest, just ask and I shall post.

     

    [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000AC423)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:24PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [None].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:26:27PM] VM is freezing...
    [05/13/2017 - 09:26:27PM] VM is frozen
    [05/13/2017 - 09:26:28PM] Saving game...
    [05/13/2017 - 09:26:29PM] VM is thawing...
    [05/13/2017 - 09:26:55PM] Error: Cannot call GetSlotMask() on a None object, aborting function call
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:26:55PM] Warning: Assigning None to a non-object variable named "::temp14"
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:26:55PM] Error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:26:55PM] Warning: Assigning None to a non-object variable named "::temp35"
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:26:55PM] Error: Cannot call GetSlotMask() on a None object, aborting function call
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:26:55PM] Warning: Assigning None to a non-object variable named "::temp14"
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:26:55PM] Error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:26:55PM] Warning: Assigning None to a non-object variable named "::temp35"
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:40PM] Error: Cannot call GetSlotMask() on a None object, aborting function call
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:40PM] Warning: Assigning None to a non-object variable named "::temp14"
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:40PM] Error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:40PM] Warning: Assigning None to a non-object variable named "::temp35"
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:40PM] Error: Cannot call GetSlotMask() on a None object, aborting function call
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:40PM] Warning: Assigning None to a non-object variable named "::temp14"
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:40PM] Error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:40PM] Warning: Assigning None to a non-object variable named "::temp35"
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:41PM] Error: Cannot call GetSlotMask() on a None object, aborting function call
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:41PM] Warning: Assigning None to a non-object variable named "::temp14"
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:41PM] Error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:41PM] Warning: Assigning None to a non-object variable named "::temp35"
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:41PM] Error: Cannot call GetSlotMask() on a None object, aborting function call
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:41PM] Warning: Assigning None to a non-object variable named "::temp14"
    stack:
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:41PM] Error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:27:41PM] Warning: Assigning None to a non-object variable named "::temp35"
    stack:
    [_Frost_System_Clothing (EA064B04)]._frost_armorprotectiondatastorehandler.GetGearType() - "_Frost_ArmorProtectionDatastoreHandler.psc" Line 567
    [_Frost_Interface (EA065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryChangeData() - "_Frost_InterfaceHandler.psc" Line 74
    [05/13/2017 - 09:28:31PM] Error: None is not a valid inventory item
    stack:
    [ (FF001C31)].ObjectReference.GetItemCount() - "<native>" Line ?
    [alias Gambler02 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 10
    [05/13/2017 - 09:28:31PM] Error: None is not a valid inventory item
    stack:
    [ (FF001C2F)].ObjectReference.GetItemCount() - "<native>" Line ?
    [alias Gambler03 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 10
    [05/13/2017 - 09:28:31PM] Error: None is not a valid inventory item
    stack:
    [ (FF001C30)].ObjectReference.GetItemCount() - "<native>" Line ?
    [alias Gambler05 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 10
    [05/13/2017 - 09:28:31PM] Error: Cannot add None to a container
    stack:
    [ (FF001C31)].ObjectReference.AddItem() - "<native>" Line ?
    [alias Gambler02 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 11
    [05/13/2017 - 09:28:31PM] Error: Cannot add None to a container
    stack:
    [ (FF001C2F)].ObjectReference.AddItem() - "<native>" Line ?
    [alias Gambler03 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 11
    [05/13/2017 - 09:28:31PM] Error: Cannot add None to a container
    stack:
    [ (FF001C30)].ObjectReference.AddItem() - "<native>" Line ?
    [alias Gambler05 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 11
    [05/13/2017 - 09:28:31PM] Error: None is not a valid inventory item
    stack:
    [ (FF001C32)].ObjectReference.GetItemCount() - "<native>" Line ?
    [alias Gambler04 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 10
    [05/13/2017 - 09:28:31PM] Error: Cannot add None to a container
    stack:
    [ (FF001C32)].ObjectReference.AddItem() - "<native>" Line ?
    [alias Gambler04 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 11
    [05/13/2017 - 09:28:31PM] Error: None is not a valid inventory item
    stack:
    [ (FF001C2E)].Actor.GetItemCount() - "<native>" Line ?
    [alias Gambler01 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 10
    [05/13/2017 - 09:28:31PM] Error: Cannot add None to a container
    stack:
    [ (FF001C2E)].Actor.AddItem() - "<native>" Line ?
    [alias Gambler01 on quest _SAG_CG_PlaceGamblersinInns (9700C5E9)]._SAG_CG_GamblerScript.OnUpdate() - "_SAG_CG_GamblerScript.psc" Line 11
    [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:28:58PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:03PM] THUNDERCHILD DEBUG: Kyne's Animal died! Grats!
    [05/13/2017 - 09:29:04PM] Error: Array index 3 is out of range (0-2)
    stack:
    [TC_Questline_Quest_ChampionOfKyne (3506EB90)].tc_kynefaithquest_script.GrantEnhancement() - "TC_KyneFaithQuest_Script.psc" Line 81
    [Active effect 4 on (000AC481)].TC_KynesAnimal_Script.OnDying() - "TC_KynesAnimal_Script.psc" Line 15
    [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:22PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:31PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:32PM] Error: Cannot call IsBow() on a None object, aborting function call
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
    [05/13/2017 - 09:29:32PM] Warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [Active effect 4 on (000A9FC3)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

