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grayskull8

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  1. Yah and i will it will be every where lol like the dance party scene in blade :woot: any date on when the tool-set is be released yeh? this scene,the one thing Skyrim is missing vampire raves!
  2. OMFG thank you so much i have no idea how you fount these i search every thing to try and get these..... now if only i could get blood to work or find a bloody table or something
  3. yes it is? i have no idea im at a loss they just spawning red vials is blood not placed over the top of items. I was sure it would be like cobwebs are can find them easy. well if blood dose not work anyone where i can find the gory bloody body parts you find in vampire dens/
  4. i could do with some help finding it i pretty much used every ward in the search to try and find them, bone, blood, gore, body parts every think i could think off and i cant find it i would really like to find them and find how how to add blood to my shrine because its just looks far to clean =( thank you
  5. anyone know why this want work for me i tried do this all go well until i leave my house and the mannequins jump though the floor some time not on the first exit and entry but all ways after the send time entering the house i tried disabling and enabling them dose not work Edit has anyone fount how to add blood to the game yet i have a alter and i want to add some blood on it but cant find it in help or the form id website =s anyone have any ideas im also looking for the gore/bloody bone parts like the skull and ribcage you find in most cave with vampire in? if any one has any code for ever of these i would be so grateful thank you
  6. Im sorry to inform you this dose not work yes you can spawn the mannequin and position them where you want and then remove it animation and add clothes/armor to it. But what it want do is stay where you left it! When i leave my house it jumps though the floor to the first lvl ive tried disabling and enabling it nothing works. Anyone got any suggestions? BTW this room is once that all ready existed in Hijrim house i just gutted it all the walls and floors are the same?
  7. I pull my data straight out of the skyrim.esm. here is the entire static weapon list. WOW THANK YOU, i can now make my daedric shrine with all the artifacts =D
  8. All of the weapons already have static versions, they are prefaced with 1stPerson in the EditorID (1stPersonWabbajack) Also, Armor models (includes rings and masks) have a wierd issue where if you spawn them as statics, they don;t have an objectID and can't be manipulated after placing. really they are =S i cant find them in here http://fusromod.com/formids.php?idpage=static any where?
  9. Oh sorry ok here is a list of all the daedric artifacts i think this is all of them? Azura's Star ID: 00063B27 Dawnbreaker ID: 0004e4ee Ebony Blade ID 0004a38f Skeleton Key ID 0003a070 Spellbreaker ID 00045f96 Savior's Hide ID 0002ac61 Ring of Namira ID 0002c37b Ring of Hircine ID 0002ac60 Masque of Clavicus Vile ID 000d2846 Ebony Mail ID 00052794 Mace of Molag Bal ID 000233e3 Mehrunes' Razor ID 000240d2 Oghma Infinium ID 0001a332 Sanguine Rose ID 0001cb36 Skull of Corruption ID 00035066 Volendrung ID 0002acd2 Wabbajack ID: 0002ac6f
  10. i no your probably very busy but is there any way you can make all the daedric items static i would love to display them in a shrine room? Sure. I have already started building the resource mod so I can add anything in now. However, there may already be statics for the daedric equipment from what I have seen in the data... Make me a list of what you are looking for. sorry i wrote that down wrong i meant to ask for statics of the daedric artifacts the quest ones?
  11. i no your probably very busy but is there any way you can make all the daedric items static i would love to display them in a shrine room?
  12. Yarp this is pretty much it it :thumbsup: unless some can work out what code controls water depth? thank you for the lovely comment those water futures are made up of like 2 waterfalls and three rapids for the starting part :whistling:
  13. Ive work a bit with water and from what it seams like you are unable to generate a body of water as of yet .this is probably because water is built up of a couple of different codes. As of now we only have access to 1 of those layers of coding the surface layer what you can see, we can't add reflections or depth at the moment. Saying this some of the water codes do come with animation attached, take the rapids for example i have given these a go and they look more like fog than water as it is only one-dimensional no depth to it. the only water codes i could really get to work sort of was waterfalls/water sprays as that has the animation all ready attached to it. But again its only one-dimensional. here is a picture of what i could do with water http://i655.photobucket.com/albums/uu274/grayskull8/2012-01-09_00001-1.png
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