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Posts posted by jonboy
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In response to post #43223565.^ThisAlexZander40 wrote: I've done manual modding, OBMM, FOMM, Wrye Bash modding, NMM modding and Mod Organizer modding. With the help of the modding community and tutorials, I've always managed to get a modded game playing and working great.
So far, I would have to say Mod Organizer has been my favorite Mod Manager. Just started using it last year on a fresh intall of Skyrim, and with awesome help of GamerPoets and Gopher on Youtube, it has been relatively hassle free. Though I still go into the Mod Organzier mod files and manually mess around a bit.
I think it's great that Tannin42 is going to work with Nexus for the next Nexus Mod Manager release. Since I haven't modded up and played Fallout 4 yet, I look forward to trying out the new NMM upon release for that game. Hopefully, the Profile system that Mod Organizer uses and keeping the Data folder untouched will be implemented. I love that about Mod Organizer. -
In response to post #39491315. #39496050, #39497250 are all replies on the same post.Perhaps some sort of key or other dependency check, one for each platform? Something you tick off in the CK, which embeds this dependency within the file where no one can (easily) change. This version is for PC/XB1/PS4 only or any combination of.tvs_frank wrote: I think the simplest solution to this would be to just make your mod rely the SKSE libraries, even something as basic as a texture replacer. There must be a way, right?qasm0ke wrote: SKSE for Skyrim and F4SE for Fallout 4. This way the developer can focus & care about only for PC. That's the way I think.
I don't have any console so I couldn't test anyway. My Skyrim mods are all require SKSE, so if the so-called 'thief' stole my mod to Bethesda market, he can't play it on non-PC environment.Darkstorne wrote: That's not a solution though. It's a temporary preventative measure to avoid theft, that prevents ALL console users enjoying a mod because of the arrogance of a very small minority who would resort to theft.
A solution has to come from Bethesda, so that mod authors can feel safe about releasing their content wherever they choose, without fear of theft, because they can trust Bethesda to work as hard as the Nexus staff to do protect their creations.
Consoles on mods could be a wonderful thing. The reason we're all here is because we love modding our Bethesda games on PC, to get a lot more out of them, and I'm really glad console users will be getting a similar experience from now on. Bethesda definitely need to step it up though, and focus on protecting content instead of blatantly focusing on a method of trying to reintroduce paid mods with a 75/25 split in favour of themselves and Valve again... -
In response to post #39510315. #39511175, #39511945, #39512040, #39518785 are all replies on the same post.A couple itsy-bitsy points...MrJoseCuervo wrote: Dark0ne, I agree with some of what you said but I must remind you of a couple of things.
1) Console Users did not create this community or enable this site to become what it is today.
2) I am not aware of any contribution Console gaming has provided PC Users other then the dumbing down of game content across the board.
3) There is little chance for revenue to be made by you from console gaming unless you plan on selling us out in the future or that technology drastically changes, which I don't see happening any time soon.
In short I feel PC gamers have every right to be elitists to some extent because we are not just consumers, we contribute. I realize that our contributions are taken for granted by the industry and are only allowed to continue because they see a financial advantage in doing so, but regardless of that you cannot belittle people for wanting to protect this community from vultures who want to rake in as much profit with as little effort as possible.
I would suggest you remember who made your successful site possible and avoid sh!tting where you sleep. In the immortal words of President Obama, You didn't build that by yourself.boomerizer wrote: MrJoseCuervo:
Nice, coming from someone that stole their name from a tequila brand.
OK so
1) Many PC gamers I'm sure own consoles. Myself included. But you may be partially right. I've only endorsed one thing in the last year.
2) Well, until you invent the console controller that includes 108 keys (not including mouse functions), then "dumbing down" is insanely short sighted, bigoted, and beyond ignorant.
3) Egh, I don't understand the point of that jumble of garbage.
Nobody reserves any right to be elitist in any extent. Not only are you being elitist, but you are being an exlusionist-- as if there are people that SHOULDN'T be allowed to enjoy mods. Simply because of the platform they choose to play on. Console mods have only been available for a month. PC mods have been available for nearly 30 years. I don't want to hear s#*! about console gamers not being contributors. Not everyone that owns a gaming quality PC only owns a PC. I own a PC, a Macbook Pro, an XBox One and a PS4. We also have a 3DS and PSVita (had two of each for a time) At one time we also had a WiiU in the house.
So, for you, I would not recommend shitting on gamers. You know. People that aren't elitist. People that don't choose sides in platforms because each has their advantage.
