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RogueDemonKing

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  1. This mod should either stop or reduce the frequency of this issue https://www.nexusmods.com/kingdomcomedeliverance2/mods/8
  2. After further testing using -devmode, I found that the bugged NPC in my case is not “Goatskin”, but a generic “Soldier” that spawned outside the map (supposedly at 0 4096 -41) I suspect the bug is caused by quest-spawned NPCs that are aggro by quest events, making them permanent aggro. In theory this should not be an issue as they should remain dead, however it seems quest NPCs can respawn, including unique NPCs, causing this bug
  3. For some reason, the Goatskin Quest NPC is set to respawn, and he respawns in a hostile state, even if you did not attack him. Someone please figure out how to disable his respawn.
  4. Yes please, someone do this. Was looking for a mod to remove the effect as soon as I did the upgrades. No clue why they would ruin the armour looks for what is essentially a mandatory upgrade...
  5. Yes please, someone do this. Was looking for a mod to remove the effect as soon as I did the upgrades. No clue why they would ruin the armour looks for what is essentially a mandatory upgrade...
  6. Nevermind. Had to Uncook the game again but it worked now :mellow:
  7. After trying to do it myself but having the tool break and refusing to export the fbx file from the w2mesh file with a 2 page crash, both using .bat and ModKitchen GUI, I must ask here for someone to take 5 minutes of their time to either just send me the files exported from the hook mesh, or create a mod and re-scale the hook to nonexistence. The mesh should be: characters\models\geralt\armor\armor__viper\hook_01_mg__viper.w2mesh Thanks.
  8. Already tired that approach using a tutorial here on the nexus, but the tool refuses to correctly import the mesh. Says it's imported but keeps showing the default mesh...I suspect the tool is bugged...
  9. Seems like that reference is only the ability horn, not the attachment. The attachment is present directly on each armor variant as a separate object. Now to figure out how to remove it... :unsure:
  10. Would anyone be kind enough to hide/remove/delete/disintegrate the warrior war horn armor attachment please? :pinch: I found a reference at "da3//actors//inquisitorjim//appearances//warhorn//models//warhorn_mesh", but I suspect this is just the War Horn ability mesh, not the attachment mesh. Still haven't found the rogue lockpick or mage book either. Tried editing some lines in the EBX with no success. Tried exporting and importing the mesh doubling the import scale to half the size, but when merging it gives a warning that the "da3//actors//inquisitorjim//appearances//warhorn//models//warhorn_mesh not found". Any ideas on how to remove it would be great, preferably without requiring mesh or texture edits, unless strictly necessary or you can do me a favor and do it yourself :tongue:
  11. Nevermind, found a mod that does that. http://www.nexusmods.com/dragonageinquisition/mods/558/?
  12. Would anyone be able to add the "Tevinter Longsword Schematic" to a store? Or tell me how to do so. Right now it seems the only way to get it is using cheat engine, and I already own all schematics xD Or someone upload a save with that schematic owned. Item Details: Masterwork Tevinter Longsword DA3/Equipment/Crafting/Recipes/Weapons/Warrior/Longswords/recipe_lsword_t3_2_rare
  13. In response to post #27830930. The installer installs a broken shortcut...so..ye. Also, the tool itself does nothing, all commands must be done with batch files. It also seem like it's impossible to extract DLCs right now...
  14. I would be exited if the tools were actually usable and the guide made sense. I bought TW3 hoping it would be moddable like Skyrim. Too bad it won't happen since to create a mod it takes too long to bother, and the "community driven" system won't work.
  15. In response to post #24681829. #24686464, #24687639, #24689534, #24690734, #24694409, #24695224, #24696659, #24697089, #24697214, #24702624, #24708044 are all replies on the same post. @ PerfectByNature And you completely ignored any argument brought up and insulted both modders and users at the same time... gj...
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