     

    Thanks for your time!

  4. So before I begin, I have no intention of getting an "ENB Preset" at the moment, I merely want to improve my game's memory usage.

     

    That being said I immediately went to ENBoost because of people saying how reliable it can be. I seem to get quite a bit of crashes going into certain cells after certain periods of time. I got into a cave with two (2) trolls, fast traveled back to Whiterun, then went to Dragonsreach to disenchant something and left. Afterwards I tried going into Belethor's shop, and I got a CTD because of "Skyrim Failed to Allocate memory!" or something like that. And so here I am.

     

    Immediately upon downloading and extracting the required files (Wrapper Version, as I read in the ENBoost Guide), I went to launch my game, and the Launcher crashes with a "Skyrim Launcher is not responding" message. And this only happens with d3d9.dll still inside the folder. If it is removed, it works as normally as it ever would.

     

    Clearly this file is part of what I need, but I find it odd how it can't operate correctly. Could somebody explain and maybe help me configure this whole thing here?

     

    Thanks

  5. So ever since I started my playthrough, I've noticed that the chandelier and candle holder textures are entirely missing. I'm no expert on searching specific game files for such things (And I followed both Ultimate Skyrim Modding guides for Graphics and Gameplay). I have Optimized Vanilla Textures, NobleSkyrimMod HD 2K textures, and Book of Silence (Even though that shouldn't interfere with that sort of texture. Right?)

     

    Right here, you will find the screenshot that could probably explain better than I could:

    http://i.imgur.com/lLxOlBP.jpg

     

    I have my load order here:

