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tyrel68

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  1. Can anyone else actually say they successfully modded the ai packages of an existing npc they met before?
  2. Sadly Serana is stil ignoring my demands!!!! 1) moved the proper ai package to the top of her list 2)added the no serana clause to the other two to be sure 3) loaded the game 4) coced to QASMOKE and set timescale to 200000 and let it run for a game year 5) set timescale to 20 6) coced to the castle 7) moved serana back to the castle 8) recycledactor, resetai moved her back to me 9) she walks away from me back to her precious dawnguard :(
  3. Tried modding Valerica so she'd move into her room too but she stays by the soul cairn
  4. Tried to even just mod Lydia so she actually would walk downstairs but she still stays in the 3 spots up stairs
  5. I am trying to simply take an existing character and mod their ai packages with something new(or even modding the current ai packages). Doing either results in the npc always just doing what he or she originally was programmed to do regardless of what i mod. I am trying to get Serana to relocate from the dawnguard to the castle. I dont want to just have a duplicate of her as she loses her dialogue.
  6. Well figured out the issue Sindorians Serendipity is FUBARED!!!!! Goign through the CK....NOTHING in it has jack to do with alchemy!!!!!! It has a constant effect health bonus!!!!!
  7. omfg i just double checked if i remove sailor's repose it still regenerates If i add prowlers profit still regenerates REMIOVE Sindorians Serendipity....it stops WTF
  8. also if im in the wrong place point me in the right direction...already know bethesda doesnt give a damn XD
  9. I also was completely naked so no armour is interfering I really am kinda annoyed since this breaks health damaging effects too but i want to do one of the sleep rfood mods but thats pointless if i always regenerate
  10. I set player.forceav healratemult 0.00 this means i shouldnt recover without help right? nope still recover typed player.dispelallspells...still regenerating After an INSANE troubleshooting campaing.....I did get it to stop regenerating but it makes more questions then answers. I deactivated sindorians serendipity!!!!! And if i play with any new active effects it starts regenerating again....any ideas?
  11. its actually an odd bug created by my modding Its resulted in a permanent light just outside the outer wall of proudspire I did try to walk through the walls and delete everything but even after its all gone there's a light i cant see(this is in the SAVE not the creation kit) EDIT I can just put a second wall between the invisible source but man thats a clunky way to do it XD
  12. I want to block light shining through a wall whats the easiest way to make a wall opaque?
  13. sigh haha probably is the solution but for god sakes people are cryptic or Bethersda really mucked things up haha Well I was troubleshooting before so no change but least hope now XD
  14. Not doing anything mindblowing actually building off anouther guys mini mod. Just dragging and dropping things not really adding anything complex
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