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YanTheKiller

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About YanTheKiller

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  1. I edited partitions for example armor and i will do it over time for others. I have realised something... strange. When I edit partitions for another vanilla armor and try out it with my leg armor, that armor removes my custom armor model from character, but after I literraly waited for about 2 hours and changed priority from 255 to 250 of my custom armor addon, suddenly it starts replace legs of vanilla armor as it should. But when I update one more vanilla model, it has same problem as previous.
  2. but right now I got that my armor model doesn't appear on leg, but appear on foot, besides body armor's leg
  3. This is not the only way. Partitions can be used in Armor Addon to say CK what slots model holds and in Armor what slots is blocked by armor. So, if armor blocks only body slot, others should be replaced when you equip other armor which block that armor slot (for example vampire royal armor's part of sleeves are disappear when you equip gloves).
  4. it shows in game, i made partitions for my armor and for armor i want to test. But when i equip iron armor and after my - leg doesn't disappear and my model doesn't appear. Iron armor has 10 priority and my - 255.
  5. I am currently trying to add piece of armor, 53 and 54 (right and left legs) slots. I'm trying to make it look like: you equip armor (for example iron armor). Then you equip my armor piece and leg from iron armor model disappears instead of overlapping. How can I do this?
  6. ok, I am very eyeless. Thank you. Then it always shows 0 even when i see from messagebox that it's 1,2,3 e.t.c.
  7. I'm trying to add killed enemy count to quest objective (like in civil war or that quest from Riften where you need to bring 10 fire salt to blacksmith). So, i add to objhective <Global=yanBeggarKilled>(and created global variable with same name), But in game I see just "kill [...] " e.t.c. Do anyone know how to do that correctly?
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