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Bret1

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Everything posted by Bret1

  1. i made a prop mod and adding something to the X2BodyPartTemplateManager ini works fine so dont know... maybe "Shen_GD.ARC_Shen_Arms_A" is not the prop the game actualy uses for shen, but i cant find anything else :(
  2. Is there a way to edit the outfits Shen and Tygen are wearing ? i have tried to edit them in the .ini like this (and it didnt work obviously :D ) [XComGame.X2BodyPartTemplateManager]-BodyPartTemplateConfig=(PartType="Arms", TemplateName="Shen_Arms_A", ArchetypeName="Shen_GD.ARC_Shen_Arms_A", Gender=eGender_Female, bVeteran=false, CharacterTemplate="HeadEngineer", SpecializedType=true)+BodyPartTemplateConfig=(PartType="Arms", TemplateName="Shen_Arms_A", ArchetypeName="Katoffel_DrShen.ARC_Shen_Arms_A", Gender=eGender_Female, bVeteran=false, CharacterTemplate="HeadEngineer", SpecializedType=true) not sure it that is even right in the first place for editing inis :wink:
  3. I have had some problems with that too. I would suggest u read capnbuns tut for modding props in as he shows you how to export from blender and import to the game. Other than that I would try to not have more then one mesh in one fbx. The fbx exporter in blender adds bonename_end to every last child bone if u don't check the specific box in the exporter (when exporting hats that does not matter cause the game ignores them, but maybe that messes something up in ur case).
  4. Hey :smile: im making a new hat based on a vanilla asset. basically im adding something on top off a vanilla hat and giving that part a new material (so there are 2 materials on my mesh). after i imported the new skeleton mesh in the udk i linked the vanilla material to it. Problem now : my newly added part shows just fine (textured and everything) but the "vanilla" part pointing to the vanilla material does show this "blue-white-checkers-no-material-found" texture. So my question now : Can u properly point to the vanilla material ? if it doesnt work ill just have to copy all the textures and the material itself... pointing to the vanilla assets would be obviously better :wink: Thanks for replying Kat
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