Jump to content

geronimodennis

Members
  • Posts

    7
  • Joined

  • Last visited

Nexus Mods Profile

About geronimodennis

geronimodennis's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. SkyrimCplLexer.cs SkyrimCplLexer_CPLLexer.cs SkyrimCplParser.cs SkyrimCplParser_CPLParser.cs this class is missing in Skyrim.XmlScript.CPL
  2. i have touch the source code of nmm it is. much complicated than i expected :) is there any documentation. or guide for the code pattern? :) for easy code flow visualization but if theirs is no documentation or guide then i should start tracing :)
  3. i have manage to check out source code using TortoiseSVN Dark0ne thanks
  4. i try http://sourceforge.net/projects/nexusmodmanager/files/ but their is files.. do you have any team foundation resource server?
  5. make NMM an open source so that the community can alter what they want. i am my self is a c# dev. and i whould love to contribute a thing in modding skyrim
  6. i hope creation kit will give us full control to alter the map and let someone who's good enough to merge the exterior cell from the actual world map.
  7. imagine if skyrim can dynamically load exterior place like cities, buildings and dungeons like the world of Gothic and 2 world two. skyrim would be much much more fun
×
×
  • Create New...