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huckpie

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  1. How can I fix those things? Do I have to do them all in the Skope or in Max? Also, which specific Nifskope version should I use? Spells>batch>update tangent space to recalc the vertex normals and in the BSDismemberSkinInstance under partition you'll see body part, it'll be set as BP_Torso. Change "BP_Torso" to "32"'. I'm still sooooo effing confused at this. I can't find the BP_Torso thing that you're talking about. NINJA EDIT: Turns out that I only edited the 0 model and not the corresponding 1.
  2. How can I fix those things? Do I have to do them all in the Skope or in Max? Also, which specific Nifskope version should I use?
  3. Mind if anyone take a look at this? Here's the NIF file I exported using the latest official Nifskope build, and the plugins in this post: http://www.mediafire.com/?676bn9id2epbjug They're the NIFs in the screenshot I posted earlier. I'm not so sure as to why I can't make the thing show up, even if I did follow what the tutorial says.
  4. Yeah, since I find editing Gamebryo assets a lot more complicated than what I did in GTA or The Sims 3.
  5. I ended up with this, to be specific: http://i42.tinypic.com/250va8i.jpg IDK why, but no matter what the hell I did it still doesn't show up properly ingame. Can anyone help me out on what to do, or which version of NifSkope to use?
  6. I'm a bit confused at this. The tut says that the Scene Root string should be changed to filename.nif [0], but it still insists on using a different numerical value, and when I set it as 0 it changes back to scene root.
  7. So, I was mucking around ingame, playing as a female kid, and then I decided to test some stuff on it. Managed to import the vanilla clothes to Max, with skeleton and all that necessary stuff, and while I followed the instructions on how to rig a custom helmet, spawning the clothes only ended up with the game not showing up the model at all! Can anyone help me with getting my content ingame?
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