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AtomicJukebox

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  1. Yeah, been looking there, too. Site's kinda hard to search through sometimes. I'm not exactly wanting the adult stuff (I have that already lol). Just looking for building parts.
  2. Hey, here's the short story: I want to build a nightclub in Sanctuary - make the place like Vegas but more degenerate. However, I can't find mods anywhere that allow me to build stages and whatnot. Mostly stages. I want stages and bars. I looked around and found some mods mentioned, but when I looked for them, all the ones I found had been deleted from the Nexus. So what's up? Anyone know where I can find some mods for my club idea?
  3. First, thanks to those of you who help for your time in reading this. So I've got a kind of strange one here. In the past, I've been able to fix CTD problems by sorting my load order with LOOT and using FNIS just in case. If that doesn't work, I disable the last several mods I've installed and try again then reactivate them one at a time. I tried that this time though and nothing's happening. So here's the twist: I can load the latest game I've been playing with no trouble whatsoever. However, I can't load older saves. Even starting a new game entirely leads to a crash. It seems really odd that one character would be completely unaffected but starting a new game from scratch would cause a CTD. My load order doesn't seem to be involved with the crashing so I'm not sure what else I could provide you with. Let me know and I'll get whatever asap. EDIT: It seems that while I can load up my last save just fine, I can't leave the city of Solitude where I loaded in. I can go in and out of buildings but not outside the gate. This is getting even more strange.
  4. Yeah, I installed that mod. Also, here's my load order: https://imgur.com/uPD92cd
  5. So here's the deal: I installed Armorsmith Extended earlier today and my game has been crashing on startup ever since. No error is given and LOOT isn't finding anything wrong. I tried disabling it but that doesn't seem to work. The only other mod I installed at the time or after was CBBE Simply Clothes but I doubt that did anything. Tried disabling it to test btw. Anyway, it seems that no matter what I do, the game crashes when it attempts to load up my last save. I tried loading slightly earlier saves too (has worked for smaller issues in the past) but that didn't work. I have exhausted my limited knowledge and don't know where to begin finding an answer beyond that. If anyone has had a similar experience or has ideas, please share. Any help is welcome. If I can submit anything here that might help you, just ask. I'm off to bed for a bit as it's 4am where I live so I'll get on it asap.
  6. I think I am. Like I said, it has always been fine before. It just started doing this yesterday for no apparent reason. I'll go ahead and check through again but as far as I know, everything is fine regarding texture / body matching. The only thing that doesn't match exactly is a tattoo pack I have but that has been working fine and I actually tried taking it off just to make sure but that didn't help. I wouldn't assume that would be the problem anyway since it's just an overlay as opposed to an actual body texture.
  7. Do you use ModOrganizer? If so, have you sorted your load order and ran FNIS, LOOT, etc.? That solves the problem for 95% of everyone. If you're not using ModOrganizer, I can't really help though. You should probably put a lot more detail in here. For example, if you use Mod Organizer, Nexus Mod Manager, or whatever for your mods. Also, if your game used to be working and it isn't now, what mods have you installed between when the game was working and when it started crashing? Any details can help.
  8. As the title states, the textures for the nipples are above where the nipples actually are. The only thing I did before starting my game today was sort the load order as the game initially crashed for some reason. No new mods or anything. Everything has been working great until today. If you need any additional info, just let me know. Has anyone encountered this problem? Any suggestions to fix it? https://imgur.com/a/1ewdB
  9. I noticed something a while after starting my latest playthrough - when it comes to analyzing the courser chip, the game has you go straight to Tinker Tom even if you haven't joined The Railroad. This got me thinking... do you have to join them to complete the game? It doesn't seem like much of a choice if you have to use Tinker Tom to complete the main story. I would like to do more of an evil playthrough, but I see The Railroad as the good guys. I can't find any alternative to Tinker Tom, so what's the deal?
  10. I was building some settlements up the other day and I found something I forgot was a thing when I played this game after release - walls don't stack on each other. I thought, "There's probably a simple mod for this," and headed to the Nexus. I then found that not a single mod could be found that adds snap points to let you stack walls. Surely this would be a pretty in-demand mod and simple enough for the people who do this kind of thing. Is there no mod that does this or am I just missing it? I thought Homemaker would probably do it, but apparently not.
