Jump to content

adwag

Members
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About adwag

adwag's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. Level 64, advanced in story further than that. That guy delivered letter some time ago. After having dialogue with quest NPC, quest does not update. Nor Wyrmsttoth, nor Moonpath. It is The Bannered Mare in Whiterun which is missing textures, actually. Edited it, my bad.
  2. Haven't checked yet that mod out, but I'm pretty sure the process is more or less the same. .esm are internally just the same as .esp. To edit it just change the extention of your .esm to .esp (no special tools for this, just rename the file). Then you can espify/esmify the file with wrye bash to allow CK resaving. If the mod has several BSA, just extract their content into loose files. You don't want files packed into old BSA format. If the mod has custom rigged meshes (bodies,armors,creatures...) you migh want to check them with Nifskope. If they have any strip on them, you need to apply some spells to get rid of them. If the mod features new landscape textures, you need to make sure normal maps use DXT5 compression and have a proper specular map on it's alpha channel (This will likely sound to you like random gibberish if you don't anything about textures). Thanks, it worked. So I kind of managed to convert both Wyrmstooth & Moonpath, the quests technically show up in my journal, there are NPCs, but after I talk to them the quest do not progress. Also, some of them have bodies missing, The Bannered Mare is missing some textures too (must be because of Wyrmstooth). And I thought it was that easy. :laugh:
  3. Worked like a charm for Wyrmstooth, thanks. Tried to convert Moonpath to Eslweyr like this, didnt work. Can anyone help me? There is moonpath.esm which I cannot "esmify", also there are two .bsa files. How do I convert it?
  4. What is that "optimizing" you are talking about? Lowering graphics settings? Tweaking .ini till game/LOD/shadows look like s#*!? No, thank you. I`ve had enough of that with low af CPU usage of regular Skyrim. With SSE there is a .ini fix for the freaky physics, so my game runs perfectly fine even in 144fps. Now tell me that human eye cant see beyond 30 or 60 fps... OldRim fully supports SLI, so does Fallout 4 (same engine, kinda), so why isnt SLI/CF supported in SE!? I have the second card, I want to use that advantage in this game (why the f*#@ I shouldnt?) And you sir, are either an idiot or a troll.
  5. SLI is a must have for Skyrim with 200-300 mods + high end ENB. My SSE currently runs with 240 mods, 1440p and I am getting 60-90 fps outdoors (with dips to 55 at CPU bottlenecked areas, like Dragonsreach, Solitude, or just looking at the villages). If I enable SE Re-Engaged ReShade (the only good one so far), my fps goes to s#*!. So I really need my second 980Ti to handle great ENB & dat sexy MXAO.
  6. It looks great with weather & lighting mods actually. But that orange filter tho... And the oversaturated purple one (is it at the evening?). Any way to remove them?
×
×
  • Create New...