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polygonhell

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  1. I assume you've considered a phased rollout of the SKSE features? I glanced through the code on github and was surprised just how much if it there is, I could well imagine it taking months to get through all of that, but I assume the basic MCM functionality is using a relatively small subset of that. You've previously mentioned that you are concentrating on that first. Once that is done and release, then perhaps working on fleshing out features in a way that enables various popular mods. Of course that presupposes you know which features are most commonly used. Thanks again for your teams work on SKSE.
  2. The existing CBBE body works fine in SE, you can even use the HDT versions (without bounce) if you install XMPSE. I just copied the old body slide CBBE files over to the new body-slide.
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