Jump to content

balwick

Supporter
  • Posts

    62
  • Joined

  • Last visited

Nexus Mods Profile

About balwick

Profile Fields

  • Country
    United Kingdom

balwick's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. In response to post #73705423. #73712458, #73718798 are all replies on the same post. Just to echo johnskyrim here, I absolutely need the thumbnails back. A title alone isn't enough information for me to know whether it's worth opening. And yeah, the notification colour looks s#*!. Bright red or blue, please.
  2. defenestration noun 1. formalhumorous the action of throwing someone out of a window. "death by defenestration has a venerable history"
  3. Please feed my endless addiction to moddable games. I need that sweet nectar.
  4. My only complaint goes to Dark0ne, for referring to GMT as UTC, whatever the hell that means :p Eli has every right to be a little short with people; the level of entitlement some people display is beyond belief, and couple that with a hail of "how do mod???" every time she releases something, and she would be in her rights to be a whole lot 'meaner'.
  5. In response to post #39468355. You silly tart, you're exactly the type of person he tells to sod off in the post.
  6. https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1787651 The above is an example of Bethesda's fantastic moderation. Assets stolen from Blizzard Ent., which I reported four days ago. Blizz could absolutely bend them over for it, and it would never have stood for anywhere near this long here on the Nexus. Although I'm only a very infrequent and basic mod author, I'm actually glad I've not released anything for Fallout 4 up to this point, because this whole debacle has left such a sour taste in my mouth. You can't even help them - I made a thread about the above mod as well as reporting it, and it's still up.
  7. Hello, something I'm using has broken the Gunners spawned by the cages. They're appearing as Gen 2 Synth heads, with no bodies just FYI. Would anyone be able to help me find the correct entry in FO4Edit to see what is causing the error? I suspect the invisible body is due to their Gunner equipment being "equipped" despite them being Gen 2 Synths, who probably aren't able to wear it, so something has messed with their race?
  8. Well, it worked, so thank ye. I also changed the B to a lower case b on the other ini's, just in case, for anyone reading.
  9. I am probably missing something obvious, but I have added BAllowMultipleMasters=1 to the first line of both CK inis, and edited in SResourceArchiveList2=Fallout4 - Animations.ba2, DLCRobot - Main.ba2, DLCworkshop01 - Main.ba2*, and yet my CK is still aborting load of multiple masters. Any ideas? *edit: to the Fallout4.ini
  10. Any NPCs that are not standalone will be affected by whatever body meshes and textures you have installed; you'll get most of the way there by downloading a high res body texture set you like (Mature Skin would be my first vote). Then you'll need things like high res makeup and warpaint, and a simple SKSE.ini tweak to display the high res makeups and warpaints. After that, everyone will look a helluva lot better. Edit; also eye and hair retextures, because unless you individually alter every npc in the game, they will be using the vanilla hair meshes for the most part.
  11. Hey all. For 2015 I want to spend some time learning 3D modelling and animation (basic programming too, but that's not relevant to this ^^), so I figured the best way to start would be to dive feet first into a mod project. Every single thing I learn will be progress, so I'm not concerned with time frame nor the scope of such a project, but I would like some guidance; namely, what would be the workflow to take a vanilla Skyrim outfit and convert it to function with both bodyslide and HDT physics be? What software am I going to need, and for which tasks? And so on. Any help appreciated. Once I have a course of action, I'll be able to go forth with each step and do my own digging for tutorials and resources to achieve each goal :smile: (edit for typos)
  12. Working perfectly well so far, but I am noticing a glaring issue in having lost the activation/uninstall queue from 0.53 - unless it's just hiding somewhere?
  13. Have you ran the Skyrim launcher, rather than SKSE launcher, since installing them, and checking the Data Files list for active plugins? How are you installing them? NMM is the best way, IMO.
×
×
  • Create New...