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jonboy

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Everything posted by jonboy

  1. In response to post #47428125. #47428205, #47431185, #47432280, #47433255, #47441410, #47442305, #47450560, #47452285 are all replies on the same post. +yet another for virtual folders, makes everything so much easier to install, move around, and fix when it goes bad. Understand this may not work for everything (looking at you Morrowind), but is just about necessary in my mind to mod the later Bethesda games.
  2. In response to post #39491315. #39496050, #39497250 are all replies on the same post. Perhaps some sort of key or other dependency check, one for each platform? Something you tick off in the CK, which embeds this dependency within the file where no one can (easily) change. This version is for PC/XB1/PS4 only or any combination of.
  3. In response to post #39510315. #39511175, #39511945, #39512040, #39518785 are all replies on the same post. A couple itsy-bitsy points... 1) No they didn't, but they _could_ expand it, and should not be excluded due to their....handicap :) And who knows, maybe some of them are converted to PC when they see what we can enjoy. 2) It should be noted that profits from console sales allow production budgets to be larger, leading to a (theoretically) better/bigger game. 3) Not sure what you are saying on this one, but if your point is that only PC sales make them money....pretty sure that is not true. I too feel like an elitist as a PC gamer, especially due to mods. I also don't appreciate the consolitis/bad porting that infects too many games. However I do want to see mods become successful on consoles. It will expand our hobby to a vast audience, which is why it is so painful to see it done so badly by Bethesda.
  4. In response to post #39502600. This is my experience with Bethesda games since Morrowind, mods have made decent to great games into incredible experiences. Thank to you, modders! If modders go away or Bethesda games become more closed to modding (badly done paid mods for instance), I lose 90% of the interest I have in their titles. When I heard mods were coming to consoles, I thought it could be really good. Would be nice to share the experience with more people, even if they couldnt do everything we of the 'PCMasterRace' could. Maybe new armor/weapons, quests - expanding on vanilla FO4 without taxing the system. Hope it can still be that, but it sounds like Bethesda needs to get it together.
  5. In response to post #39503480. Bethesda as a for profit company should only care for themselves, so I can't hold that against them. That being said, if they hold how they are viewed as being influential on their future value, they will need to get it together.
  6. In response to post #39520310. #39520525, #39520890 are all replies on the same post. Well said. The root issue is creator control of their art. Just because the Internet allows bootlegging and infinite copying and distributing does not make it right.
  7. In response to post #24617279. #24618539, #24618579, #24618659 are all replies on the same post. This storm has moved me to consider the time I have spent enjoying modded Skyrim (and other Bethesda games, and even older Total War games) and how the modder's work has greatly increased my enjoyment, and even driven me to purchase these games in the first place. These modder's are definitely worthy of some gratitude (donations), which I will start doing over this weekend.
  8. Wondering what games are and are intended to support profiling in NMM 0.60. Is it Skyrim only or Oblivion/FO3/FNV also? Maybe Morrowind? May not use this as I have switched over to Mod Organizer, but if it support games MO can't may have to reconsider.
  9. Mod Organizer is working fine, but the "Download Manually" links appear to be broken. Tried to get some ENB's and other files that way, got size 0 files and archives that say "cannot open file as archive". In both Chrome and Firefox.
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