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jonboy

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Posts posted by jonboy

  1. In response to post #47428125. #47428205, #47431185, #47432280, #47433255, #47441410, #47442305, #47450560, #47452285 are all replies on the same post.


    ozoak wrote:

    How about Hiring someone that won't force useless virtualized installation on everyone. You know, like MO and NMM does now...

     

    I understand (2nd hand, of course, simply reading the NMM feedback threads) that virtualised folders in NMM haven't worked too well, but it's absolutely one of the core aspects of MO that makes it, from my experience, a preferred mod manager tool (and something that has rarely, if ever broken).

     

    I know you guys aren't look for suggestions in the comments section, but for the love of goodness, please make a "dark" option. That has never been implemented and the long hours people spend modding, it would just be better for our eyes.

     

    We hope that it's being skimmed though, I suppose :)

    And +1 for a 'dark' theme, a 'night' mode!

     

     

     

    In response to post #47378955. #47379635, #47380245, #47380310, #47380615, #47380650, #47380665, #47380780, #47381010, #47381020, #47381085 are all replies on the same post.


    ShmooZ wrote: I say name it Nexus Mod Organizer!
    Elianora wrote: +1
    ThatDirtyShisno wrote: +1
    TacticalAce wrote: NMO sounds like MMO when spoken, just saying..
    nappilydeestructio wrote: +2
    lued123 wrote: +1 because we can call it NeMO.
    azraal wrote: Nah, the most important feature of mod organizer, the virtual file system, won't be here anyway, or so i read somewhere.
    So it can't really qualify to be called in a similar way... :smile:

    So instead, to make sure that even if Tannin is in the team, people don't get the wrong idea, how about NNMO which means NNMO is Not ModOrganizer (what? At least some of you will understand the joke. And maybe the joke inside the joke. But this one is common knowledge now).
    lued123 wrote: I don't think we've heard anything about whether it will have a variation of MO's file system. I imagine it will, at least as an option. The whole point of this merger is to take the best bits of both, not to dumb down MO by removing its main advantage.
    opusGlass wrote: +1 the community has already been calling it this anyway

    And yeah I definitely expect a virtual file system, they did hire MO's developer to make it after all...
    Dark0ne wrote: Just to nip this one in the bud so we don't get spammed with +1s, we won't be calling it Nexus Mod Organizer.

    Mainly because I simply don't like the name "Mod Organizer". Nothing against Tannin at all!

    So, consider that name vetoed.
    opusGlass wrote: Darn okay. Any confirmation for/against a virtual file system, Dark0ne?

    As far as I know, and don't quote me on this, we plan to allow you to pick how you want the file management to work from a number of options, but some might not be done by launch.

    Similarly, we're making the software as open source and as easily extendible/extensible as possible, so if we don't do something, some devs could. Modding the mod manager, in essence. Modception.

     

     

    And finally, please. If anything from MO gets retained, the virtual folders at very least as an option would be appreciated.

    And so it doesn't just sound like a whingey 'that's the way I like, so don't change' kind of request, there's a really practical reason:

    multiple-users

     

    Not everyone in the house has a gaming PC, but everyone in the house has a login on my gaming rig.

    End result: everyone plays Skyrim (or FO4, etc etc) on my PC at some point.

    Virtualising the mods and keeping the installed game folder 'vanilla' has been an absolute god-send. I dread to think what 3 people, all modding with their own idea of what mods should be installed, would end up doing to a single folder otherwise.

     

    I'd suggest that for quite a number of people (I'm looking at the older crew, I guess, those with kids - who look with envy at the parental units gaming rigs, and those in share houses, or siblings sharing a PC) fencing off individual user (at an OS level) modding makes life so much easier, it does for me.

    TzeHuen wrote: +1 for virtual folders
    xXBalthorXx wrote: +2 for virtual folders
    Ravenscar wrote: +666 for virtual folders, NMM is useless without it.
    corprall wrote: +1 for virtual folders if for no other reason than to help avoid things breaking when adding and removing mods
    adkins462 wrote: yes, this!
    BlueGunk wrote: Absolutely agree on virtualised folders. Keeping that game pristine means life is SO much more easy. It's the professional way to do it and not doing it is like taking 100 arrows to each knee. Given Tannin ran it comfortably on MO for ages, it should be a given that it is the base line on which the new Organizer is built.
    Aryell wrote: For god sake, maintain my data folder pristine! And let me use several profiles.
    TwoArmedMan15 wrote: The fact that they are using web dev technology and emphasized the need to be multi-platform in the article leads me to believe that there won't be MO-esque virtualized directories.


