It could be anywhere, but I think it's inside the DialogueMenu.swf. Thanks, that was it. What was throwing me for a loop was the fact that the animation is the same, or at least very similar to the animation in Interface\Components\VaultBoys\Charisma.swf. There is also a reference in HUDMenu.swf to VaultBoyImageInternal. I figured there was code in HUDMenu.swf to dynamically load and play the animations under the VaultBoys foilder. Turns out, that is wrong; the same Charisma animation is fully embedded in DialogueMenu.swf. The only thing that sucks now is that anytime a new New/Full Dialogue mod comes out, I have to modify that DialogueMenu.swf with my changes.