It's worth pointing out that while what the developers did in a week of "fun time" was impressive, actually integrating this stuff into the game with proper development and testing would take months (or even years). We are looking at quick hacks, not production code. There is a good chance half of this stuff is staged. That is, it doesn't work AT ALL outside of a demo environment, or it does work but the performance is unacceptable even on high-end hardware. Or it breaks other integral mechanics of the game. There are a thousand reasons a staged demonstration won't work in the real world. Software development isn't a case of "ooh, look what the shiny thing I came up with, lets throw it in!". This is known as "feature creep" and it kills projects dead. Or even worse, you manage to release a incoherent mess of a product go out of business (e.g. DNF). You need disciplined project management to actually release a product. That includes developing a plan and sticking to it. Does some creativity get lost along the way? Absolutely. But at least you end up with a decent finished product. I for one am happy they actually released Skyrim instead of being slaves to feature creep. On the other hand, seeing some of the stuff in that video did make me feel a little sick with jealousy for the product we-could-of-had. Hopefully it gets released as official mods (it might be the only thing that would convince me to use steam workshop at this point, but that's another discussion). But yeah, some perspective people. If I see one more fan-child accusing another fan-child of "entitlement" around here I swear going to throw up.