    +yet another for virtual folders, makes everything so much easier to install, move around, and fix when it goes bad. Understand this may not work for everything (looking at you Morrowind), but is just about necessary in my mind to mod the later Bethesda games.
  2. In response to post #43223565.


    AlexZander40 wrote: I've done manual modding, OBMM, FOMM, Wrye Bash modding, NMM modding and Mod Organizer modding. With the help of the modding community and tutorials, I've always managed to get a modded game playing and working great.

    So far, I would have to say Mod Organizer has been my favorite Mod Manager. Just started using it last year on a fresh intall of Skyrim, and with awesome help of GamerPoets and Gopher on Youtube, it has been relatively hassle free. Though I still go into the Mod Organzier mod files and manually mess around a bit.

    I think it's great that Tannin42 is going to work with Nexus for the next Nexus Mod Manager release. Since I haven't modded up and played Fallout 4 yet, I look forward to trying out the new NMM upon release for that game. Hopefully, the Profile system that Mod Organizer uses and keeping the Data folder untouched will be implemented. I love that about Mod Organizer.


    ^This
  3. In response to post #39491315. #39496050, #39497250 are all replies on the same post.


    tvs_frank wrote: I think the simplest solution to this would be to just make your mod rely the SKSE libraries, even something as basic as a texture replacer. There must be a way, right?
    qasm0ke wrote: SKSE for Skyrim and F4SE for Fallout 4. This way the developer can focus & care about only for PC. That's the way I think.

    I don't have any console so I couldn't test anyway. My Skyrim mods are all require SKSE, so if the so-called 'thief' stole my mod to Bethesda market, he can't play it on non-PC environment.
    Darkstorne wrote: That's not a solution though. It's a temporary preventative measure to avoid theft, that prevents ALL console users enjoying a mod because of the arrogance of a very small minority who would resort to theft.

    A solution has to come from Bethesda, so that mod authors can feel safe about releasing their content wherever they choose, without fear of theft, because they can trust Bethesda to work as hard as the Nexus staff to do protect their creations.

    Consoles on mods could be a wonderful thing. The reason we're all here is because we love modding our Bethesda games on PC, to get a lot more out of them, and I'm really glad console users will be getting a similar experience from now on. Bethesda definitely need to step it up though, and focus on protecting content instead of blatantly focusing on a method of trying to reintroduce paid mods with a 75/25 split in favour of themselves and Valve again...


    Perhaps some sort of key or other dependency check, one for each platform? Something you tick off in the CK, which embeds this dependency within the file where no one can (easily) change. This version is for PC/XB1/PS4 only or any combination of.
  4. In response to post #39510315. #39511175, #39511945, #39512040, #39518785 are all replies on the same post.


    MrJoseCuervo wrote: Dark0ne, I agree with some of what you said but I must remind you of a couple of things.

    1) Console Users did not create this community or enable this site to become what it is today.
    2) I am not aware of any contribution Console gaming has provided PC Users other then the dumbing down of game content across the board.
    3) There is little chance for revenue to be made by you from console gaming unless you plan on selling us out in the future or that technology drastically changes, which I don't see happening any time soon.

    In short I feel PC gamers have every right to be elitists to some extent because we are not just consumers, we contribute. I realize that our contributions are taken for granted by the industry and are only allowed to continue because they see a financial advantage in doing so, but regardless of that you cannot belittle people for wanting to protect this community from vultures who want to rake in as much profit with as little effort as possible.

    I would suggest you remember who made your successful site possible and avoid sh!tting where you sleep. In the immortal words of President Obama, You didn't build that by yourself.
    boomerizer wrote: MrJoseCuervo:

    Nice, coming from someone that stole their name from a tequila brand.

    OK so
    1) Many PC gamers I'm sure own consoles. Myself included. But you may be partially right. I've only endorsed one thing in the last year.
    2) Well, until you invent the console controller that includes 108 keys (not including mouse functions), then "dumbing down" is insanely short sighted, bigoted, and beyond ignorant.
    3) Egh, I don't understand the point of that jumble of garbage.

    Nobody reserves any right to be elitist in any extent. Not only are you being elitist, but you are being an exlusionist-- as if there are people that SHOULDN'T be allowed to enjoy mods. Simply because of the platform they choose to play on. Console mods have only been available for a month. PC mods have been available for nearly 30 years. I don't want to hear s#*! about console gamers not being contributors. Not everyone that owns a gaming quality PC only owns a PC. I own a PC, a Macbook Pro, an XBox One and a PS4. We also have a 3DS and PSVita (had two of each for a time) At one time we also had a WiiU in the house.

