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n17dizzi

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Everything posted by n17dizzi

  1. I was having regular CTD's outside of places like Windhelm and Riften, can't say It had much of an fps impact with ugrids set at 9 on mine, I was down about 5-8 fps on average outside, but made my game very unstable when using some high graphics mods. Problem with Ugrids is they become part of any new save games, so if your using ugrids set to 7 you won't be able to load up any games set at 7 if you decide to reset ugrids to 5 again but you can go higher say 11 or 13 if your mad, but never backwards without doing one of the ugrid downgrade solutions, which then gives you the red tint problem on load screens personally I won't be touching them again, the amount of trouble I had isn't worth it when things go wrong. If yours is running fine all the better, but remember it's a bit of a pain to undo I heed the warning, 5 septims for you. A red tint would really annoy me. From what I have read, 7 is the most sensible setting in terms of performance and I am not planning to run any big mods until I have had 1 play through Thanks again
  2. I have just changed my Ugrid to 7 from 5 as exploring around whiterun was annoying pop up and z fighting... My rig seems to be handling it quite well (i5 2500k @ 4.5Ghz 2 x GTX 460 oc) I am worried tho but what some have said on here, what do you mean by 'unstable' is that low framerate or crashing? I have only been playing Skyrim since 1.3 came out... bottom line, am I okay to keep playing with ugrid set to 7? I have had no CTD since I have been playing (12 hours or so) Only a couple of graphical glitches
  3. Well I have found a fix of sorts. It is a problem with the game called 'z fighting' with lod textures. Having tried some different tweaks in the ini and settings, quite happy with the results. I've dropped the AA to 2x and AF is 16x in the NV inspector. I've increased the shadow resolution and sharpness in the ini (which looks fantastic compared to the old setting) I've dropped 'distant object detail' to medium but upped the uGridtoload from 5 to 7 which has helped with pop up. I've taken a hit to frames but still not dropping below 35 and averaging around 50. note, ambient occlusion at quality or high quality (in nvidia inspector) looks fantastic but with my GPU set up I can't run it @ 2560 (or even 1920!) SLI 580s might be able to handle it and is worth it for sure.
  4. Found another video about it, seems like a common problem...
  5. I believe it is called 'z-fighting' Lowering the distant object detail from ultra to medium has improved matters, tho I've only tested on a 1680 x 1050 screen. When I move over to 2560 x 1440 shortly it might be different. If anyone else has managed to fix it any advice would be much appreciated
  6. Does no one have a solution for this? I have tried to google the problem but cannot seem to find an answer... Thanks again
  7. Hi there, I have an issue with terrain in the distance glitching and wonder if there is a fix? This is a video of the problem,watching in HD makes it easier to spot, the snowy mountains in the distance. http://www.youtube.com/watch?v=Gd-t6FLj9Hk My settings are 2560 x 1440, 4 x aa, 16 x af, high/ultra game settings, maximum view distance, no mods. system is i5 2500k, sli 460, P8Z68, 16GB Ram, latest drivers on graphics card and motherboard - game is up to date with steam... Thank you in advance for any help you can give dizzi
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