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Shazhar

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Nexus Mods Profile

About Shazhar

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    Switzerland
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    Skyrim

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  1. New Projects are always nice ! ! BUT: Your Projectname can mean nothing and everything.. So whats your Idea ? ATM il work on a DeviousDevice mod (private) , and honestly, i am more in 3D mesh modding than CK, scripting or wtf ever.... Anyway..... it seems you have a plan. Tell us more about this, and you maybe find some followers ;)
  2. Nif export crashes also if you use more than 1 Material Slot on your mesh... not sure what happens when you use Multi/Sub-Object material. in a worst case, create your textures make a UVW etc render it as a TGA or directly as DDS. Convert in a mesh, and add the skin modifier and BSdismemberskin and finaly for mesh export simply add a single Material slot (expl. Standart grey).
  3. I didnt checkt your File, but maybe it could be a Problem with the BSDismemberSkinInsance .. Check the SkeletonRoot ( should not be sceneroot) or the partitions - if its bodypart 32
  4. Thanks ! finaly it was only because i saved just a _0 version.. i just copie/saved my file also as _1 and it worked perfectly
  5. 1. SRY for my bad English ;) I have a lil problem. i tryed to create a new barmaid mesh in 3DSmax.. everything worked well, but when i will equip the cloth ingame it shows a weird exploding verticle mesh.. could i t be because i created my new mesh by cuting polygons from the female bodymesh ? or the new mesh has not the same numbers of verticles as the original one ? My Workflow: 3DSmax import femalebody and cut/edit the polys import barmaid clothes for the skinwrap modifier and create new BSdismemberskin on my mesh import femalebody to cover open bodyparts with nude skin and skinwrap this with the bodypart (its only the decolte) from the barmaid nif +new BS... delete unused imported meshes and export as nif. NIF delete both BSlightshader and copy/past the original branch has vertexcolors: yes change skeletonroot in BSdis.skin from Sceneroot to Cloth (named the mesh so in 3dsmax) <-- maybe a fault? do i have to name the mesh as the original is called ?? change bodypart in BSdis.skin form Torso to 32 (same as the original) and save as new nif.. i hope someone has an idea what i did wrong..! if pictures are needed, i can upload them later. THX 4 reading!
  6. Ok i could solve the problem: it was a problem with the BSDismemberSkinInstance !! 1. i deleted in 3DSmax the BSDismemberSkinInstance and added a new one for each mesh. make sure that you select all faces from the mesh and its assigned as BODY PART : TORSO 2. in NIF you have to change ALL Skeleton roots (in BSDismemberSkinInstance) from "Scene Root" to "Cuirass" finaly it should look like this : http://i1247.photobucket.com/albums/gg628/Shazhar/correct.jpg
  7. in my case it isnt a problem of the vertex colors.. i've tryed 2 different savefiles to see if i get the same error.. 1. only the naked body --> works perfect! 2. only the armor --> works perfect! (just where you should see the bodypart it is transparent) so the problem must be somewhere in the combination of the 2 meshes.. i've tryed also to merge both meshes, it ends in the same result: CTD
  8. i have the same problem ! I used 3DSmax and deleted a few Polygons from the EbonyCuirass. Exported to NIF etc. Ingame the Armor was correctly displayed, but unfortunaly without the female Body (transparent). I use Calientes Female Body Mod Big Bottom Edition -CBBE- so i imported the CBBE Body into 3DSmax and merged with my EbonyArmor, exported to NIF etc.. (i tryed it with 2 different Meshes, 1. the Body 2. the Armor) Now when i try to equip the Armor i get a CTD.. wondering me if it crashes because i have 2 meshes instead 1 ?? BTW: i worked with the So Much Monsters tutorial
  9. wondering me if theres a way to increase the time of the "slow motion kill" i would like to capture a few Screenshots, but i am almost to lazy to get a good picture or even get a pict. ;)
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