  11. So I tried out the "Chameleon Transparency Removal" mod and liked it even less than the original chameleon effect (I'm just going to stop using chameleon; f that noise) so I uninstalled it. Now my Pip Boy looks like this. I tried downloading a custom Pip Boy background to see if that would fix it, but no suck luck. Any help? EDIT: I re-equipped the chameleon piece to see what would happen and now my character is permanently invisible... image upload api
  12. So the chameleon effect in game bothers the hell out of me and there aren't any mods out there to make the effect just go away. The most they do is make most of it go away, but then your character looks semi-transparent no matter if you're sneaking or not. So what's the second best thing to have as a stealth character? Maybe just mod some combat armor the best I can?
  13. Like the description says, I'm interested in learning how to put new artwork on my walls in game. Having never dealt with making a mod myself, I think this should be a simple enough task. The question is, how do I do it? I see a lot of mods out there where the in game paintings are set with different images, but I have no idea how to do it myself. Anyone feel like helping me out? Much appreciated.
  14. I don't know if this is the right place to post this, but I tried the NMM bug reports already with no success. Here's my problem: Like the title says, NMM isn't launching. I tried the suggestion I found in the forums of changing "installlog.xml" to "installlog.xml.bug" and then back to "installlog.xml" but that didn't work. It used to give me the message that something with the same key already existed but after trying the fix for that (the one I just typed) it gives me the following trace log: ================================================================================== Trace file has been created: TraceLog20170522025102.txtMod Manager Version: 0.63.14.0OS version: Microsoft Windows NT 6.2.9200.0Installed .NET Versions:CDF SP 0v2.0.50727 SP 2v3.0 SP 2v3.5 SP 1v4 SP 0v4.0 SP 0v4.5: 4.6 or laterTracing is forced: False Discovering Game Mode Factories... Looking in: C:\Program Files\GameModes Checking: BreakingWheel.dll Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFactory Checking: DarkSouls.dll Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory Checking: DarkSouls2.dll Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory Checking: DragonAge.dll Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory Checking: DragonAge2.dll Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory Checking: DragonsDogma.dll Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\GameModes\Fallout3.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: Fallout4.CSharpScript.dll Cannot load C:\Program Files\GameModes\Fallout4.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: Fallout4.dll Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory Checking: Fallout4.XmlScript.dll Cannot load C:\Program Files\GameModes\Fallout4.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\Program Files\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\GameModes\FalloutNV.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Grimrock.dll Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory Checking: Morrowind.dll Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory Checking: NoMansSky.dll Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Skyrim.CSharpScript.dll Cannot load C:\Program Files\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\GameModes\Skyrim.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: SkyrimSE.CSharpScript.dll Cannot load C:\Program Files\GameModes\SkyrimSE.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: SkyrimSE.dll Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory Checking: SkyrimSE.XmlScript.dll Cannot load C:\Program Files\GameModes\SkyrimSE.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: Starbound.dll Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory Checking: StateOfDecay.dll Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory Checking: TESO.dll Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory Checking: WarThunder.dll Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory Checking: Witcher2.dll Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory Checking: Witcher3.dll Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory Checking: WorldOfTanks.dll Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory Checking: XCOM2.dll Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory Checking: XRebirth.dll Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactoryLoading Game Mode Factories for Installed Games... Loading Fallout4: Supported Loading Skyrim: SupportedDetermining Game Mode: (From Selection Form) Fallout4Game Mode Factory Selected: Fallout 4 (Fallout4)Creating Game Mode mutex (Attempt: 0) Tracing an Unhandled Exception:Exception: Message: Cannot create "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\f4se_loader.exe" because a file or directory with the same name already exists.Full Trace: System.IO.IOException: Cannot create "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\f4se_loader.exe" because a file or directory with the same name already exists. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost) at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost) at Nexus.Client.Games.Gamebryo.GamebryoGameModeDescriptorBase.get_PluginDirectory() at Nexus.Client.Games.Gamebryo.GamebryoGameModeDescriptorBase.get_OrderedCriticalPluginNames() at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage) at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs) at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs) at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Running Threads (1) Tracing an Unhandled Exception:Exception: Message: The process cannot access the file 'C:\Users\micha\Documents\Nexus Mod Manager\TraceLog20170522025102.txt' because it is being used by another process.Full Trace: System.IO.IOException: The process cannot access the file 'C:\Users\micha\Documents\Nexus Mod Manager\TraceLog20170522025102.txt' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) at System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding) at Nexus.Client.HeaderlessTextWriterTraceListener.Flush() at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at Nexus.Client.Program.Main(String[] p_strArgs)
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