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Carl S

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Everything posted by Carl S

  1. Yes I had the same problem , - I made a reinstall of the BSAunpack program , - that solved my problem.
  2. Well I found it ..... http://forums.bethsoft.com/topic/1376244-details-on-upcoming-16-update-available-in-beta-on-steam/
  3. Well , - until now I assumed that Steam would update Skyrim automatically with the latest patch. But it seems that my latest patch is 1.5.26.0.5 (lower left corner of the (Esc) window). I have looked for links to the 1.6 patch on several Steam windows , - but I can't find any. I know I am such an idiot to ask this , - but would somebody please tell me how I get this patch. (as I have read,- it has been released 24th of May)
  4. If this thread is ment for animation ideas , - There is one or two I would like first of all : A: Walking and idle animations for mages with their staff , like we see in movies (eks Gandalf LOTR) B: A special-mode where followers walks beside the PC , and covers his back if attacked. It should be automaticly turned off in narrow conditions. and yes maybe I am an romantic old fool , - but a kiss animation based on disposition towards the PC would be a nice , warm an innocent thing to implement.
  5. Thank you for your help. Bannor9 @ I tried the updated version of the tutorial , - and it worked , thanks a lot . :thumbsup:
  6. Hello I have been trying to get "mining ore" to work in my mod for several days now with no luck so far. The only tutorial I have been able to find is this : http://www.creationkit.com/Additional_Prefabs , - but it is flagged incomplete , - I have followed the instructions , - it dosent work , - I have tried to set up the relationship between the ore and the mining furniture in a lot of different ways , - it still dosent work. The animation starts OK , continues for a few strokes and then stops without giving any ore. I have tried to set different values in the properties for the mining ore script , - dosent help. :wallbash: If anybody has been able to get it working , - please tell me how.
  7. Thank you ch0k3h0ld , - it works ,- what a relief. :thumbsup: Kudos to you.
  8. Hello I have edited a NPC face (Vivienne Onis) in the CK, and now the face texture colours seems to be bugged. I can't get rid of the brown/ash colour of her face in game , even if it looks OK in the CK. If anybody knows how to fix this , - please help .
  9. try this : http://forums.nexusmods.com/index.php?/topic/659806-transfer-pc-face-to-npc/
  10. A workaround could be: Take a chair furniture with sitting marker . Edit the Base Object and check "Is marker" In that way the chair will be "hidden" in the game. Hide the chair in a proper position in a rock for example. Now the sitting animation is executed when an actor activate the hidden chair.
  11. @ TheDarkPrince : Thanks for your suggestion , I will browse Oblivion Nexus soon , - wonder if it is difficult to get permissions from modders after so many years , many of them may not be around anymore.
  12. @ RedRavyn : Thanks for your explanation ,- I was'nt quite aware of copyright details , - don't want any lawyer on my back :ohdear:
  13. Thanks for the answers even if it is bad news , - can't see how it would harm anyone to use statics (for example a painting frame from Oblivion) in a Skyrim house mod though. :down:
  14. I am making a house mod for Skyrim , and I miss some of the static objects from the Oblivion days. Therefore I am wondering if it would be possible to transfer nif files + textures from the unpacked Oblivion bsa to use in Skyrim (via some work in nifskope maybe, - or another 3th party converter) Does anyone know ?
  15. When you click : Help - Contents in the Creation Kit menu , you get to Creationkit.com . It might be what they are referring to.
  16. I would like to get rid of the warpaint on Aela the Huntress ,- my PC won't marry her because of that. :sad:
  17. Thank you Wursthan , - found it . I use clairvoyance spell , but in this case it was'nt much help . Pointed right into the wall.
  18. Hello Before I go insane :wallbash: , I try to get a little help ...... In Solitude I am doing a quest : The Wolf Queen Awakend next task : Defeat Potema ; I have to go to Potema Catacombs , and the white arrow marker is directing me to go inside the Temple of the Devines. I have been searching for a entrance to the catacombs all over the place , - please help if you know.
  19. Thanks for your help guys. :smile: I have downloaded the DA face replacer , and as I allready have Python on my PC from the Oblivion modding days, it was quite easy to get started and extract the players .mor face file from the save-game .das file. I am glad to be able to customize the look of my companions , so thanks again ... :thumbsup:
  20. Hello , - I have been away for some time and I am not updated regarding new mods and tools, - therefore I have to ask a (maybe stupid) question : You are talking about a "Face replacer utillity" , - where do I get that ? I have some nice player faces I would like to use on companions , - so please explain . (have tried to search Nexus with no luck)
  21. I have voted "h" and "i". I prefer "h" , but "i" is also very nice but I would like a more subdued tatoo on "i" :thumbsup: Hope you will upload them.
  22. Aron , - human mage , arcane warrior + battlemage. Two weapon fighting . Continues playing in Awakening. He rocks :thumbsup:
  23. No I'm sad to say I have not : . I don't have any Pre-release folder on my PC. Maybe because all my characters are made in-game. I have attached a pic of the folder structure , .... in the "saves" folder there is only .jpg , .xml and .das files . The das file is rather big ( > 12000 KB ) , - I assume the .das file contains most of the relevant data. I have used the search function several times in Win Explorer (searching for anything like "chr" on the PC) with no result. :wallbash: At the moment I don't have much time for a lot of experiments and headbanging with the Toolset. I work as a programmer and developer of business programs on a brewery here in Denmark, and I have just installed the program language "Delphi" on my PC because my boss wants me to learn and use that language for a rather big project in the days to come. So I am afraid that there will only be room for a few screen-shots in my spare time the next month or so. :wink: But still , - I will return to this face tranferring task later this spring. It would be great if we could work together on this. If others would like to help it would also be most welcome.
  24. Well to locate the chr file is a progress :thumbsup: , I have only found .das files in the characters folder\....\... It seems that a lot of experimenting is needed , due to the lack of labels. I fully understand if you don't want to spend a lot of time doing this , but on the other hand; to be able to design you own team would surely be a great achievement.
  25. I miss a rouge-mage class like we had in Baldurs Gate. A "Kenzai-Mage" (with dual weapons or two-handed weapons) in combination with the rouge fighting abilities would be really nice. :yes:
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