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Narinha

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Everything posted by Narinha

  1. Thank you IsharaMeradin, soupdragon1234 and Tasheni for your help. A combination of things made the compilation go wrong. I started over and used your suggestions to find out what was happening. The happy part: the quest is now working, the compilation works fine. The sad part: CK is always a mystery so I know that in the future it'll give me new headaches... :laugh: Thanks for your patience. :cool:
  2. Thanks for the reply and the tips. I tried doing what you suggested but it didn't work... So, here is what I get from CK when I try to compile the script (the papyrus errors box is in front of a topic info box, where I'm making the dialogue to happen): http://prntscr.com/fohfcv And here is the script the CK generates: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname MDS_TIF__02008EFB Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE Self.GetOwningQuest().setstage(10) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment If you have any more ideas, I'd love to hear them. :)
  3. Well, I just tried to do what you said but with no results. :confused: When I finally added the script to my actor, the CK wouldn't let me add properties. So, I really don't know what to do. Closing and opening CK all the time seems not help either. What could I be doing wrong? Because I must be missing something here...
  4. Yes, the source scripts are in their correct places. I checked that, too. No, I'm not working with any DLC, so that can't be interfering.
  5. Hello, everybody. I'm trying to make a very simple quest, mostly based on dialogues. The problem is that the CK won't let me add a new script to the actor. The message it shows when I type the new name of the script is: "the extend script does not exist, please pick one that does". What does it mean? If it's new, in my mind, of course it doesn't exist yet!! Anyway, my actor is unique and the dialogues work fine. When I want to use the line: getowningquest().setstage(10) to advance my quest stages, the script won't ever compile. The error message is long and says this line (getowningquest) is not a function or does not exist, among other things that I believe are related to the fact I can't add scripts to the actor. If you please could help me understand what is happening I'll be thankful. I've read a lot of tutorials on this but no matter I do, the tutorial works, my quest doesn't. Just one more thing: I'm quite new in this script thing, so please be kind. :confused: Thank you for spending your time thinking about this problem. :smile:
  6. Hello! Yes, I have. I always tried after that. :sad:
  7. I really think you may be right. My OS is Windows10 and I'm about to try again using windows7. I hope it works. ;) Thanks anyway.
  8. Thanks for the tip. I did that... it's 100% but it still fails to save anything. Oh, I also tried to uninstall and reinstall the CK more than once a few days ago. I really don't understand what's happening.
  9. Hi. Ck never gave me the chance to see such dialogue :sad: It always closes before that happens.
  10. Hi. The problem is that I tried to do that a million times but it doesn't work. The CK closes whenever I click the "save buttom".
  11. Hello everybody!! I'm trying to follow lots of tutorials to create a mod (I'm new at this thing) and every single one of them asks to save the file. First thing. Even before loading skyrim.esm. The problem is that the CK NEVER SAVES ANYTHING AT ALL. No matter what. And when I try to do that, it closes. Do you have any idea how to fix that? Please? Thanks.
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