Jump to content
⚠ Known Issue: Media on User Profiles ×

zerdust

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by zerdust

  1. Thanks, the body mesh paths are always referenced in VNAM - Worn Armor right? I was skipping that line assuming its just for outfit armor reference.
  2. Exactly this. Build the version of CBBE you like in Bodyslide. Then copy it over to the body meshes folder of your follower. That's the way it works. That method works, but the default meshes path already has the CBBE body files, and I know there is a way that the npc's can use that body files without copying into their own name folders. I have a mod containing 20+ npc's, so its bit unnecessary to copy same body files each one of them to save disc space etc. I have similar follower mods that do not have any individual body files but use main path CBBE, just curious how they manage it.
  3. I'm using a follower mod which has its own body nifs. I thought if I delete its name folder (mod\meshes\actors\character\npcname), they will start using default CBBE body meshes (Meshes\Actors\Character\character assets) but when I delete them, the body becomes invisible. I checked the race, its default nord race. What am I missing? Btw if I copy my own CBBE body files under its own folder structure, it works.
  4. Ok found it, the mod WICO immersive characters mod cause those ctd's for Tolfdir.
  5. I cannot access an area where Tolfdir present, game crashes instantly. Got some popular mods installed, tried to deactivate them and still ctd occurs for Tolfdir.
×
×
  • Create New...