Haven't checked yet that mod out, but I'm pretty sure the process is more or less the same. .esm are internally just the same as .esp. To edit it just change the extention of your .esm to .esp (no special tools for this, just rename the file). Then you can espify/esmify the file with wrye bash to allow CK resaving. If the mod has several BSA, just extract their content into loose files. You don't want files packed into old BSA format. If the mod has custom rigged meshes (bodies,armors,creatures...) you migh want to check them with Nifskope. If they have any strip on them, you need to apply some spells to get rid of them. If the mod features new landscape textures, you need to make sure normal maps use DXT5 compression and have a proper specular map on it's alpha channel (This will likely sound to you like random gibberish if you don't anything about textures). Thanks, it worked. So I kind of managed to convert both Wyrmstooth & Moonpath, the quests technically show up in my journal, there are NPCs, but after I talk to them the quest do not progress. Also, some of them have bodies missing, The Bannered Mare is missing some textures too (must be because of Wyrmstooth). And I thought it was that easy. :laugh: