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Sent you the link.
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http://www.nexusmods.com/skyrim/images/620381/? It's done. Kind of missed your post about the preferred handle though.
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Wasn't there already a thread on this? Whatever I'm still working on this http://i.imgur.com/zs4wZ1q.png.
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Oh just a bunch of trolls, move along.
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I thought they called those enthusiast... phhaha
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Wow DD this was taking down within the first few minutes you posted it. I think someone has a crush on you, glad its back up.
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Some of the sounds tracks are actually from the first 2 fallouts if that means anything to you guys. I love em.
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Found something Interesting Related to Mods and Bethesda
Aquery replied to rukenninjai's topic in Fallout 4's Discussion
No this is not mutually exclusive to you I've had the same thing happen to me on a vanilla game. It was only happening to one object (a highway section) but It seemed to go away after a few saves. Creating a brand new character seemed to also fix it so it just might have something to do with saves. -
What program do Modders use for actual Visual Modding?
Aquery replied to POETICDRINK2U's topic in Fallout 4's Discussion
Thanks TeamBacon I'll have another look at Zbrush sounds like they have come a long way. BTW is your name in anyway related to Planetside 2 "Squad Beacon" aka "Squad Bacon!".- 33 replies
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Ya, basicly with the edge split modifier active it does the same thing as the Auto Smooth just it actually splits those edges when it's applied. So with an angle of 0 it the same thing as flat shading and every edge in your mesh will be split not exactly what you want. Basicly you want to adjust the angle to a point where almost all the edges you want sharp are sharp and all the edges you want soft are soft. If a few of those edges are not acting like you want thats ok the majority of the work is done you just have to go in and split or merge the offending edges depending on what you want. Easiest way to check what is split and what is not is to select a vert on a section of your mesh and hit "L" that will select the island that that vert is connected to.
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What program do Modders use for actual Visual Modding?
Aquery replied to POETICDRINK2U's topic in Fallout 4's Discussion
You're right I haven't kept up with ZBrush (don't use it) but I'm glad to hear that it got a retopo tool. Still brings some things to mind like how good is it, does it make great low poly meshes for animations or do you still have to do some manual tweaking? For hard surfaces it shouldn't matter all the much but for organics it might be a big pain. Also can it do accurate hard surfaces now (alignment, spacing, ect)?- 33 replies
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There are a number of reasons that could be happening. I'll list them off. 1. First off make sure to recalculate your normal on all your objects. 2. It looks like you have a mirror modifier on which can give you bad results down the center if you don't apply it. 3. From the looks of it you have a lot of very thin tri's at the corners causing that elongated black line. (Skinny tri's are not good for vertex shading.) But if they are on a flat plane it shouldn't matter to much. 4. And I think this is your real problem, any edges you want sharp you have to edge split with "v". There is actually several ways to do this, you could use the edge split modifier which doesn't always the results that you want requiring some manual tweaking still. Or you can dot it all manually. This only creates more verts which are not resource intensive. In your Data tab for an object it has an Auto Smooth setting that you can check on to quickly see what and edge split will do. (you have to adjust the angle) IMPORTANT: Do not use auto smooth for final results you have to split the edges, auto smooth is only for quick checking. And while you're at it triangulate your mesh if it isn't already. :tongue: http://www.katsbits.com/tutorials/idtech/what-are-smooth-groups-and-mesh-smoothing-on-models.php (This could also help you.)
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Ha, this made my day. :)
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What program do Modders use for actual Visual Modding?
Aquery replied to POETICDRINK2U's topic in Fallout 4's Discussion
Modelling is not supposed to be a press button to make stuff. I know but Zbrush when I tested it years ago wasn't as complicated. Zbrush really isn't made for accurate modeling especially hard surface. It's mainly used for conceptual work on organics which is then retopoed in another modeling program (like max or blender) if it is going into a game to reduce the poly count. If you are serious about making weapons you should learn one of them even if its complicated.- 33 replies
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