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MyTwisted0bsession

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About MyTwisted0bsession

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    http://thilfonir-lavellan.tumblr.com/
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    Canada
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    Skyrim
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    Skyrim

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  1. So I am having a heck of a time trying to get this script to work. I'm essentially just making myself a little cheat room, where pushing a button automatically levels the associated skill to 100 and gives the player all the perks for that skill. It's a doozy of a script, and likely not anywhere as neat and concise as it could be, but it works... mostly. Here's a chunk of it: Scriptname SC_AutoMaxSkill extends ObjectReference string[] SkillName ;array for holding the skill names int property WhichSkill = 0 auto ;what skill should be maxed Actor Property PlayerRef Auto hidden Perk Property IllusionNovice00 Auto hidden Perk Property IllusionDualCasting Auto hidden Perk Property Animage Auto hidden Perk Property IllusionApprentice25 Auto hidden Perk Property HypnoticGaze Auto hidden Perk Property KindredMage Auto hidden Perk Property IllusionAdept50 Auto hidden Perk Property AspectofTerror Auto hidden Perk Property QuietCasting Auto hidden Perk Property Rage Auto hidden Perk Property IllusionExpert75 Auto hidden Perk Property MasteroftheMind Auto hidden Perk Property IllusionMaster100 Auto hidden event onCellLoad() SkillName = new string[18] ;initializing the array SkillName[0]="Illusion" SkillName[1]="Conjuration" SkillName[2]="Destruction" SkillName[3]="Restoration" SkillName[4]="Alteration" SkillName[5]="Enchanting" SkillName[6]="Smithing" SkillName[7]="HeavyArmor" SkillName[8]="Block" SkillName[9]="TwoHanded" SkillName[10]="OneHanded" SkillName[11]="Marksman" SkillName[12]="LightArmor" SkillName[13]="Sneak" SkillName[14]="Lockpicking" SkillName[15]="Pickpocket" SkillName[16]="Speechcraft" SkillName[17]="Alchemy" endEvent event onActivate(objectReference akActivator) PlayerRef = Game.GetPlayer() if WhichSkill <= 17 Game.IncrementSkillBy(SkillName[WhichSkill], 100) addThesePerks(WhichSkill) endIf endEvent function addThesePerks(int WhichSkill) if WhichSkill == 0 addIllusionPerks() elseif WhichSkill == 1 addConjurationPerks() elseif WhichSkill == 2 addDestructionPerks() elseif WhichSkill == 3 addRestorationPerks() elseif WhichSkill == 4 addAlterationPerks() elseif WhichSkill == 5 addEnchantingPerks() elseif WhichSkill == 6 addSmithingPerks() elseif WhichSkill == 7 addHeavyArmorPerks() elseif WhichSkill == 8 addBlockPerks() elseif WhichSkill == 9 addTwoHandedPerks() elseif WhichSkill == 10 addOneHandedPerks() elseif WhichSkill == 11 addArcheryPerks() elseif WhichSkill == 12 addLightArmorPerks() elseif WhichSkill == 13 addSneakPerks() elseif WhichSkill == 14 addLockpickingPerks() elseif WhichSkill == 15 addPickpocketPerks() elseif WhichSkill == 16 addSpeechPerks() elseif WhichSkill == 17 addAlchemyPerks() endIf endfunction function addIllusionPerks() PlayerRef.AddPerk(IllusionNovice00) PlayerRef.AddPerk(IllusionDualCasting) PlayerRef.AddPerk(Animage) PlayerRef.AddPerk(IllusionApprentice25) PlayerRef.AddPerk(HypnoticGaze) PlayerRef.AddPerk(KindredMage) PlayerRef.AddPerk(IllusionAdept50) PlayerRef.AddPerk(AspectofTerror) PlayerRef.AddPerk(QuietCasting) PlayerRef.AddPerk(Rage) PlayerRef.AddPerk(IllusionExpert75) PlayerRef.AddPerk(MasteroftheMind) PlayerRef.AddPerk(IllusionMaster100) Debug.MessageBox("Hello, World!") endfunction The "Hello, World!" debug message will obviously be removed once the script is completely working, it's just there for testing. My script compiles, saves, and runs without apparent issue. When I press the button in-game, I get the appropriate skill maxed to 100, and I get the "Hello, World!" message box to pop up, but it just won't add the perks and I cannot for the life of me figure out what I'm missing.
  2. I'm having a hard time wrapping my head around scripting and could really use some help. I'm trying to customize a forge, and I want a fire to light when the player (or an NPC) is smithing and go out again when they're done. So basically script-wise, I need an object linked to the crafting station to be enabled while the crafting station is in use, then be disabled again when not in use. I know how to enable/disable linked references, but I can't figure out how to trigger it. Any assistance would be greatly appreciated!
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