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toon20s

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Everything posted by toon20s

  1. Thank you really appreciate it. Will have an update in a few hours.
  2. Hello everyone, I am working on my second public mod: Pray N spray Gun Shop. This shop will belong to cricket. Giving her dark personality this will take place indoors in a dark basement of a building. It will feature dark hallways and inconsequential npc's to further immersify you. I will have some WIP Pictures up tonight so please follow this thread for updates. All suggestions and comments are welcome. While you wait, check out my last mod: Immersive Drumlin Diner 10/27/16 Completed the layout. Not sure if it will either be a door or ladder entry, it will depend on the shop location.
  3. Hello everyone, I am a graphic designer and decided to take a shot at some UX work. Since nexus is my second fave site why not give it a go. All though I am a designer I usually work just on print and marketing. UX is not my strong point, but my years of exp can make up for where I lack when it come to UX. Here is what I came up with: I will post different ideas here as they come. Hopefully I can help strike some ideas. Thanks for viewing.
  4. http://9.t.imgbox.com/euZfN69d.jpg So where would I go from here to link the texture to this object? EDIT** Ok so after some snooping, I finally have gotten it to work, I think. I added the archives and pulled the nif straight from the archive instead of the unpacked files. Now I see textured objects. So from here, after I set up the objects the way I want them, is there anything I should do before closing the project and move on to the next step? As for the next step, how do I add this new .nif to my .esp? Do I use FO4Edit, and if so how do I do this? I am attempting to add a door. It's not for the workshop, just to be used for my mod. Thank you
  5. Ok so I auto detected the paths. I am a bit confused because it auto detected ...Fallout4/Data/Textures, which is not an actual folder. Could it be targeting the .ba2? This may also sound stupid, but for clarity, do I use unpacked textures or use the actual game texture file?
  6. Hello everyone. I am seeking advice and help on how to add a static item into the game to be used with my mod. I am currently laughing not from joy or happiness but from stress, to prevent me from pulling my hair out :pinch:. I am following a tutorial by Elianora , which is explaining how to mash meshes on static items in Outfit Studio. However, when I load the meshes I want to put together (L1_Shack_Single_PlankLng04_Brkn & DinerDoorSingle01) I see that there is no texture loaded; I locate and add the proper textures and get the objects in place. At this point I am thinking it is complete and move on to her next step (not sure if I really have to). I extract the Nif and open it in NifSkope, this is where I get confused. The objects have no texture and are all grey. So my question is, when I save the final product in OS, does it not save the textures related? If not how can I keep those textures associated with the right objects? My second road block is adding a static item from scratch into an esp that has no static items in it. In the tutorial she already has pre-made items in there that she can duplicate and make the changes. How does one add a brand new item into the esp using FO4Edit? I tried for a while and could not figure it out, every time my wife talks to me I am so aggravated I catch my self acting like Marcy Long. Any help on these matters would be a blessing from Talos. Thank you in advance. Tutorial I am following:
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