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metasyntactic

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  1. Different NPCs seem to have different levels of shouts. Some drugar just shout "Fus" and that hardly even makes me stagger, whereas more leveled ones do the full shout and knock me senseless against the wall. That is as it should be, IMO. Dragonborn shouldn't be resistant to shouts any more then an archer is resistant arrows. The lore states that dragons combat each other with shouts, so why would people be any different?. It's not that hard to dodge an Unrelenting Force though. Most enemies take forever to execute them.
  2. You don't have to create an epic gameplay mod or muck around with textures and meshes. Think of the CK as an extended console interface. You can do all sorts of cool item tweaks as simple as changing a value in a spreadsheet. If you were 100% happy with the game as-is, then there would be no reason to take a look... but seeing as you asked the question on a mod site I'd say the CK is probably right up your alley. Edit: Curious, why haven't you updated to 1.4 yet? It is smart to hold off for a few days to see what breaks with an update, but 1.4 was solid and brings massive performance improvements.
  3. I don't know. Before fixing your pet peeves, I would like to see the more mundane aspects of life in Skyrim fleshed out. I want a starvation mechanic that weakens and eventually kills you. I want to get my character drunk and watch him stumble around. Then when he passes out, I want to actually SEE HIM GET INTO BED. But does that really mean food, alcohol or sleep are unfinished? Marriage, vampirism, werewolves, they serve their purpose. That is, they add the illusion of depth and give RP'ers something to hook into. Would it be nice if there was more to it? Sure! But as far as the project goes none of this stuff is incomplete.
  4. It's worth pointing out that while what the developers did in a week of "fun time" was impressive, actually integrating this stuff into the game with proper development and testing would take months (or even years). We are looking at quick hacks, not production code. There is a good chance half of this stuff is staged. That is, it doesn't work AT ALL outside of a demo environment, or it does work but the performance is unacceptable even on high-end hardware. Or it breaks other integral mechanics of the game. There are a thousand reasons a staged demonstration won't work in the real world. Software development isn't a case of "ooh, look what the shiny thing I came up with, lets throw it in!". This is known as "feature creep" and it kills projects dead. Or even worse, you manage to release a incoherent mess of a product go out of business (e.g. DNF). You need disciplined project management to actually release a product. That includes developing a plan and sticking to it. Does some creativity get lost along the way? Absolutely. But at least you end up with a decent finished product. I for one am happy they actually released Skyrim instead of being slaves to feature creep. On the other hand, seeing some of the stuff in that video did make me feel a little sick with jealousy for the product we-could-of-had. Hopefully it gets released as official mods (it might be the only thing that would convince me to use steam workshop at this point, but that's another discussion). But yeah, some perspective people. If I see one more fan-child accusing another fan-child of "entitlement" around here I swear going to throw up.
  5. Do want. All of it. It's not being overly critical to say I am disappointed some of this stuff didn't make it in. Funny how the loudest complainers are always people whining about other people complaining. TL:DNR - Haters gotta hate... haters.
  6. This is to awesome not to post/repost: http://www.escapistmagazine.com/videos/view/miracle-of-sound/5350-Nord-Mead-Skyrim
  7. Exactly. This is just a temporary workaround to get pre-CK mods working till their maintainers bring them up to the standardised format. Steamworks users will see none of this, and neither will nexus users once maintainers get their heads around the tools. In the mean time, we have the flexibility of using both the new pack and our old mods. I really don't get all the clueless hate.
  8. After exploring the mods in the Steam workshop I wouldn't be too worried. I thought the interface would be slick, but it's incredibly frustrating to just to view mods - I shudder to think how bad it will be to actually find stuff once there is more then a few dozen mods in there. The nexus is light-years ahead at this point.
  9. Doubt it. If sales surge it's because the game is on sale for 33% off today. Real pirates just wait till it's cracked. Sadly, the scene release will be exactly what most paying customers want but are not allowed to have - a CK with no Steamworks integration.
  10. There is also slow-mo perk in the blocking tree that is already used for CQ combat. Wait and see, it shouldn't be too hard. What games have the slow-on-impact mechanic you mention? Do you mean a stun-lock? Cause you might not have to simulate that at all - Skyrim has the stun-lock mechanic too, you might just need to tweak it.
  11. I do grow tired, so excuse me if this sounds short. No matter how you slice it, we paid for the construction kit. Even in an alternate universe where Bethesda were antagonistic of the modding scene and never promised to publicly release it, we still paid for it's development by buying Skyrim.
  12. @sajuukkhar9000: I offer my sincere apology, but you must admit you were carrying on like a troll. My point is you are taking a position on this that not even Bethesda would consider. They are the ones who made the promises at release. They have not attempted to back away from them. Your "they don't legally owe you anything" angle is not contributing anything.
  13. I don't... look, even Bethesda would be very quick to distance themselves from your comments - you are a one man PR nightmare. They still proudly boast about what an integral part of the game CK is and are still trying to win new customers based on that. Valve [why does everyone pick on Valve] don't owe us jack, because Episode 2 was not supposed to include Episode 3 and they never said it would - just drop that comparison, it doesn't even make sense. Typically, Bethesda wouldn't really owe us any patches past the time of sale (short of fixing major fit-for-purpose bugs). Only they promised to support the game long term so they kind made a commitment there. Oops. Bethesda absolutely need to deliver on the uncompleted parts of the product they have already sold. No, the CK is not free. It is included. It's a pretty shallow sandbox without one and they know it. I really don't know where you are coming from. I'm happy waiting. Bethesda are happy to admit they screwed up, and have gone to great lengths to assure us they will deliver. You just seem to want to let everyone to know they can suck it. What gives?
  14. Not initially. They advertised that it would be released with the game. Then they admitted it was going to prevent them doing the silly 11/11/11 release thing, so they promised to release it after. Fair enough. What isn't fair is saying "they don't owe you anything". Yes they do. They owe me one Creation Kit. I'm not jumping up and down demanding it right this minute, but making excuses for them will make me irate. If they are not working hard to deliver on a promised feature of a product that they have already taken my money for then I want to know why.
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