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DragonKnightBob

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Everything posted by DragonKnightBob

  1. Leave it to me to suggest something that's impossible! I'm also not averse to mucking around in the Construction Set and trying to change it myself, but I opened up a file there once and was pretty intimidated by all the files and stuff. If there are any tutorials out there that would help me I'd jump on those too, if you could point me towards the right ones. All I'd want to do (For the armor), is change the metallic silver sheen to a metallic blue sheen, which I'm assuming should be as simple as a texture replacement...? And that's a thought... I find it funny because I see all these pose packs out there for companions (Sexy hip pose, Player A being cuddled by companion B, etc), but I also remember seeing a really good shot of an npc/player duel where one of them was kick-jumping at the other, and could never find an esp for it. Then again, that could have just been a really good click of the screenshot button during a deadly reflex fight.
  2. I deactivated pretty much everything that didn't directly relate to FCOM; I'm actually on my third set of installs, because the first two times I did something wrong and completely pooched my game. That being said, I'm a little leery to fiddle with it. I agree, my mod list is filthy. I'm going to go through and clean them one at a time, though since I've never done it before I'm not sure which program to use; I've read that both TES4edit and TES4Gecko can. Can you suggest which might be newbie-friendlier? And last but not least, I've run TES4LODGen, but not with everything installed; When I try to run it with everything installed, it goes for about 24 seconds and then hangs (Both the Experimental one, and the 2.2.2 version). I've traced the problem THERE back to the new Aetheric Cuteblade mod; as long as I don't have it's files in my data folder, everything runs fine (well, except for the usual troubles people seem to have with Hegathe Valley). And go figure, when I uninstalled the ACB, reran Boss, rebuilt my bashed patch, and ran Tes4LodGen... I'm still wall-less! Now I did locate something on the internet to do with the Construction Set website here: http://cs.elderscrolls.com/index.php/Check_what_nifs_use_a_texture:_Architecture/Arena Now if I'm reading this right, this is a list of the files that should be in the architecture/arena folder. However, when I open up the meshes folder under Oblivion/Data/Meshes/Architecture/Arena, I have the following: BloodworksCistern01.NIF BloodworksEntrance01.NIF ChorrolArenaInterior01.NIF ChorrolArenaInterior02.NIF ChorrolArenaInterior03.NIF ChorrolArenaInterior04.NIF ChorrolArenaInteriorGround01.NIF ChorrolBloodworks01.NIF And nothing else... which is a way shorter list than what's on that page I linked previously. Could something I downloaded have accidentally deleted my required NIF files? I also find it a bit odd they're all listed as Chorrol Arena, since I'm in the Imperial City at the time. On the other hand, when I run Steam verification, it never downloaded any new files into here either. I think I have gremlins.
  3. Ok, it's entirely possible that these have already been made somewhere and I'm just overlooking them, but here goes: 1) Armor Painter! - Allows you to change the colors of your armor by purchasing a dye in game and applying it. Player would get a choice as to whether it would be applied as the base colour, or trim, and the mod automatically applies it to all areas on the piece that it should go. Ideally, this would not affect the sheen on the armor; I love the Lost Paladins of the Divines Armor and the Drake Knight armor, but I'd rather paint the primary color blue with gold trim rather than silver. 2) I've seen all the myriad pose packs out there and that's not quite what I'm looking for. I would love a spell that would freeze target npc/monster in place, and allow me to pose them until I used the counter spell to release them. It'd be great to take a picture of yourself and 5 allies engaged in an epic battle, but it'd look cooler if you could co-ordinate them on the screen so it looks better. It'd likely need to turn them into Ragdolls that freeze when you let go of them, for the maximum amount of pose-ability. If anyone knows of any mods that already do this, or easy TES CS tutorials that would allow me to do this there, I'd appreciate it! Otherwise, chalk this up to a 'please make!' request.
