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Everything posted by rawnight
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How does Vortex folder structure detection work?
rawnight replied to rawnight's topic in Vortex Support
I have basic notions of Javascript/Typescript but from what I can see in the code Vortex searches for 'dlc' and 'mod' prefixes in the mod folder name. I have reported through Vortex because I think that copying 'dlcModName' to 'mods' folder is a bug. And the double 'dlc' folder too. -
How does Vortex folder structure detection work?
rawnight replied to rawnight's topic in Vortex Support
Yes, in this case, I'm having a problem with Witcher 3. Also, I would like to know how deployment treats the folder structure, in other games too. I couldn't find anything in the wiki. Thanks in advance. -
I'm trying to figure out how Vortex v1.5.7 manages mod deployment and how it detects the correct folder destination to deploy mods. Examples in Witcher 3: Example 1: Using the same folder structure as the game doesn't always work. dlcTest1.zip |--> dlc |--> dlcTest1 |--> content |--> test.txt Wrong Deployment in '\dlc\dlc\' directory (bug?): \Witcher3\ |--> dlc |--> dlc |--> dlcTest1 |--> content |--> test.txt The correct one would be \Witcher3\dlc\dlcTest1\content\test.txt Example 2: Using 'dlc' in the parent folder name doesn't work. dlcTest2.zip |--> dlcTest2 |--> content |--> test.txt Wrong Deployment (in Mods directory): \Witcher3\ |--> Mods |--> dlcTest2 |--> content |--> test.txt Vortex doesn't detect 'dlc' in dlcTest1 name folder like I think it does with 'mod' in modTest name folder, or is only that Vortex deploys by default in '\Witcher3\Mods\' folder when there isn't a correct game folder structure? The solution I've found by trial and error is to create a dummy file in another folder, like the Mods folder. dlcTest3.zip |--> dlc |--> dlcTest3 |--> content |--> test.txt |--> Mods |--> dummy.file Correct mod deployment in \Witcher3\dlc\dlcTest3\content\ \Witcher3\ |--> dlc |--> dlcTest3 |--> content |--> test.txt |--> Mods |--> dummy.file Is there a better way to correct mods with the wrong game folder structure without repacking? Modifying the staging folder maybe?Is there a better way to view the mod archive folder structure within Vortex without installing and opening the staging folder, or right-click/open the compressed file in Downloads?