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Aquery

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Everything posted by Aquery

  1. http://www.nexusmods.com/skyrim/images/620381/? It's done. Kind of missed your post about the preferred handle though.
  2. Wasn't there already a thread on this? Whatever I'm still working on this http://i.imgur.com/zs4wZ1q.png.
  3. Oh just a bunch of trolls, move along.
  4. I thought they called those enthusiast... phhaha
  5. Wow DD this was taking down within the first few minutes you posted it. I think someone has a crush on you, glad its back up.
  6. Some of the sounds tracks are actually from the first 2 fallouts if that means anything to you guys. I love em.
  7. No this is not mutually exclusive to you I've had the same thing happen to me on a vanilla game. It was only happening to one object (a highway section) but It seemed to go away after a few saves. Creating a brand new character seemed to also fix it so it just might have something to do with saves.
  8. Thanks TeamBacon I'll have another look at Zbrush sounds like they have come a long way. BTW is your name in anyway related to Planetside 2 "Squad Beacon" aka "Squad Bacon!".
  9. Ya, basicly with the edge split modifier active it does the same thing as the Auto Smooth just it actually splits those edges when it's applied. So with an angle of 0 it the same thing as flat shading and every edge in your mesh will be split not exactly what you want. Basicly you want to adjust the angle to a point where almost all the edges you want sharp are sharp and all the edges you want soft are soft. If a few of those edges are not acting like you want thats ok the majority of the work is done you just have to go in and split or merge the offending edges depending on what you want. Easiest way to check what is split and what is not is to select a vert on a section of your mesh and hit "L" that will select the island that that vert is connected to.
  10. You're right I haven't kept up with ZBrush (don't use it) but I'm glad to hear that it got a retopo tool. Still brings some things to mind like how good is it, does it make great low poly meshes for animations or do you still have to do some manual tweaking? For hard surfaces it shouldn't matter all the much but for organics it might be a big pain. Also can it do accurate hard surfaces now (alignment, spacing, ect)?
  11. There are a number of reasons that could be happening. I'll list them off. 1. First off make sure to recalculate your normal on all your objects. 2. It looks like you have a mirror modifier on which can give you bad results down the center if you don't apply it. 3. From the looks of it you have a lot of very thin tri's at the corners causing that elongated black line. (Skinny tri's are not good for vertex shading.) But if they are on a flat plane it shouldn't matter to much. 4. And I think this is your real problem, any edges you want sharp you have to edge split with "v". There is actually several ways to do this, you could use the edge split modifier which doesn't always the results that you want requiring some manual tweaking still. Or you can dot it all manually. This only creates more verts which are not resource intensive. In your Data tab for an object it has an Auto Smooth setting that you can check on to quickly see what and edge split will do. (you have to adjust the angle) IMPORTANT: Do not use auto smooth for final results you have to split the edges, auto smooth is only for quick checking. And while you're at it triangulate your mesh if it isn't already. :tongue: http://www.katsbits.com/tutorials/idtech/what-are-smooth-groups-and-mesh-smoothing-on-models.php (This could also help you.)
  12. Modelling is not supposed to be a press button to make stuff. I know but Zbrush when I tested it years ago wasn't as complicated. Zbrush really isn't made for accurate modeling especially hard surface. It's mainly used for conceptual work on organics which is then retopoed in another modeling program (like max or blender) if it is going into a game to reduce the poly count. If you are serious about making weapons you should learn one of them even if its complicated.
  13. I wish I could forget it... Not necessarily a bad thing, but I know what you mean. :pinch: Should mention some other programs worthy of note. Substance Painter - https://www.allegorithmic.com/products/substance-painter (Not required but is nice to use.) Adobe Illustrator Inkscape Adobe Premiere and After Effects (For all your video editing needs.) Adobe Flash (While outdated it can still be used for GUI's) Not all of this is required just depends on what you like to use and need for your project.
  14. No one is forcing you to use Max or Maya, Blender is free and can do all the same things. Quite a while back I was looking for an alternative to Blender with a little more capability and heard 3Ds Max was all the buzz in the modeling community at the time but I couldn't afford it so I stuck with Blender. And it was because that reason I learned how powerful it truly is. It's way better now then back then it has almost all the same features Max does and even more that it doesn't. As well as quite recently had its own ray tracing based render added named "cycles" and I'm just loving it. I did have a look at the student version of Max and was hoping to use it for modding, but the license really wasn't made for it. So I had to shrug it off and just keep using what I have because it works great even if it might not be the prettiest tool on the shelf.
  15. The license can be very vague in it's meaning but to put it simply it says that you can not use their software to profit in anyway be it you doing the profiting or someone else. Mean's no donations or selling the assets you create on the software. It can be even more of a legal pitfall if you without any intention to sell the assets, release it to the public and someone steals it and starts profiting off it. In the end it is still your fault for releasing the asset. Like the license says it is only to be used for educational purposes nothing else. (The files are also imprinted to verify it was was created on a student version, I'm sure you know that.) All in all it would just be smart to walk the straight and narrow and buy a commercial licenses to avoid any type of legal situation as there is no justification to not abide by their rules.
  16. Don't use it, and with the officially supported tools can't say I'd recommend it either. Ah, I thought you were just listing off the most commonly used ones. But I would still list it, Maya and 3Ds Max are not cheap and for a beginner that might just put them off from the get go. I mean sure if you're a student you can get them but the license is very limiting on what you can do with the student versions.
  17. I'm working on a Dan Wesson 715 .357 PPC variant among other things and I hope to have it out by the end of the month so I can move on to other cool things. :laugh: http://i.imgur.com/hxscmV1.png
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