    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Dawnguard.esm
    3 3 HearthFires.esm
    4 4 Dragonborn.esm
    5 5 Unofficial Skyrim Legendary Edition Patch.esp
    6 6 Falskaar.esm
    7 7 SkyTEST-RealisticAnimals&Predators.esm
    8 8 Nock2Tip.esm
    9 9 WM Flora Fixes.esp
    10 a MagicDuelReborn.esm
    11 b Campfire.esm
    12 c ClimatesOfTamriel.esm
    13 d Gray Fox Cowl.esm
    14 e notice board.esp
    15 f mannyDragonhead.esm
    16 10 moonpath.esm
    17 11 ETaC - RESOURCES.esm
    18 12 OSA.esm
    19 13 TERAArmors.esm
    20 14 EFFCore.esm
    21 15 hdtHighHeel.esm
    22 16 HighResTexturePack01.esp
    23 17 HighResTexturePack02.esp
    24 18 HighResTexturePack03.esp
    25 19 Cutting Room Floor.esp
    26 1a SkyUI.esp
    27 1b iHUD.esp
    28 1c TreaclemanFalskaarPatch.esp
    29 1d TreaclemanMoonpathPatch.esp
    30 1e TreaclemanTGCONPatch.esp
    31 1f Rebirth Monster.esp
    32 20 EnhancedLightsandFX.esp
    33 21 ETaC - Complete.esp
    34 22 ClimatesOfTamriel-Dungeons-Hardcore.esp
    35 23 Immersive Citizens - AI Overhaul.esp
    36 24 Relationship Dialogue Overhaul.esp
    37 25 immersive roads.esp
    38 26 Complete Crafting Overhaul_Remade.esp
    39 27 Complete Alchemy & Cooking Overhaul.esp
    40 28 Skyrim Immersive Creatures.esp
    41 29 Beasts of Tamriel.esp
    42 2a Immersive Orc Strongholds.esp
    43 2b Helgen Reborn.esp
    44 2c RealisticWaterTwo.esp
    45 2d OBIS.esp
    46 2e Immersive Solstheim.esp
    47 2f RemoveAmbientInteriorFog.esp
    48 30 Holidays.esp
    49 31 ETaC - Complete Holidays Patch.esp
    50 32 Thunderchild - Epic Shout Package.esp
    51 33 Skyrim Immersive Creatures - DLC2.esp
    52 34 Immersive Whiterun.esp
    53 35 MoonAndStar_MAS.esp
    54 36 Undeath.esp
    55 37 Hothtrooper44_Armor_Ecksstra.esp
    56 38 Hothtrooper44_ArmorCompilation.esp
    57 39 Guard Dialogue Overhaul.esp
    58 3a SkyrimSewers.esp
    59 3b The Haven From The Cold And Dark.esp
    60 3c Heimfeigr.esp
    61 3d RealisticWaterTwo - Legendary.esp
    62 3e Run For Your Lives.esp
    63 3f Cloaks.esp
    64 40 fallentreebridges.esp
    65 41 moonpath_questdata.esp
    66 42 moonpathimproved.esp
    67 43 RealisticWaterTwo - Waves.esp
    68 44 Hunterborn.esp
    69 45 Immersive Patrols II.esp
    70 46 Immersive Horses.esp
    71 47 ETaC - Dragon Bridge South.esp
    72 48 AgentOfRighteousMight.esp
    73 49 Agent of Righteous Might - Chapel + Fixes.esp
    74 4a Agent of Righteous Might - Typo Fix.esp
    75 4b Agent of Righteous Might - Easier Lighting Fires.esp
    76 4c Hunterborn_CACO_Patch.esp
    77 4d Frostfall.esp
    78 4e DawnguardArsenal.esp
    79 4f ELFX - Moonpath.esp
    80 50 OBISDB.esp
    81 51 OBIS Loot.esp
    82 52 FCO - Follower Commentary Overhaul.esp
    83 53 Immersive Weapons.esp
    84 54 Nock2Tip.esp
    85 55 RealisticWaterTwo - Dragonborn.esp
    86 56 EFFDialogue.esp
    87 57 Darrow.esp
    88 58 Immersive Citizens - MTE patch.esp
    89 59 Immersive Citizens - AI Overhaul Lite.esp
    90 5a ApotheosisDemo.esp
    91 5b FalmerBikini.esp
    92 5c Magic of the Magna-Ge.esp
    93 5d HoldBorderBanners.esp
    94 5e Dwemertech - Magic of the Dwarves.esp
    95 5f RealisticWaterTwo - Waves - Dawnguard.esp
    96 60 RealisticWaterTwo - Dawnguard.esp
    97 61 Agent of Righteous Might - Notice Board Start.esp
    98 62 MoonAndStar_Undeath_compat.esp
    99 63 dD - Realistic Ragdoll Force - Realistic.esp
    100 64 FNIS.esp
    101 65 XPMSE.esp
    102 66 Falskaar - Notice Board.esp
    103 67 FNIS_PCEA2.esp
    104 68 DeadlyDragons.esp
    105 69 ogDiverseDragons2.esp