    So, for you, I would not recommend shitting on gamers. You know. People that aren't elitist. People that don't choose sides in platforms because each has their advantage.

    You know why I have consoles? Because I don't want to have to worry about whether or not my PC can run it. Or having to download multiple third party programs to get something to work.

    Y'know, even on PC I play Skyrim and Fallout 4 with an Afterglow wired Xbox One controller. It's not "dumbed down", its streamlined. Dumbed down is what SOE did to Star Wars Galaxies in 2007. Dumbed down is what Ion Storm did to Deus Ex: Invisible War (yes, to make it more accessible to console gamers because CONSOLE GAMING IS A HUGE MARKET).

    Whether you like it or not (and I know you don't), but consoles are a huge part of gaming. Video games would not be anywhere near as big as they are today without the Nintento Entertainment System. Which, y'know, was a console. In case you forgot. Mario, video gamings biggest mascot...from a console game. Master Chief, y'know from Halo. Another video game juggernaut... console. You don't have to like it...

    But you should learn to respect it.
    vram1974 wrote: > In short I feel PC gamers have every right to be elitists

    Agreed with everything you wrote.
    arenthefox wrote: @MrJoseCuervo: PC gamers who have contributed to the community by creating mods and content can be elitists to a tolerable amount. However, a good part of the group Dark0ne is talking about, the obnoxious elitists, have likely done nothing of the sort, and instead just play games and use mods without giving back, and talk s#*! about console gamers for no other reason than that they don't use the same platform.

    Also, just because PC gamers created the modding community, doesn't mean we should shun, exclude, or treat console owners like second-class gamers; they like video games, and they want to use and maybe make some cool mods just like us. They probably play a lot of the same games aside from Bethesda titles, too. Acting like a snob just because you own the platform modding started on does nothing but deepen the divide in the gaming community.
    MrJoseCuervo wrote: I am not suggesting anything other than protecting what we have built here.

    I am not saying we need to shun anyone. All I am saying is that we are the ones making the content, not them. And rolling over and letting the larger forces at play here destroy everything is not something that should be allowed to happen. Change is fine, inclusion is wonderful. Letting a horde of locusts come in and destroy OUR community of content creators and those that support them is not acceptable.

    Yes, PC gamers are superior and if you can't bring yourself to acknowledge that then there is nothing further to talk about.


    A couple itsy-bitsy points...

    1) No they didn't, but they _could_ expand it, and should not be excluded due to their....handicap :) And who knows, maybe some of them are converted to PC when they see what we can enjoy.

    2) It should be noted that profits from console sales allow production budgets to be larger, leading to a (theoretically) better/bigger game.

    3) Not sure what you are saying on this one, but if your point is that only PC sales make them money....pretty sure that is not true.

    I too feel like an elitist as a PC gamer, especially due to mods. I also don't appreciate the consolitis/bad porting that infects too many games. However I do want to see mods become successful on consoles. It will expand our hobby to a vast audience, which is why it is so painful to see it done so badly by Bethesda.

  5. In response to post #39502600.


    lsinsocal wrote: There is nothing wrong with mods for consoles. I think it's pretty cool they can enjoy them now too. I say that as a die-hard fan of pc gaming. If it was implemented correctly and mod authors were protected, this would be a very awesome addition to the community of modders/users, despite the modding learning curve ahead of them. It takes a lot of finesse to get your game working correctly with a lot of mods and console users are not used to that at all.

    Unless Bethesda changes something drastically within their games that makes modding them less crashy, I don't see this as an easy transition and mod authors have the right to not want to deal with it.

    Bethesda/Zenimax has gotten greedy though. I have always loved their games but the quality has gone downhill. Skyrim was a huge bugfest right out of the box. ESO is well... Okay, I'm not going there. Fallout 4 seems better to me so far but I only just started playing it this last month.

    If you expected more from them with their own modding site, I'm shocked. They are going to drive away the best mod authors with practices like these but should any of us be surprised after the cash grab from last year?

    The modding community, literally, made Bethesda games what they are today. I finished Skyrim back in Dec 2011 and I *only* play Skyrim now because of all the great mods made for it. I can go back and play Oblivion from 10 years ago and still enjoy it due entirely to mods. Same with the Fallout series. The only reason I continue to buy their games is because of how you can customize them with mods. Otherwise, there are game developers who put out far better quality games in their vanilla state. If it weren't for the modding potential, I probably would never have bought Skyrim.

