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faerthorn

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Everything posted by faerthorn

  1. Thanks for your reply mcgoy. We have saved and exported the modified lothering area. We placed an empty treasure chest near the exit of the windmill to make sure that our changes had been saved and properly exported. Everything seems to work and show up in the game except for when you exit the mill to go back to the Lothering main area.We also tried linking the door to the waypoint outside of the Danes Refuge in Lothering which is a waypoint already created by the game, but the player is still teleported off to the far side of the map. I didn't realize that a script was needed for using the doors to transition?
  2. Here is some additional info concerning our issue and what we have done so far. We created a new module that extends the single player campain. We created a new area which is the inside of the windmill in lothering. We made a working door on the outside of the mill which works when tested in game. When the player moves to exit the interior of the windmill, instead of being transported just outside the door to the waypoint, you are teleported far to the right side of the map in some glitched area. The variables on the interior door have been checked multiple times. In the variables tab for the interior door we have: PLC_AT_DEST_AREA_TAG string lot100ar_lothering PLC_AT_DEST_TAG string lot100wp_from_mill which is the name of our waypoint We have tried moving the waypoint to different points all around lothering. Also we have tried linking the door to one of the waypoints already on the level such as the point outside of Danes Refuge. So far nothing changes the position your character is warped to when exiting the mill. Any help with this issue would be greatly appreciated.
  3. There was a similar post about this a few days ago. From what I've read no one has come up with a fix / solution thus far. I suggest using the "cow tamriel x y" method. All you have to do is go in game and into the console type cow tamriel 0 0 and it will transport your char to the center of the map. From there experiment with the coordinates like 10 0 etc going to the map each time to see which direction you char was moved. Once you figure out the general area of where your location is its pretty easy to find by sorting the list of Tamriel cells by coordinates in the ck.
  4. I agree with what was said above about the scripts. Until you or someone else figures that out, alternatively you can press the tilde key at the game menu and enter in "cow" with out quotes followed by the name of your worldspace and coordinates, as an example cow Tamriel 4 -11 will start your game at Riverwood. From there you could then use the tilde key and type showracemenu to set up your char. Certainly having the proper scripts and being able to start a new game normally would be better but its something you can use for testing at least. Many people have mentioned doing total conversion mods and I imagine someone will post information eventually on how the starting location is changed. Godd luck with your project.
  5. I'm not sure if this info will help you or not, but looking over what you posted above, in the Cell View window under SolitudeProudspireManor Objects there is a column for "Initially Disabled" also if you noticed in the list there are static SolitudePlayerHouseDecorate objects but I have no clue how they work. My guess is that there's a script of some kind thats run when you upgrade player houses that modifies the contents and placements of objects.
  6. Here are some tutorials for the CK released by Bethesda http://www.youtube.com/watch?v=gDKivlGmia4 http://www.youtube.com/watch?v=SO-OMWk0mQs
  7. Concerning Bookshelves and the CK I've thus far determined this much. The parts consist of a Static shelf for the frame, PlayerBookShelfContainer for each shelf, PlayerBookshelfTrigger,and PlayerBookShelfClickTrigger also for each shelf, not to mention DefaultBookShelfBookMarker x18 for each shelf. Placement of the triggers has been my issue. Once you add them to the render window they seem to dissapear. Hopefully someone will upload a tutorial on this soon. There may be other parts to the bookshelf that I missed thats just what I found when looking at the ones in breezehome.
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