    106 6a Immersive Horses - Hearthfire Patch.esp
    107 6b DSAMG - Miraak Music Fixes.esp
    108 6c Followers_StealthKills.esp
    109 6d Hunterborn_Campfire_Patch.esp
    110 6e VioLens.esp
    111 6f Equipping Overhaul.esp
    112 70 SteelPlateBikini.esp
    113 71 notice board - dragonborn patch.esp
    114 72 BandedIronBikini.esp
    115 73 DragonBoneBikini.esp
    116 74 FNISspells.esp
    117 75 Dwarvenbikini.esp
    118 76 Apocalypse - The Spell Package.esp
    119 77 Apocalypse - More Apocalypse.esp
    120 78 Combat Evolved - Core.esp
    121 79 UltimateCombat.esp
    122 7a attack commitment movement speed fluid 3.esp
    123 7b Combat Evolved - Enemy Poison.esp
    124 7c Combat Evolved - Magic and Spells.esp
    125 7d HitStop.esp
    126 7e hmkLockOn.esp
    127 7f Immersive Sounds - Aural Assortment.esp
    128 80 Immersive Sounds - Footsteps.esp
    129 81 Immersive Sounds - Weaponry.esp
    130 82 IS-AA Complete Crafting Overhaul Patch.esp
    131 83 ShadowSpellPackage.esp
    132 84 ShadowSpellPackage_DragonbornStaffCrafting.esp
    133 85 Skytest Immersive Creatures.esp
    134 86 Thunderchild - Dragon Language Words Patch.esp
    135 87 TKcombat.esp
    136 88 TKDodge.esp
    137 89 TKRecoil.esp
    138 8a UltimateDragons.esp
    139 8b Wintermyst - Enchantments of Skyrim.esp
    140 8c DragonbornAscendant.esp
    141 8d TavernGames.esp
    142 8e MainMenu.esp
    143 8f WetandCold.esp
    144 90 Chesko_WearableLantern.esp
    145 91 Hunterborn_WearableLantern-Patch.esp
    146 92 SimplyKnock.esp
    147 93 LootandDegradation.esp
    148 94 TakeNotes.esp
    149 95 towConversation.esp
    150 96 Modern Brawl Bug Fix.esp
    151 97 CACO_CRF.esp
    152 98 CACO_Immersive Creatures Patch.esp
    153 99 ClimatesOfTamriel-Interiors-Cold.esp
    154 9a ClimatesOfTamriel-Nights-Level-2.esp
    155 9b ClimatesOfTamriel-Dawnguard-Patch.esp
    156 9c ClimatesOfTamriel-Dragonborn-Patch.esp
    157 9d RevampedExteriorFog.esp
    158 9e TrueStorms.esp
    159 9f TrueStorms-ClimatesOfTamriel.esp
    160 a0 RealisticWaterTwo - Waves - Falskaar.esp
    161 a1 RealisticWaterTwo - Falskaar.esp
    162 a2 AMB Glass Variants Lore.esp
    163 a3 Differently Ebony.esp
    164 a4 Animations.esp
    165 a5 PC Head Tracking - MCM.esp
    166 a6 PC Head Tracking - Patch.esp
    167 a7 RaceMenu.esp
    168 a8 RaceMenuPlugin.esp
    169 a9 Brows.esp
    170 aa Beards.esp
    171 ab KS Hairdo's.esp
    172 ac Dr_Bandolier.esp
    173 ad Cloaks - Dawnguard.esp
    174 ae Illustrious HDT Cloaks.esp
    175 af ExpandedJewelryCrafting.esp
    176 b0 HDTPhysicsWeaponSling.esp
    177 b1 aMidianborn_Skyforge_Weapons.esp
    178 b2 ContinueGameNoCrash.esp
    179 b3 Insanity's Pale Blade.esp
    180 b4 SteelBikini.esp
    181 b5 Wolfbikini.esp
    182 b6 Ghorza's Armor.esp
    183 b7 Cuteunitized Twohanded Dawnbreaker.esp
    184 b8 KCEScytheOfDeath.esp
    185 b9 lilithseviscerator.esp
    186 ba Red Bane Redone V1.esp
    187 bb SeraphineHuntedArmor.esp
    188 bc UIExtensions.esp
    189 bd Bijin Warmaidens.esp
    190 be Serana.esp
    191 bf Bijin Wives.esp
    192 c0 Bijin NPCs.esp
    193 c1 ElderOutfit.esp
    194 c2 FlameAtronachArmor.esp
    195 c3 FullBootForKKSA.esp
    196 c4 Overknee_Nadia.esp
    197 c5 ShandarStandaloneFollower.esp
    198 c6 Lex.esp
    199 c7 _aya_zelaII.esp
    200 c8 Bounty Gold.esp
    201 c9 Mavari Armor.esp
    202 ca TheEyesOfBeauty.esp
    203 cb vImmersiveBeds.esp
    204 cc vImmersiveBeds - HFDG.esp
    205 cd Dual Sheath Redux.esp
    206 ce Alternate Start - Live Another Life.esp
    207 cf ASIS-Dependency.esp
    208 d0 Dual Sheath Redux Patch.esp