  4. Good catch on Vilja though, I didn't think of suggesting that; she's my favorite thus far.
  5. I'll try to help answer as best as possible, hopefully it'll help. The suggestions I make are all through the use of mods, so if you haven't got OBMM, Wrye Bash and Boss installed, I suggest you look up what they do first. For third person, if all you want is a crosshair then I suggest downloading and installing the DarnifiedUI mod: http://www.tesnexus.com/downloads/file.php?id=10763 As it gives you the option to add a crosshair during 3rd person, but doesn't change the perspective of the camera. If you want to pull the camera closer to your character, use the mouse wheel to zoom in and out. If you don't like the 3rd person camera's perspective, there's another mod called the Ultimate 3rd Person Camera: http://www.tesnexus.com/downloads/file.php?id=29942 It is, I agree, the best 3rd person camera for what you're looking for. The downside to it (and the reasons I don't use it), are that your 1st person camera disappears entirely, and when inside a ruin, fort or other interior location with narrow passageways the camera clips outside the wall and you can see the entire level floating in a grey void, totally breaking your immersion. It's up to you if you're ok with that though. Next, the eye picture with the bribery is Oblivion's persuasion mini-game. NPCs will only talk to you about certain things if they like you enough, or you can haggle with them to lower prices in shops. This is based off their disposition value towards you (out of 100). To raise it using the mini-game, you get 4 persuasion tactics (joking, admiration, boasting and coercion), and you must use each one once before the round is over. So next, there are the different sized wedges; the bigger the wedge is when you click on the conversation topic, the more of an effect your choice will have, both good and bad. Lastly, when you highlight a choice, look at the NPC's face; their expression will change based off whether or not they like that kind of conversation topic, to downright hating it. Each NPC loves one, likes one, dislikes one, and hates one. Now we pull it all together. Say an NPC Loves to be admired, likes jokes, dislikes being coerced, and absolutely hates boasting. When you start the minigame, the goal is to try to get the largest wedge on the wheel onto the admiration and joking slots, while selecting the smallest wedge for boasting and coercion. If you do it right, they will like you a lot more. If you don't, they'll start to dislike you. Beware the NPC that hits a 0 value! They may attack you after you finish talking to them. Last but not least, the one surefire way to make someone like you is to bribe them. For 10 gold you can raise their disposition by a set amount, no chance involved. This is great if, when the minigame is done, you can't get all the information you need out of them. Bribe them to bump their disposition up over the value you need. I'm sure there are more in depth guides to teach you how to do it, but I suggest you just practice. The easiest practice target is a town guard; they respawn, so you can always practice on them, and if they accidentally hit 0 because you've screwed up, they won't attack you (Or at least, I've never gotten them to). Err, ok, next on your list: Increasing the graphics: http://forums.steampowered.com/forums/showthread.php?t=1306005 This is a massive tutorial on how to make Oblivion more attractive, and is what got me started with modding. It goes step by step through several big name mods that will help you with your goal. I would suggest, and this is just personal preference, that you skip step 6 of the visual section of the overhaul. For someone just starting out with Oblivion, I feel it's good to get an idea for the story the way it was meant to be told, but that's entirely your choice. Definitely do all the sound upgrades; I highly recommend them. Be careful with More Immersive Sounds; there are a few mesh files missing that you'll have to download in another archive and add to your data folder. I HIGHLY (and I can't stress this enough) suggest you skip the entire Gameplay section. I personally play using all the mods there, but I've owned Oblivion for years before I started modding it; Oscuro's Oblivion Overhaul greatly ratchets up the difficulty on players, and unless you want to get spanked on your first outing, I think you should score a playthrough without it first. This will make combat far more deadly and exciting, but if you wander off the beaten path and decide to try poking around in a dungeon for kicks, you're liable to get murdered so many times you'll get frustrated and give up. If you do go for it, it's your funeral ;) BUT, on the second playthrough, I wouldn't have it any other way. So, next, increasing FPS: http://www.tesnexus.com/downloads/file.php?id=10400 this is your one stop FPS shop. It won't make things perfect, but I can hum along at about 30-40 fps at most times. There's also a 4gp patcher out there that'll allow oblivion to use up to 4gb of your ram. Other people suggest a program called Rambooster, that will let you use all 8gb of your ram, but I had issues with it. And to tick the last option off your list, making combat more exciting, I offer you two options: 1) Download and install Deadly Reflexes 6. Remember how I told you to avoid the 'Gameplay' section of that tutorial? Well Deadly reflexes is even tougher to install. I've got FCOM running smooth as silk over here, but Deadly reflexes screws everything up. I'm sure other players have it working perfectly, but I've never had any luck with it. So I offer my second suggestion... 2) There are animation replacers out there called DMC Stylish, Silver Ranger, Spellsinger and another one called Amazing Jump. Stylish replaces all your attack animations with ones that look like they came outta a Japanese anime; it's very cool, and I like it. Silver ranger is an alternative bow stance, and spellsinger replaces casting animations. Note, both Spellsinger and Silver ranger look best on a female character. Amazing jump replaces your regular stiff jump animation with a fluid forward flip. I use these, and they work great. They also work fine with Deadly Reflexes. I think that's everything. If you have trouble, the best advice I can give is to read the readme files included with every mod you download. And if you can't find the info there, look on the download page; sometimes the contents are clearer. Backup all your files whenever you mess with Oblivion, and test it after every installation to make sure it's not going to crash on you. Best of luck!
  6. Allo All! So this is my first thread, and I sheepishly must make it a 'help me!' one. I've owned/played vanilla oblivion for years now, and only just got into the process of modding it (As before I had it on console). As a preface too, if this cry for help shouldn't be in the mod troubleshooting section, by all means shuffle it around; I'm just assuming my problem is created by a mod. So, to cut to the meat of the matter, I noticed a few days ago that I had this bizarre glitch in the Imperial Arena. I play a character that normally wouldn't fight there, but he's desperate for cash and I figured a few pit dog matches might help. This is about 30 hours into my game, I'll add, and I'm running flush with the 254 mod limit, with everything else appearing stable. So I go up into the IC arena from the bloodworks, and am greeted by this: http://i594.photobucket.com/albums/tt29/DragonKnightBob/2012-01-09_00002.jpg http://i594.photobucket.com/albums/tt29/DragonKnightBob/2012-01-09_00003.jpg The entire left side of the arena is just peachy, but the right has mysteriously vanished. The really, really odd bit, is that when I deactivated some mods, ran wryebash again, and generally fussed with it, I decided to leap straight there. So I punched in player.coc icarena, and voila! http://i594.photobucket.com/albums/tt29/DragonKnightBob/2012-01-09_00001.jpg Now this is all well and good, EXCEPT, when I player.coc icarenabloodworks and go get my next match with owen, when I run back up the ramp and into the waiting area, the same glitch as before is back! So I'm stumped; I've even installed FormID finder, and it doesn't even register that the walls are supposed to be there in the first place. I've attached my load order in a txt file exported straight from BOSS immediately after running it, so as far as BOSS is concerned, the order is correct; that being said, even computers can make mistakes. If anyone can give me a hand (or suggestions) I'd really appreciate it. It isn't game breaking, but massively immersion breaking. Also, I'll understand if I don't hear back too fast; I'll bet Skyrim is taking up a lot of players time. Thanks in advance!!
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