You know why I have consoles? Because I don't want to have to worry about whether or not my PC can run it. Or having to download multiple third party programs to get something to work.
Y'know, even on PC I play Skyrim and Fallout 4 with an Afterglow wired Xbox One controller. It's not "dumbed down", its streamlined. Dumbed down is what SOE did to Star Wars Galaxies in 2007. Dumbed down is what Ion Storm did to Deus Ex: Invisible War (yes, to make it more accessible to console gamers because CONSOLE GAMING IS A HUGE MARKET).
Whether you like it or not (and I know you don't), but consoles are a huge part of gaming. Video games would not be anywhere near as big as they are today without the Nintento Entertainment System. Which, y'know, was a console. In case you forgot. Mario, video gamings biggest mascot...from a console game. Master Chief, y'know from Halo. Another video game juggernaut... console. You don't have to like it...
But you should learn to respect it.vram1974 wrote: > In short I feel PC gamers have every right to be elitists
Agreed with everything you wrote.arenthefox wrote: @MrJoseCuervo: PC gamers who have contributed to the community by creating mods and content can be elitists to a tolerable amount. However, a good part of the group Dark0ne is talking about, the obnoxious elitists, have likely done nothing of the sort, and instead just play games and use mods without giving back, and talk s#*! about console gamers for no other reason than that they don't use the same platform.
Also, just because PC gamers created the modding community, doesn't mean we should shun, exclude, or treat console owners like second-class gamers; they like video games, and they want to use and maybe make some cool mods just like us. They probably play a lot of the same games aside from Bethesda titles, too. Acting like a snob just because you own the platform modding started on does nothing but deepen the divide in the gaming community.MrJoseCuervo wrote: I am not suggesting anything other than protecting what we have built here.
I am not saying we need to shun anyone. All I am saying is that we are the ones making the content, not them. And rolling over and letting the larger forces at play here destroy everything is not something that should be allowed to happen. Change is fine, inclusion is wonderful. Letting a horde of locusts come in and destroy OUR community of content creators and those that support them is not acceptable.
Yes, PC gamers are superior and if you can't bring yourself to acknowledge that then there is nothing further to talk about.
1) No they didn't, but they _could_ expand it, and should not be excluded due to their....handicap :) And who knows, maybe some of them are converted to PC when they see what we can enjoy.
2) It should be noted that profits from console sales allow production budgets to be larger, leading to a (theoretically) better/bigger game.
3) Not sure what you are saying on this one, but if your point is that only PC sales make them money....pretty sure that is not true.
I too feel like an elitist as a PC gamer, especially due to mods. I also don't appreciate the consolitis/bad porting that infects too many games. However I do want to see mods become successful on consoles. It will expand our hobby to a vast audience, which is why it is so painful to see it done so badly by Bethesda.
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In response to post #39502600.This is my experience with Bethesda games since Morrowind, mods have made decent to great games into incredible experiences.lsinsocal wrote: There is nothing wrong with mods for consoles. I think it's pretty cool they can enjoy them now too. I say that as a die-hard fan of pc gaming. If it was implemented correctly and mod authors were protected, this would be a very awesome addition to the community of modders/users, despite the modding learning curve ahead of them. It takes a lot of finesse to get your game working correctly with a lot of mods and console users are not used to that at all.
Unless Bethesda changes something drastically within their games that makes modding them less crashy, I don't see this as an easy transition and mod authors have the right to not want to deal with it.
Bethesda/Zenimax has gotten greedy though. I have always loved their games but the quality has gone downhill. Skyrim was a huge bugfest right out of the box. ESO is well... Okay, I'm not going there. Fallout 4 seems better to me so far but I only just started playing it this last month.
If you expected more from them with their own modding site, I'm shocked. They are going to drive away the best mod authors with practices like these but should any of us be surprised after the cash grab from last year?
The modding community, literally, made Bethesda games what they are today. I finished Skyrim back in Dec 2011 and I *only* play Skyrim now because of all the great mods made for it. I can go back and play Oblivion from 10 years ago and still enjoy it due entirely to mods. Same with the Fallout series. The only reason I continue to buy their games is because of how you can customize them with mods. Otherwise, there are game developers who put out far better quality games in their vanilla state. If it weren't for the modding potential, I probably would never have bought Skyrim.
It's sad that Bethesda either doesn't realize this or doesn't care about the impact modders have on their games.
It's the same trap Blizzard fell into. When you get wildly popular, you start letting what made you great slip for the sake of pulling in more money.
Thank to you, modders!