    It's sad that Bethesda either doesn't realize this or doesn't care about the impact modders have on their games.


    It's the same trap Blizzard fell into. When you get wildly popular, you start letting what made you great slip for the sake of pulling in more money.



    This is my experience with Bethesda games since Morrowind, mods have made decent to great games into incredible experiences.

    Thank to you, modders!

    If modders go away or Bethesda games become more closed to modding (badly done paid mods for instance), I lose 90% of the interest I have in their titles.

    When I heard mods were coming to consoles, I thought it could be really good. Would be nice to share the experience with more people, even if they couldnt do everything we of the 'PCMasterRace' could. Maybe new armor/weapons, quests - expanding on vanilla FO4 without taxing the system. Hope it can still be that, but it sounds like Bethesda needs to get it together.
  6. In response to post #39503480.


    numeriku wrote: http://a.fod4.com/images/GifGuide/clapping/citizen_cane.gif

    Honestly, Bethesda made it perfectly clear where they stand and what they think of the modding community the moment they attempted paid-for mods. Bethesda only cares for Bethesda.


    Bethesda as a for profit company should only care for themselves, so I can't hold that against them. That being said, if they hold how they are viewed as being influential on their future value, they will need to get it together.
  7. In response to post #39520310. #39520525, #39520890 are all replies on the same post.


    acidzebra wrote:

    Does anyone disagree that _in principle_ an author should be able to determine how his/her work is used? That an author should rightfully retain some level of control over his/her work? That it is not right for someone to take an author's work and pass it of as his own? I really hope these are things most people can agree on.

     

    Now it is also true that _de facto_ the internet and very nature of digital information make it very hard to actually exercise said control. But authors still release their work on the internet, for free, for people to enjoy. You should appreciate that.

     

    Community happens when authors express certain wishes about their work and those wishes are respected and observed by the rest of the community - you know, when people respect each other in general? Otherwise, what you have is just a bunch of leeches and not a community at all. You will likely lose a lot of potential mods in a situation like that, as authors feel disrespected and unappreciated and will stop sharing.

     

    Personal views: I've set my mods (where possible) to the most liberal permissions. Take them, remix them, reupload them, share alike, port them when skyrim remaster comes out, go nuts. I'm not offering technical support on any of it, you're on your own. Don't have a console, don't care. It'd be nice if you mention me somewhere if you do something with the mods, but I don't even care all that much tbh. But some mod authors feel differently. And while you may disagree with their views (I personally think it's a fool's errand to try and control stuff you put on the internet for free), if you appreciate their works and want to see more, you should probably respect their wishes, or they will stop contributing, and I'd rather lose a bunch of non-contributing leeches with big mouths than people who produce neat things for free.

    Brabbit1987 wrote: Great post and 100% agree. Especially with your personal views. I also think it's a bit of a fools errand. A losing battle if you will.

    I do feel people should respect their wishes though regardless, but we all know how well that has been going.
    AFKRoger wrote: I completely agree, but I believe this issue more with the fact that's its happening with in the community not that is happening out in the wild.

    Bethesda was always a part of the community.


    Well said. The root issue is creator control of their art. Just because the Internet allows bootlegging and infinite copying and distributing does not make it right.
  8. In response to post #24617279. #24618539, #24618579, #24618659 are all replies on the same post.


    Raycheetah wrote:
    Brasscatcher wrote: While I find your viewpoint refreshing and provocative, I cannot help but point out that the way IP law works these days does not foster an air of sportsmanlike competition. Let someone prove to be a competitor to valve/bethsoft et al. The lawyers will come with DMCA claims, and sites will die.

    If we keep modding a hobby, free, we are legally untouchable within certain boundaries; if we take Valve's silver, we invite a violent change to that status. Some chose to do that, for their own reasons, and I fear that by doing so, we've let the vampires in. I'm going to wait to see what comes of this change in paradigms before I publish a damn thing, that's for certain.
    TheEyelessWanderer wrote: @Brasscatcher.


    This. ^
    Darkieus wrote: I need a lawyer, c'mere.


    This storm has moved me to consider the time I have spent enjoying modded Skyrim (and other Bethesda games, and even older Total War games) and how the modder's work has greatly increased my enjoyment, and even driven me to purchase these games in the first place. These modder's are definitely worthy of some gratitude (donations), which I will start doing over this weekend.
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