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arnozzle

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Everything posted by arnozzle

  1. Hi, I have created a 2 cell landmass island , in a new worldspace, at firrst i had a relatively small grid but after a few days of zooming panning etc i have realized that the ck has added loads of extra surrounding cells.... I really dont need more than my 2 cells and say a 1 cell perimeter of water ..and i defintely dont want to have to navmesh all of them, is there anyway to eliminate these unnecessary surrounding cells?
  2. I have a screenshot of my old modlist and I did not have mfg installed... so it canot be mfg.. I think skse enables it...but this run I have my skse thorugh MO and did not get the extra info...could it have been some alpha/beta version of skse that enbled it?
  3. this is it! http://cloud-4.steampowered.com/ugc/776057380215847732/B93AED2F21BD1E90EE475987D2D49054DD55867E/ anyone know how to enable this or make it happen?
  4. Hi guys I have freshly reset my whole data folder and rebuilding my mod directory. One thing I cannot find for the life of me is I used to have a detailed console (not mfg console or requiem) so when you click on items/npcs in the console mode it brought up more information, not just the id like in the vanilla game.. using green/yellow fonts and displaying this info ... I am sure I didn't not have a console specific mod installed, its more likely it was a added benefit of some other framework/tool probably aimed at stability n fps increase... would have been part of a guide as I do have a faint memory of following a guide where at one point it said something like 'and you'll get extra info in the console too this way' if anyone can remember would be great! thanks
  5. HI guys, i am a noob building a Harem mod... Basicall a walled beach 'club' with a massive pool, beach, bar etc and loads of idle markers for npc Hotties to chill and generally give an idea of lots of concubines for my dragonborn. Fully navmeshed (the beach slope took ages) and they all take clothes on/off when entering pool/lake See screenshot below: To test it i have brought a lot of the hottest 'standalone' Npc ladies i could find on the nexus, using Extensible follower Framework and setting their residnece there to see the sandbox... i was thinking of adding a few 'resident' Npcs hoping to reduce the load and make things smoother (currently i can bring there around 20 standalone npcs before fps gets slow) as i think that a lot of the 'prettier' followers available on the nexus have their own scripts etc that contribute to the fps dropping with many npcs there. SO i looked at some tutorials on how to make NPCs but they are all to make Vanilla NPCS, they are nowhere near as hot as the 'standalone' ones on nexus, (skin/faces/nudebodies/hair etc) so can anyone point me towards a tutorial where they show you step by step how to make those Hot Npc's and add them to my mod? thanks http://i.imgur.com/ByzBtum.jpg
  6. Hi looking for the largest pool mod been made so far...have tried all the bathing suites , Lakeview, breeze home, castle grey pools but looking for something A LOT bigger...
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