If modders go away or Bethesda games become more closed to modding (badly done paid mods for instance), I lose 90% of the interest I have in their titles.
When I heard mods were coming to consoles, I thought it could be really good. Would be nice to share the experience with more people, even if they couldnt do everything we of the 'PCMasterRace' could. Maybe new armor/weapons, quests - expanding on vanilla FO4 without taxing the system. Hope it can still be that, but it sounds like Bethesda needs to get it together. -
In response to post #39503480.Bethesda as a for profit company should only care for themselves, so I can't hold that against them. That being said, if they hold how they are viewed as being influential on their future value, they will need to get it together.numeriku wrote: http://a.fod4.com/images/GifGuide/clapping/citizen_cane.gif
Honestly, Bethesda made it perfectly clear where they stand and what they think of the modding community the moment they attempted paid-for mods. Bethesda only cares for Bethesda. -
In response to post #39520310. #39520525, #39520890 are all replies on the same post.Well said. The root issue is creator control of their art. Just because the Internet allows bootlegging and infinite copying and distributing does not make it right.acidzebra wrote:
Does anyone disagree that _in principle_ an author should be able to determine how his/her work is used? That an author should rightfully retain some level of control over his/her work? That it is not right for someone to take an author's work and pass it of as his own? I really hope these are things most people can agree on.
Now it is also true that _de facto_ the internet and very nature of digital information make it very hard to actually exercise said control. But authors still release their work on the internet, for free, for people to enjoy. You should appreciate that.
Community happens when authors express certain wishes about their work and those wishes are respected and observed by the rest of the community - you know, when people respect each other in general? Otherwise, what you have is just a bunch of leeches and not a community at all. You will likely lose a lot of potential mods in a situation like that, as authors feel disrespected and unappreciated and will stop sharing.
Personal views: I've set my mods (where possible) to the most liberal permissions. Take them, remix them, reupload them, share alike, port them when skyrim remaster comes out, go nuts. I'm not offering technical support on any of it, you're on your own. Don't have a console, don't care. It'd be nice if you mention me somewhere if you do something with the mods, but I don't even care all that much tbh. But some mod authors feel differently. And while you may disagree with their views (I personally think it's a fool's errand to try and control stuff you put on the internet for free), if you appreciate their works and want to see more, you should probably respect their wishes, or they will stop contributing, and I'd rather lose a bunch of non-contributing leeches with big mouths than people who produce neat things for free.
Brabbit1987 wrote: Great post and 100% agree. Especially with your personal views. I also think it's a bit of a fools errand. A losing battle if you will.
I do feel people should respect their wishes though regardless, but we all know how well that has been going.AFKRoger wrote: I completely agree, but I believe this issue more with the fact that's its happening with in the community not that is happening out in the wild.
Bethesda was always a part of the community. -
In response to post #24617279. #24618539, #24618579, #24618659 are all replies on the same post.This storm has moved me to consider the time I have spent enjoying modded Skyrim (and other Bethesda games, and even older Total War games) and how the modder's work has greatly increased my enjoyment, and even driven me to purchase these games in the first place. These modder's are definitely worthy of some gratitude (donations), which I will start doing over this weekend.Raycheetah wrote:Brasscatcher wrote: While I find your viewpoint refreshing and provocative, I cannot help but point out that the way IP law works these days does not foster an air of sportsmanlike competition. Let someone prove to be a competitor to valve/bethsoft et al. The lawyers will come with DMCA claims, and sites will die.
If we keep modding a hobby, free, we are legally untouchable within certain boundaries; if we take Valve's silver, we invite a violent change to that status. Some chose to do that, for their own reasons, and I fear that by doing so, we've let the vampires in. I'm going to wait to see what comes of this change in paradigms before I publish a damn thing, that's for certain.TheEyelessWanderer wrote: @Brasscatcher.
This. ^Darkieus wrote: I need a lawyer, c'mere. -
Wondering what games are and are intended to support profiling in NMM 0.60. Is it Skyrim only or Oblivion/FO3/FNV also? Maybe Morrowind?
May not use this as I have switched over to Mod Organizer, but if it support games MO can't may have to reconsider.
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Mod Organizer is working fine, but the "Download Manually" links appear to be broken. Tried to get some ENB's and other files that way, got size 0 files and archives that say "cannot open file as archive". In both Chrome and Firefox.
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Found this via google, was very helpful to me, download time went from approx 5-6 hours to ~10 minutes. Once I let NMM know where I was it chose Denver and is running 4 threads downloading @ 3000 kb/s, much better. Thanks!
NMM2 - Update and recruitment
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Posted