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Where are all the Jewish mods?
Deleted3576383User replied to InDarkestNight's topic in Skyrim's Skyrim SE
Really, I did not know that. It looks like it has been pretty neutral to me with a few high profile exceptions. Guess I'm wrong, though. -
Where are all the Jewish mods?
Deleted3576383User replied to InDarkestNight's topic in Skyrim's Skyrim SE
I support the idea that Nexus should take no side in anything and only connect people of all stripes through modding. That said, standing back cannot be an excuse after the decision has been made to take sides in some conflicts and not others. My personal wish is for Nexus to reaffirm their neutrality and take no political stances, because otherwise silence becomes a stance too. -
Best Mods to improve NPC combat ai?
Deleted3576383User replied to GentleLite's topic in Skyrim's Skyrim SE
I still like Wildcat and use it in combination with Valhalla Combat and Chocolate Poise. Wildcat has a fun injury system and attacks of opportunities (bonus for hitting enemy during vulnerable moment like drawing a bow), which some of the newer mods do not have. It also includes AI. Valhalla has a good timed blocking and stamina system. Gravitas SCAR Combat is a good new alternative in combination with Deflection. It might be useful to know what effect are you going for. Heavy and impactful or light and flashy like in an MMO? -
My horse gallops at full speed with 0 stamina
Deleted3576383User replied to GentleLite's topic in Skyrim's Skyrim SE
It is either True Directional Movement or Better Third Person Selection, from memory. -
You might like Simple Inn Bath if you want an actual bathroom available during your travels.
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There are two types of terrain textures in my game, some with complex parallax and some without. Some of the regions without do not appear to have parallax options (e.g. Bruma). I have read that once the terrain parallax feature is checked in ENB, all terrain textures must be parallax or there will be a spiky looking appearance to the non-parallax textures. I confirm this happens to those textures. Is this still necessarily the case? The mod Auto Parallax fixed a similar problem for objects, but I could not find any so far for terrain. It seems for as long as I have regions where no parallax option can be acquired, I have to keep to flat textures for all regions to prevent this bug. Has anyone found a way to have some terrain textures complex parallax and others flat without producing the stalagmites?
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Strange characters involving DynDOLOD
Deleted3576383User replied to boiltheramen's topic in Skyrim's Skyrim SE
I would load all active mods in SSEEdit and see if anything makes a change to the name of the worldspace. You could ask the STEP forums, too, since they are responsive and have developers of the tool there. Edit: fixed sentence -
You know what ticks me off most...
Deleted3576383User replied to BlazeStryker's topic in Skyrim's Skyrim SE
What is the issue with cleaning? I used quick auto clean (there is a plugin for MO2 where you can select many at once to automate it) on all CCs and main game files. So far I have found superstition for the argument not to clean, and a couple of manuals written by experienced people have argued it is fine to do (one is the DynDOLOD manual).- 2 replies
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- bathysphere
- no depth too low
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Mod to make unarmed fights less annoying
Deleted3576383User replied to JacobK2000's topic in Skyrim's Skyrim SE
Blind Rage - Brawl Anyone https://www.nexusmods.com/skyrimspecialedition/mods/28686 I've been using it for a while and it works perfectly so long as other bugs have been prevented/squashed that turn brawls hostile. You should use the Modern Brawl Bug Fix as well. https://www.nexusmods.com/skyrimspecialedition/mods/1473 Other mods you might be interested in: Brawl Lines Expansion SPID Unarmed Scaling (ESL) Unarmed Weapon Speed Scaling and Unlocked Movement Fists of Fury - Skyrim -
SSE Main menu music compression
Deleted3576383User replied to Deleted3576383User's topic in Skyrim's Creation Kit and Modders
Your method has produced a clearly better result comparing side by side with the same track converted through Yakitori and the .wav source. It ultimately sounds a little thinner, but that is with close listening. I'm happy with this result. Thanks! Oxygen free cables are passé, I have developed powers of telepathy for direct listening that bypasses imperfections of the ear :P The file I am using now is a 16 bit 44.1KHz wav. It's a really nice song for the main menu and I couldn't stand hearing the artefacts on the low notes (the track is Traust by Heilung). -
SSE Main menu music compression
Deleted3576383User replied to Deleted3576383User's topic in Skyrim's Creation Kit and Modders
Thanks for the link! I tried it and now I think it is just an unfortunate limit of how good xwm can get. -
SSE Main menu music compression
Deleted3576383User posted a topic in Skyrim's Creation Kit and Modders
I have modified the main menu to have custom music, but the sound is bad quality when converted to xwm. Using a wav file causes CTD. I am using Yakitori audio converter with wav, mp3, and FLAC source files. I have adjusted the various settings to no good result. Does anyone know if there is a way to play better quality sound in the main menu? -
You can try No Grassias or Generic Grass Limiter (optional in Landscape Fixes for Grass Mods).
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Does the game start when ENB is not installed? Maybe you should try a CrashLogger mod and see if it turns up something helpful. https://www.nexusmods.com/skyrimspecialedition/mods/59818?tab=files
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The main menu background changes depending on the location the player last saved in. Saved in Solstheim before quitting the game: next start will have a user-defined Solstheim background. Organised by folders. If no wallpaper detected for a region then a default shows.