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SamuFinland

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Everything posted by SamuFinland

  1. Same, I would love to have a mod like that, literally who would want to stay in the camp by default? And yeah, it'd go well with the mod that adds all the shops in the gathering hub
  2. Yeah, I have the same problem, with the Molecular Level quest, tried building several of those things Also the second quest involving building I tried also did not function, no matter what defense things I built to this settlement, the quest was not progressing at all The first part involving killing the dangerous creatures around it worked perfectly fine, though. I just kinda gave up on Fallout 4, at least until I'd find a solution
  3. I'll tell the results tomorrow. I wonder if the same would work with Fallout 4? That game became unplayable after 40 hours of playing because the increasing loading screens. ESPECIALLY in Diamond City! That place is full of loading screens!
  4. I have the same problem. The game ran extremely smooth, quicksaving took maybe one quarter of a second and loading was so fast the tips were difficult to read during the loading screen. I had a break of a couple of months and now I got back to the game, installed some mods to my almost modless playthrough(mostly just adding small script free mods) Suddenly quicksaving takes 30 seconds and loading takes enough time to sometimes display a third random tip. I moved all but the very recent save files to a new folder. Didn't help. Checked the save file size. 12MB, pretty much nothing, probably not bloating. I disabled all script free mods I had. Didn't help. Rest of the mods add just some items, probably too dangerous to remove and probably not the cause of the problem. I'll try sleeping for a few days. As a thief/assasin I have stolen a lot and collected a lot of bounties. If that doesn't work I blame the colossal "Interesting NPCs" mod I just installed successfully.
  5. Yeah, that would be really cool. But how would locks being too difficult work? Will the character just not know how to place the lockpicking tools and mess up? That would be hilarious. So the perk would "teach" the main character how to place the lockpicking tools?
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