    If I could have a bit of guidance on how to sort my order (if that is the problem) or whatever may be wrong, I'd very much appreciate it.

     

  6. So I seem to have a small problem where a certain sound doesn't play whatsoever, that being a regular sword (Imperial Sword, Iron sword, etc)

     

    All my other SFX work perfectly fine, and not a single sound is broken for Axes, Great swords and so forth.

     

    To explain this better: The equip sound for regular swords does not play yet all other sounds work perfectly fine. Surely this doesn't seem like MUCH of a big deal, but for me being a mix of 2H and 1H, and also paying SERIOUS attention to detail sometimes, it sometimes can be irritating.

    And it is only this sound effect that doesn't play (regardless of what the SFX may be, a modded in one like in Immersive Sounds or something of the sort).

     

    The only sort of change I made to my skyrim before this happened was switching to XMPS from XMPSE. (Just personal preference really.)

     

    I tried installing Immersive Sounds - Weaponry to see if that would overwrite the sound and fix the problem yet it did nothing.

     

    Can anyone help me on this?

  7. I realize that getting a request done on the forums is a very slim chance, though I do not have the time to get into modding mainly because other stuff besides Skyrim.

     

    (NOTE: This is really just, I think, an impossible idea and I don't really expect this to be made considering how Skyrim's original formula is. But if it is possible and somebody made this, that would be a nice little experiment)

     

    I've noticed there are 1st person camera mods, bobbing for realism. That's cool and all, but remember playing in a hack and slash game like METAL GEAR RISING, or DMC 2? Maybe even a little of Dark Souls? The camera didn't feel attached to the player, it was following the player slowly.

     

    In Skyrim, the Third Person View is directly attached to your character and doesn't move unless you make the movement yourself (Mouse/Analog Stick).

     

    A good example of the kind of camera sway I'm speaking of is a regular HnS game like MGR. As you attacked, the camera wasn't directly facing in the direction you attacked, it instead followed you smoothily and you could free form through combat. Even out of combat it slowly followed behind you. I am aware these games had lock on systems, but thankfully we already have a mod for that. ^_^

     

    While this does sort of break Skyrim's original feel, this I would love to see. While Skyrim doesn't have DMC like combat (Which would be AMAZING IMO), it would be nice to at least have the camera movement of one.

     

    Is there any way somebody could do this?

  8. So, after deciding to stick with the regular skyrim and go with a COMPLETELY fresh start (Reinstalled game and did everything to make it as stable as possible) NMM decides to completely work out of the ordinary and essentially impossible to work with.

     

    My normal days with NMM included the following: I get a mod, I install it, it is sorted correctly, and I am able to see the data on the right side (Default UI settings). Simplicity itself.

     

    Ever since yesterday, the manager has denied any mods I attempt to download with the following: "Server Unreachable (blah blaah blah Nexus Mod URL stuff)". Yet I am fully able to visit the website. And when it finally works, it puts the mods in the unassigned category.

     

    Not only that but, For Example, PCA or Pretty Combat animations usually has a sort of mod setup. Allowing you to choose the type of animations you want in the game. These menus can come from ANY mod and they are there to allow us to set our preferences of how a mod works. Unfortunately NMM refuses to show these and I am forced to "Reinstall" the mod in the manager. Afterwards it proceeds normally and the mod appears to be installed (Except without a mod version number or any sort of Mod ID).

     

    I had just installed Unique Dragon Priest Masks for Skyrim and it fell under the "Unassigned" Category, and did not show the usual setup menu. It seems as if NMM is refusing any sort of downloads or mod installations at the moment.

     

    Is there any way to fix this little problem? Will I have to reinstall NMM?

  9. So this only occurred today and I have changed absolutely nothing about my game (Save a couple follower mods that clearly should have nothing to do with the maps themselves). It appears the actual embers in the fire are stretched?

     

    For example, take an HDT cloak. Every now and again there's a moment where the cloak is stretched to the literal end of the map. Then it is fixed if you re-equip it.

     

    It appears the actual fire mesh is stretching to no end when I'm in Whiterun. Yet when I'm outside, it is completely fine with no issue. And this does not occur with any other towns or villages. It is only Whiterun. And I do not remember getting anything else for fires except "Better Embers".

     

    What sort of glitch/bug is this and how should I go about fixing it?

  10. While I know it has been requested before, I feel it must be asked again. Would it be possible to make sword trails like they had in SoulCalibur? I realize it is quite a hassle to create considering limitations in the engine if I'm not mistaken. But I do believe it would be able to work somewhat. Hell, even if it doesn't look like SoulCalibur, it would still be cool.

     

    Of course if it is not possible could somebody tell me why? I'm also eager to know the limitations of Skyrim's engine as well.

  11. So I installed a few new followers (All standalone) and none of them show up where they're supposed to be. Even when I spawn them using the "player.placeatme <ID> <#>" Command, they do not show up. And they are not in the mod manager in the launcher of the game. I do not have NMM so I have installed them all manually and placing them in the Data folder. Is there any sort of help to this? I'm completely lost...

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